http://weblogs.variety.com/the_cut_scene/2009/01/is-sony-too-artsy-for-its-own-good.html
http://www.gameculture.com/node/1039
Variety's Ben Fritz has published an opinion piece sporting the case for Sony's recent transformation into gaming equivalent of a contemporary art gallery. He argues not only is the PS3 failing because of it's price but also because their main-stream and indie line-ups are becoming 'high-brow'.
Fritz cites the releases of LittleBigPlanet, flOw, Flower, Echochrome, Pixel Junk, and Fat Pricness. He claims that these titles appeal to critics, developers, and general blue-sky thinking individuals, the issue is that these people do not constitute the bulk of the gaming audience.
What do you reckon? Could it be that Sony, having lost many of it's main-stream exclusives has chosen to go down artsy lane, is aiming for the more "sophisticated" gamer niche? Or are they trying to bring attention to themselves by sinking money into what are seen as innovative product to gain much needed space in the battle for publicity and editorials?
GameCulture argues that the PS3 has become irrelevant, luxuries are not recession proof. If you can buy a media system that has become widely sociably acceptable and desirable, why purchase the option that has all these auxiliary capabilities which the mass market do not want?
The PS3 could be considered the advanced console hierarchy, where the Wii and Xbox are entry and intermediate respectively. Of course it's all a matter of preference but if the gaming industries diversifies to the point where consoles no longer fight for the same market share, could this not be a positive sign of growth?
http://www.gameculture.com/node/1039
Variety's Ben Fritz has published an opinion piece sporting the case for Sony's recent transformation into gaming equivalent of a contemporary art gallery. He argues not only is the PS3 failing because of it's price but also because their main-stream and indie line-ups are becoming 'high-brow'.
Fritz cites the releases of LittleBigPlanet, flOw, Flower, Echochrome, Pixel Junk, and Fat Pricness. He claims that these titles appeal to critics, developers, and general blue-sky thinking individuals, the issue is that these people do not constitute the bulk of the gaming audience.
Now I find this article especially fascinating because I have trained to work in the arts industry where the question "what are the barriers to attendance/ consumption?" crops up constantly. These can range from rational reasons such as price all the way to fear of exclusion, where the consumer either doesn't understand the experience and doesn't risk purchase or they fear they will be ridiculed and "out of their depth".When all is said and done, Sony's efforts to do something different are impressive, but not enough to change the game, or at least overcome that $400 price tag. Compared to, say, Nintendo's efforts to do something different with the Wii, the PS3's artsy ambitions are barely moving the needle at all.
Which isn't to say it's a bad idea. "LittleBigPlanet" is a major achievement in videogame design and Playstation Network is undoubtedly leading the way in the indie gaming movement. XMB and the PS3 console are elegantly designed. But if Sony want more people to appreciate them, it looks like the old rules apply: it needs more hit core or family franchises, and probably a price cut.
What do you reckon? Could it be that Sony, having lost many of it's main-stream exclusives has chosen to go down artsy lane, is aiming for the more "sophisticated" gamer niche? Or are they trying to bring attention to themselves by sinking money into what are seen as innovative product to gain much needed space in the battle for publicity and editorials?
GameCulture argues that the PS3 has become irrelevant, luxuries are not recession proof. If you can buy a media system that has become widely sociably acceptable and desirable, why purchase the option that has all these auxiliary capabilities which the mass market do not want?
The PS3 could be considered the advanced console hierarchy, where the Wii and Xbox are entry and intermediate respectively. Of course it's all a matter of preference but if the gaming industries diversifies to the point where consoles no longer fight for the same market share, could this not be a positive sign of growth?