Sony Could Tweak Move Accuracy, But Won't

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
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Sony Could Tweak Move Accuracy, But Won't

Move has more precision than most developers need, says Sony.

Sony's new motion controller, the PlayStation Move [http://www.amazon.com/PlayStation-Move-Starter-Bundle-3/dp/B002I0J4NE/ref=sr_1_1?s=videogames&ie=UTF8&qid=1291025059&sr=1-1], could apparently get a lot more accurate, but software engineer, Move designer, and Kinect lightsaber [http://www.escapistmagazine.com/news/view/105645-Trash-Talking-Sony-Engineer-Blasts-Kinect-Lightsaber-Game] basher, Anton Mikhailov says that it's not going to happen anytime soon.

Mikhailov said that while there had been a few issues that Sony had needed to fix, there was no pressing need to adjust or increase the accuracy of the Move controller. He said that no studios developing Move games were asking Sony to make the controller more precise, and that most games actually didn't require the kind of precision that Move could already provide. In a lot of case, the problem, he said, wasn't that the controller wasn't accurate enough, it was that the player wasn't accurate enough.

He used the table tennis section of Sport's Champions as an example, and specifically the expert difficulty, which removes all assists and forces the player to be incredibly accurate - something that Move had no problem handling. "At that point you're thinking, 'well, how much more precise does it need to be?'" he said. "We need to decide. There's room for some more precision. It's going to be up to us."

It's actually probably a good thing that Sony isn't planning to up the precision on Move, as it doesn't take much to go from "just right" to "too sensitive." Detecting the tiniest twitch would be kind of impressive from a hardware point of view, but it doesn't sound like it would make for a particularly fun gameplay experience.

Source: Eurogamer [http://www.eurogamer.net/articles/2010-11-27-move-is-precise-enough-sony]


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RandomMab

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Jul 9, 2010
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Well, I would imagine it gets to the point where the difference is negligible. And at that point, the only thing being affected is the Move's price.
 

Rednog

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Nov 3, 2008
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That's right Sony holding back on your hardware capabilities has proven to work so well thus far!
..oh...wait...
 

Kraiiit

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Aug 15, 2010
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Methinks they're gonna do it as soon as they figure out a way to package it into an optional, priced upgrade.
 

kouriichi

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Sep 5, 2010
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So what theyer saying is, "Your car doesnt NEED an engine to roll.... just make sure you dont try to go uphill..."
 

binvjoh

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Sep 27, 2010
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Wouldn't it be best to make the Move as accurate as possible and developers can then decide how much of it they'd like to use? Or perhaps the technology does not work that way.
 

HuntrRose

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Apr 28, 2009
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kouriichi said:
So what theyer saying is, "Your car doesnt NEED an engine to roll.... just make sure you dont try to go uphill..."
Not really, more along the lines of "you have 300 horsepower in that engine. We could push more, but see no point."

On the other hand, I wonder how these new interface posiblities would work for FPS's...
 

Ralphfromdk

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Mar 26, 2009
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"it's the players that arent' accurate enough".....

What I get from this: "people that play with Move suck at it, so no need for better control"

I think Sony should be glad that the average Move player don't read gaming news.
 

kouriichi

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HuntrRose said:
kouriichi said:
So what theyer saying is, "Your car doesnt NEED an engine to roll.... just make sure you dont try to go uphill..."
Not really, more along the lines of "you have 300 horsepower in that engine. We could push more, but see no point."

On the other hand, I wonder how these new interface posiblities would work for FPS's...
Nah, because thats implying that the Move works at decent performance.
I have one and i think its crap.
They say its the player whos innaccurate, but i have a Wii, and a connect, and im perfictly accurate in those.
 

comadorcrack

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Mar 19, 2009
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kouriichi said:
So what theyer saying is, "Your car doesnt NEED an engine to roll.... just make sure you dont try to go uphill..."
Well.... More along the lines of

Logan Westbrook said:
It's actually probably a good thing that Sony isn't planning to up the precision on Move, as it doesn't take much to go from "just right" to "too sensitive." Detecting the tiniest twitch would be kind of impressive from a hardware point of view, but it doesn't sound like it would make for a particularly fun gameplay experience.
Yeah Agreed Logan. The Move is perfectly fine as it is. Infact maybe a little too good already?
 

HuntrRose

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Apr 28, 2009
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kouriichi said:
HuntrRose said:
kouriichi said:
So what theyer saying is, "Your car doesnt NEED an engine to roll.... just make sure you dont try to go uphill..."
Not really, more along the lines of "you have 300 horsepower in that engine. We could push more, but see no point."

On the other hand, I wonder how these new interface posiblities would work for FPS's...
Nah, because thats implying that the Move works at decent performance.
I have one and i think its crap.
They say its the player whos innaccurate, but i have a Wii, and a connect, and im perfictly accurate in those.
Sure it's not the Wii and connect that is more forgiving i.e. less accurate and let's you get away with it?
 

Choppaduel

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Mar 20, 2009
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Man: hey Sony, could you increase the precision on Move for me?

Sony: I could....

*short silence*

*Sony walks out of the room*

*man is sad*
 

Therumancer

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Nov 28, 2007
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Hmmm, well my thought on the subject is that it seems like a gimmick for a "Move II" being planned already. They can up the accuracy with the same basic hardware and call it "next gen" any time they want if it catches on.

I don't think an issue of the system becoming too precise and fidgity is going to be a problem because they can regulate how much presician is needed in the software I'd imagine. More potential accuracy would allow for a greater variety of games.

The issue as I see it here is that as stuff like table tennis is fine for casual gamers, but it's going to take more than that to have it grow into more complex games.

There is only so much screen real estate, and as I see the issue, it's one thing to play table tennis and bounce a ball back and forth, but if your doing a differant kind of game and want to say have 20 differant monsters on the screen which could be targeted individually, that could be a problem.
 

ph0b0s123

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Jul 7, 2010
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Roll on hardcore titles like FPS games. I think the reason they can say this is becuase the type of games being developed don't need accurate controls.

I can't wait to drop my mouse and move to motion controls for games like FPS, but so far all the motion methods from the big 3 are a step backwards from mouse control, in my experience. Whether it be latency or accuracy. But hopfully they will get better. Just not very quickly if Sony has it's way...
 

Ralphfromdk

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Straying Bullet said:
Ralphfromdk said:
"it's the players that arent' accurate enough".....

What I get from this: "people that play with Move suck at it, so no need for better control"

I think Sony should be glad that the average Move player don't read gaming news.
Most probably. But hey, casual people have no time roaming the forums like we do so they don't worry too much. I still consider Move to be an enchanced Wii version. More interested in the Kinect and the various hacks, they sound ten bricks of awesomeness.
Yea, the Move is just Wii HD, and I'm also more interested in kinect. But, i'm not getting one before we can go all Minority Report and flick things around with our fingers like it's nothing :D I really really want to play a RTS with a good motion sensor :3