Sony Could Tweak Move Accuracy, But Won't

Syntax Error

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Ralphfromdk said:
"it's the players that arent' accurate enough".....

What I get from this: "people that play with Move suck at it, so no need for better control"

I think Sony should be glad that the average Move player don't read gaming news.
Did you read the article? It's not Sony saying that the players suck. It's that Mikhailov guy.
 

Faky

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Why would they improve this one? Because after a while they can lower the price on Move and release MoveXtremePrecision for higher price with very little additional cost.
 

Ralphfromdk

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Syntax Error said:
Ralphfromdk said:
"it's the players that arent' accurate enough".....

What I get from this: "people that play with Move suck at it, so no need for better control"

I think Sony should be glad that the average Move player don't read gaming news.
Did you read the article? It's not Sony saying that the players suck. It's that Mikhailov guy.[/quote

My bad then, here's the new version:
"Move designer says people are stupid and suck at useing the product he helped make, so he's going to leave it's precision at half arsed, and he's not going to bother with making the bloddy thing work properly."

Happy?
 

Uber Waddles

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Wait, when I read this article, I saw the words "too sensative". While there is a fine line in the sand, tweaking the accuracy to make your product more sensative isnt a bad thing until it gets to the point that the game is effected by your real life gitters.

Saying "its more precise then most developers need it to be" is shooting yourself in the foot. Sony, your aiming Move at a hardcore audience. One that has a vast majority of its FPS's at 8 or higher sensativity and have vibration off. If you want the hardcore audience, sensativity is KEY. Stop being lazy.
 

Outright Villainy

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I can see where they're coming from really. Motion controls would never need to be that accurate, as it's already fundamentally compromised in terms of concept. Keeping your whole arm steady to make minute adjustments isn't what these things are about; it's about waving it like a mad loon.

Pixel perfect accuracy will always be done better on a mouse anyway.
 

Fumbleumble

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Hardware should be the best it can be... not hindered out of laziness.

Otherwise your just being sold second best.
 

Syntax Error

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You know what? An actual designer who worked with Move should make a comment on this one. Most comments conveniently ignored this one tidbit:

He used the table tennis section of Sport's Champions as an example, and specifically the expert difficulty, which removes all assists and forces the player to be incredibly accurate - something that Move had no problem handling.
Not talking out of fanboyism here (seeing as I have no PS3), it's just that some people just seem to go out and hate on these kinds of things as quickly as a perceived weakness is detected.
 

cerebus23

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yea i dont see wth the big deal is cuse one guy did not censor himself enough, there is going to be a certain amount of non-sensitivuty in these things period, it it was going to sample your movements every 1 millionth of a second and feed that to the ps3 that would make it supre accurate it would also make games for most users totally unplayable.

pc mice have about as close to 1 to 1 as you can get, but that mouse is on a flat grippy surface. pro gaming mice pads you can get any number of surfaces to having more resistance to being smooth as glass. you can also change the weight to get different feels to the mice and how it tracks, but that mouse is laying flat period and you can stop it and keep it in one spot without difficulty, when your waving your hands around a 3d space trying to approximate a movement, in real life your eyes are tracking a ball or dart or whatever to your hit zone, move or kinetic games your eyes are on a flat 2d screen that is 4+ feet away having complete 1 to 1 for the move or the kinetic would make your motion tracking way too glitchy every teeny tiny wobble bobble and oops would ruin any game you are playing, cause trying to swing a golf club or a bat in a game without the feel and the weight and the balance of that golf club or bat in your hands that would carry your power and momentium through your swing and you eye and head locked on the target you are going to hit, well suffice to say if you forced people to swing a club or a bat like it would need in real life that game would be a utter disaster.

and considering that the move already has games with "sim" modes built in and people testifying to the fact that those games are extremely difficult to play in sim mode, and not because the controller does not track you movement well enough, it tracks it so well it is easy to mess up your movements with 0 assists on. this whole tread sounds more like a ign ps3 flameon thread then an actual discussion of the article or the fact that by accounts the move tracks as well if not better than kinetic, and is alot easier to setup.
 

deth2munkies

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That's...just a lie. I tried this at the booth in MLG Dallas, the thing didn't read half of my punches or when I moved. The fucking power glove for the NES was more accurate than that piece of garbage.
 

Danpascooch

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Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
 

monnes

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danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
Being more sensetive sure could hurt, I think that's the whole point of why they're not making it more accurate. Just read the last paragraph of the article. Seems to me like most people are missunderstanding this, although I suppose I could be the one who didn't get it.
 

mjc0961

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Angerwing said:
Is it just me, or does Mikhailov seem like a massive dick?
Nope, he's a massive dick alright. I think he's gunning for Kotick's throne, and he just might get it if he keeps this up.

Anyway I am honestly surprised that Sony isn't making it more accurate which seems like it would make things harder for the devs. I guess they learned their lesson after the PS3 being so hard t develop for bit them in the ass for a year or two.
 

Shale_Dirk

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This news article:
"Playstation Move designer talks openly in new interview about his tech, stating that while firmware could give updates for increased accuracy, so far the available accuracy is so precise that developers have had no issues with it, and haven't desired any increase."

This thread:
THIS GUY'S A DICK, LOL. HE THINKS GAMERS ARE TOO DUMB FOR PRECISION. I HEARD HE ONCE ATE A BABY

Fanboys agreeing with fanboys does not a truth make. Go read the damn interview; it's actually pretty interesting.

Also let me explain what Mikhailov is saying regarding the player "not doing the action correctly" (what he actually said in the interview) in terms you Microsoft supporters might understand: In Dance Central, the game doesn't pick up when you do backflips because it's not supposed to. It's not the tech's fault; you're just not supposed to do backflips.

I've been letting myself get fooled into thinking that the news team for the Escapist has a slight pro-Microsoft, anti-Sony slant as of late, but I'm coming to realize that it's really not all that much to do with them, and more of the responses that I see on their news articles that are the problem.
 

Danpascooch

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Apr 16, 2009
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danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
monnes said:
danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
Being more sensetive sure could hurt, I think that's the whole point of why they're not making it more accurate. Just read the last paragraph of the article. Seems to me like most people are missunderstanding this, although I suppose I could be the one who didn't get it.
More sensitive = closer to real life.

I don't have over-sensitivity problems in real life.
 

monnes

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Sep 23, 2009
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danpascooch said:
danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
monnes said:
danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
Being more sensetive sure could hurt, I think that's the whole point of why they're not making it more accurate. Just read the last paragraph of the article. Seems to me like most people are missunderstanding this, although I suppose I could be the one who didn't get it.
More sensitive = closer to real life.

I don't have over-sensitivity problems in real life.
for certain games, yes, but for example FPS games, regestering the slightest movement is just silly, considering that without the weight of the gun you are bound to shake a bit.
 

Danpascooch

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Apr 16, 2009
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monnes said:
danpascooch said:
danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
monnes said:
danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
Being more sensetive sure could hurt, I think that's the whole point of why they're not making it more accurate. Just read the last paragraph of the article. Seems to me like most people are missunderstanding this, although I suppose I could be the one who didn't get it.
More sensitive = closer to real life.

I don't have over-sensitivity problems in real life.
for certain games, yes, but for example FPS games, regestering the slightest movement is just silly, considering that without the weight of the gun you are bound to shake a bit.
That's a good point, which is why the Move should have as much accuracy as possible, and let the developers of the games tune the responses on their end as appropriate to the type of game they are making, limiting everyone for those handful of cases when the sensitivity could be tuned on the developers end is stupid.
 

monnes

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danpascooch said:
monnes said:
danpascooch said:
danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
monnes said:
danpascooch said:
Amethyst Wind said:
Hehehe.

"We could tweak it......but fuck you guys."
My thoughts exactly.

Anyway, I don't believe them, but if I did, it would make sense. Sure it can't hurt to be more sensitive, but if it makes no real difference use the development time improving something else.
Being more sensetive sure could hurt, I think that's the whole point of why they're not making it more accurate. Just read the last paragraph of the article. Seems to me like most people are missunderstanding this, although I suppose I could be the one who didn't get it.
More sensitive = closer to real life.

I don't have over-sensitivity problems in real life.
for certain games, yes, but for example FPS games, regestering the slightest movement is just silly, considering that without the weight of the gun you are bound to shake a bit.
That's a good point, which is why the Move should have as much accuracy as possible, and let the developers of the games tune the responses on their end as appropriate to the type of game they are making, limiting everyone for those handful of cases when the sensitivity could be tuned on the developers end is stupid.
That's actually a good point. Touché sir. Touché.