Sony Drops PlayStation All-Stars Battle Royale Studio

Neeckin

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Also, they tried to force a story into it that made it feel like I was reading a ten year old fanfiction. Also they messed a bunch of stuff up with the Big Daddy that really irritated me.
 

SonOfVoorhees

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Aug 3, 2011
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The issue they have is not enough iconic characters, Nintendo doesnt have that problem. Its why 360 would fail at this type of game.
 

AzrealMaximillion

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aba1 said:
Keep in mind Nintendo owns the rights to all their properties while Sony does not. Since Sony doesn't own the rights to most of their characters Superbot would have had to both get permission and pay to use any of the characters in the game minus a couple. So the decisions as to who made it in was largely dictated by budget and agreements. You really think Superbot wanted new Dante ... of course not, they probably had to use him because that is what Capcom wanted same goes for other characters.

To be fair, Sony kinda has easy access to a massive amount of characters they own the rights to/could get to due good business relations.

Like for instance, how the hell is Cloud Strife or any Final Fantasy character not in this game? I'll just list a few IPs they could have and should have used characters from in this game:
Spyro
Dark Cloud
Any "Tales of" game
Star Ocean
Genji
Okami
God Hand
Alundra
Demon's Souls
Final Fantasy whatever
and many more..


Sony has the perfect pool of IPs to just put their hands into and grab random characters than would have been perfect for this game. And you wouldn't have to worry about niche characters, as Smash Bros has show, the obscure characters are usually among the more popular.
 

Darth_Payn

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Aug 5, 2009
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Too bad about the job cuts at SuperBot, but I was suspicious of this whole Playstation All-Stars enterprise from the minute I heard who was in it. They have guys with only 2 games, and guys from games not out yet?! And to not have Crash Bandicoot, Sony's Mario, as a playable character? Epic fail!
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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See, the blame shouldn't land at SuperBot's feet. This was a turd even the best devs couldn't polish.

I don't even know if the game is any good, but the idea was piss-poor.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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AzrealMaximillion said:
Like for instance, how the hell is Cloud Strife or any Final Fantasy character not in this game?
It's certainly not because Squeeeenix is afraid to attach their name to a subpar game.
 

aba1

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Mar 18, 2010
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AzrealMaximillion said:
aba1 said:
Keep in mind Nintendo owns the rights to all their properties while Sony does not. Since Sony doesn't own the rights to most of their characters Superbot would have had to both get permission and pay to use any of the characters in the game minus a couple. So the decisions as to who made it in was largely dictated by budget and agreements. You really think Superbot wanted new Dante ... of course not, they probably had to use him because that is what Capcom wanted same goes for other characters.

To be fair, Sony kinda has easy access to a massive amount of characters they own the rights to/could get to due good business relations.

Like for instance, how the hell is Cloud Strife or any Final Fantasy character not in this game? I'll just list a few IPs they could have and should have used characters from in this game:
Spyro
Dark Cloud
Any "Tales of" game
Star Ocean
Genji
Okami
God Hand
Alundra
Demon's Souls
Final Fantasy whatever
and many more..


Sony has the perfect pool of IPs to just put their hands into and grab random characters than would have been perfect for this game. And you wouldn't have to worry about niche characters, as Smash Bros has show, the obscure characters are usually among the more popular.
Did you like ... even read anything I posted? Sony does not own any of those series and doesn't have the rights to use any of those characters. Sony owns the following studios: Evolution Studios, Bigbig studios, Guerrilla, Sony Cambridge, Media Molecule, Sony Santa Monica, Foster City Studio, San Diego Studio, Naughty Dog, Sucker Punch, Zipper Interactive, Bend Studio, Polyphony Digital, Sony Japan. Which means they only have the rights to the games these studios produce.


NOTE*
Some of these series can't be used due to right having been sold at one point or another so even this list can't be entirely used. If we go through you will note that Allstars used almost all of these major franchises.

Wipeout series
Formula One series
Colony Wars series
MotorStorm
WRC
Pursuit Force
Little Deviants
Killzone
MediEvil
C-12: Final Resistance
Primal
Ghosthunter
LittleBigPlanet
PlayTV
TV Superstars
Tearaway
Kinetica
God of War series
Kinetica
The Con
The Blast Factor
Calling All Cars!
Flow
PixelJunk
Everyday shooter
Warhawk
Twisted Metal
Linger in Shadows
Flower
Fat Princess
Carnival Island
Escape Plan
Journey
Sorcery
Sound Shapes
The Unfinished Swan
The Last Guardian
Uncharted series
Syphon Filter series
SOCOM: U.S. Navy SEALs series
Sly Cooper series
Resistance series
Ratchet & Clank series
Jak and Daxter series
Infamous series
ModNation Racers
The Mark of Kri
Warrior's Lair
Uncharted
Outernauts
Fuse
MAG
Syphon Filter
Gran Turismo
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Sony, if you make the game more like Melee than Brawl then I promise it will make more dough. Me and many of my friends are just waiting for another great fighter like Melee. All-Stars both looked as stiff and felt as clunky as Brawl, and I wasn't even expecting any thing from it in the first place. Play some fucking Melee dammit!
 

Starik20X6

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Oct 28, 2009
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I haven't played my copy of All-Stars since the day it came out. I mostly bought it in the hopes it'd tide me over until the new Smash Bros. games come out, and it spectacularly failed at that mission.
 

aba1

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Mar 18, 2010
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Nazulu said:
Sony, if you make the game more like Melee than Brawl then I promise it will make more dough. Me and many of my friends are just waiting for another great fighter like Melee. All-Stars both looked as stiff and felt as clunky as Brawl, and I wasn't even expecting any thing from it in the first place. Play some fucking Melee dammit!
I dunno man you should see the combos and such competitive players are pumping out. I thought the same thing at first but with some practice you would be amazed at what you can do.

It is all just opinion I just know me n my friends had no idea the insane comboing in this game till we started watching videos. The completely changed how I play Fat Princess.
 

AzrealMaximillion

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Jan 20, 2010
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aba1 said:
AzrealMaximillion said:
aba1 said:
Keep in mind Nintendo owns the rights to all their properties while Sony does not. Since Sony doesn't own the rights to most of their characters Superbot would have had to both get permission and pay to use any of the characters in the game minus a couple. So the decisions as to who made it in was largely dictated by budget and agreements. You really think Superbot wanted new Dante ... of course not, they probably had to use him because that is what Capcom wanted same goes for other characters.

To be fair, Sony kinda has easy access to a massive amount of characters they own the rights to/could get to due good business relations.

Like for instance, how the hell is Cloud Strife or any Final Fantasy character not in this game? I'll just list a few IPs they could have and should have used characters from in this game:
Spyro
Dark Cloud
Any "Tales of" game
Star Ocean
Genji
Okami
God Hand
Alundra
Demon's Souls
Final Fantasy whatever
and many more..


Sony has the perfect pool of IPs to just put their hands into and grab random characters than would have been perfect for this game. And you wouldn't have to worry about niche characters, as Smash Bros has show, the obscure characters are usually among the more popular.
Did you like ... even read anything I posted? Sony does not own any of those series and doesn't have the rights to use any of those characters. Sony owns the following studios: Evolution Studios, Bigbig studios, Guerrilla, Sony Cambridge, Media Molecule, Sony Santa Monica, Foster City Studio, San Diego Studio, Naughty Dog, Sucker Punch, Zipper Interactive, Bend Studio, Polyphony Digital, Sony Japan. Which means they only have the rights to the games these studios produce.


NOTE*
Some of these series can't be used due to right having been sold at one point or another so even this list can't be entirely used. If we go through you will note that Allstars used almost all of these major franchises.

Wipeout series
Formula One series
Colony Wars series
MotorStorm
WRC
Pursuit Force
Little Deviants
Killzone
MediEvil
C-12: Final Resistance
Primal
Ghosthunter
LittleBigPlanet
PlayTV
TV Superstars
Tearaway
Kinetica
God of War series
Kinetica
The Con
The Blast Factor
Calling All Cars!
Flow
PixelJunk
Everyday shooter
Warhawk
Twisted Metal
Linger in Shadows
Flower
Fat Princess
Carnival Island
Escape Plan
Journey
Sorcery
Sound Shapes
The Unfinished Swan
The Last Guardian
Uncharted series
Syphon Filter series
SOCOM: U.S. Navy SEALs series
Sly Cooper series
Resistance series
Ratchet & Clank series
Jak and Daxter series
Infamous series
ModNation Racers
The Mark of Kri
Warrior's Lair
Uncharted
Outernauts
Fuse
MAG
Syphon Filter
Gran Turismo
You seemed to not get my point of Sony not needing to own the IPs of where characters come from. Kinda like how Nintendo got the rights to use Solid Snake for SBB. Kinda like how Sony doesn't own the IP the made Raiden. Or Dante. See where I'm going with this?

The list you posted is now moot because, like I said, Sony could very easily get the licensing to use characters from pretty much, 90% of the games that have been on all 3 PlayStation consoles. Most of the franchises they could pull for that selection of games have only ever been on the PlayStation consoles to begin with(not counting handheld spinoffs). Are you trying to tell me that Sony has no cult characters to choose from? Because if so you'd sadly be mistaken. You could stick someone as well known as Kain or Raziel from Legacy of Kain in this with ease(especially with how Silicon Nights is hurting these days. You could also stick in someone as obscure to today's gamers as Dar from Legend of The Dragoon and people on the internet would be a lot more interested in a crossover game with him in it. Having Playstation All Stars be, for the most part, an advertisement for upcoming games was a poor choice in marketing.

The reason Smash Bros works is because by the N64's point there were enough Nintendo characters with a rich history of nostalgia and Smash Bros was the perfect idea. Not using any character from that didn't have a game in the most recent memory i.e. This gen, the whole nostalgia factor didn't exist for PlayStation All Stars. People wanted Ritcher Belmont from CastleVania SoTN vs Ogre from Tekken 3. Not Evil Cole vs. Good Cole.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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aba1 said:
Nazulu said:
Sony, if you make the game more like Melee than Brawl then I promise it will make more dough. Me and many of my friends are just waiting for another great fighter like Melee. All-Stars both looked as stiff and felt as clunky as Brawl, and I wasn't even expecting any thing from it in the first place. Play some fucking Melee dammit!
I dunno man you should see the combos and such competitive players are pumping out. I thought the same thing at first but with some practice you would be amazed at what you can do.

It is all just opinion I just know me n my friends had no idea the insane comboing in this game till we started watching videos. The completely changed how I play Fat Princess.
I did know, that was one of the few things that I preferred over Brawl. However, I still don't like how the game play feels and most people I know felt the same.

I really appreciate all the videos, but you have to understand that we own many games that allow for big combo's that look and feel even better. Melee has something no other fighter we've played has, and that is the movement and moves are really fluent. And because it was so... free, you could actually invent combo's at any time.
 

aba1

New member
Mar 18, 2010
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Nazulu said:
aba1 said:
Nazulu said:
Sony, if you make the game more like Melee than Brawl then I promise it will make more dough. Me and many of my friends are just waiting for another great fighter like Melee. All-Stars both looked as stiff and felt as clunky as Brawl, and I wasn't even expecting any thing from it in the first place. Play some fucking Melee dammit!
I dunno man you should see the combos and such competitive players are pumping out. I thought the same thing at first but with some practice you would be amazed at what you can do.

It is all just opinion I just know me n my friends had no idea the insane comboing in this game till we started watching videos. The completely changed how I play Fat Princess.
I did know, that was one of the few things that I preferred over Brawl. However, I still don't like how the game play feels and most people I know felt the same.

I really appreciate all the videos, but you have to understand that we own many games that allow for big combo's that look and feel even better. Melee has something no other fighter we've played has, and that is the movement and moves are really fluent. And because it was so... free, you could actually invent combo's at any time.
Na I get what you are saying I am a huge smash bros fan my friends have been playing it consistently since the first. We all like Allstars a lot but to each their own ^^
 

aba1

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Mar 18, 2010
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AzrealMaximillion said:
You seemed to not get my point of Sony not needing to own the IPs of where characters come from. Kinda like how Nintendo got the rights to use Solid Snake for SBB. Kinda like how Sony doesn't own the IP the made Raiden. Or Dante. See where I'm going with this?

The list you posted is now moot because, like I said, Sony could very easily get the licensing to use characters from pretty much, 90% of the games that have been on all 3 PlayStation consoles. Most of the franchises they could pull for that selection of games have only ever been on the PlayStation consoles to begin with(not counting handheld spinoffs). Are you trying to tell me that Sony has no cult characters to choose from? Because if so you'd sadly be mistaken. You could stick someone as well known as Kain or Raziel from Legacy of Kain in this with ease(especially with how Silicon Nights is hurting these days. You could also stick in someone as obscure to today's gamers as Dar from Legend of The Dragoon and people on the internet would be a lot more interested in a crossover game with him in it. Having Playstation All Stars be, for the most part, an advertisement for upcoming games was a poor choice in marketing.

The reason Smash Bros works is because by the N64's point there were enough Nintendo characters with a rich history of nostalgia and Smash Bros was the perfect idea. Not using any character from that didn't have a game in the most recent memory i.e. This gen, the whole nostalgia factor didn't exist for PlayStation All Stars. People wanted Ritcher Belmont from CastleVania SoTN vs Ogre from Tekken 3. Not Evil Cole vs. Good Cole.
Ok so you get it but you have to keep in mind that if a company doesn't want to lend their characters or superbot doesn't have the budget to meet the costs (especially from low sales) they won't be able to use those characters. It isn't like they ask and all the studios come running. Just because those characters games are exclusives doesn't mean those studios are sonys partners or they have some kind of standing deal or anything.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,242
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0
aba1 said:
Nazulu said:
aba1 said:
Nazulu said:
Sony, if you make the game more like Melee than Brawl then I promise it will make more dough. Me and many of my friends are just waiting for another great fighter like Melee. All-Stars both looked as stiff and felt as clunky as Brawl, and I wasn't even expecting any thing from it in the first place. Play some fucking Melee dammit!
I dunno man you should see the combos and such competitive players are pumping out. I thought the same thing at first but with some practice you would be amazed at what you can do.

It is all just opinion I just know me n my friends had no idea the insane comboing in this game till we started watching videos. The completely changed how I play Fat Princess.
I did know, that was one of the few things that I preferred over Brawl. However, I still don't like how the game play feels and most people I know felt the same.

I really appreciate all the videos, but you have to understand that we own many games that allow for big combo's that look and feel even better. Melee has something no other fighter we've played has, and that is the movement and moves are really fluent. And because it was so... free, you could actually invent combo's at any time.
Na I get what you are saying I am a huge smash bros fan my friends have been playing it consistently since the first. We all like Allstars a lot but to each their own ^^
It's not that I think it's bad, but it dosn't do much for me.

However, because of the combo's and the how good some of them look, I do enjoy watching some of the tournament vids (I reckon most of the super moves are pretty lame though).
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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first off, i watched those videos

they feel...glacial is what i would say compared to ssb

second point i want to make is that nintendo did the "put character in for a game that isn't out yet" thing with pit, but i guess that can be overlooked because it was only one character, and pit's actually a character you can like and also his game was actually fun (complaints about control scheme nonwithstanding)

anyway

even cartoon network's "game" used characters that people liked and recognized even if the voice acting turned out entirely wrong

i think sony could have afforded to put more effort into the first try than they did with this, and trying to make up for it now will be harder
 

Easton Dark

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Jan 2, 2011
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...I'm thinking back for PS only characters and I can't think of many...

Ratchet and Clank, RE1 Chris and Jill?, uhh... Crash Bandicoot... They really covered all the other games I could name...

Wasn't Spyro PS only for at least a little while?

[small]Point is, the company didn't have a lot to work with to make this a fun game. Would not have wanted to be them.[/small]
 

NoeL

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May 14, 2011
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weirdguy said:
second point i want to make is that nintendo did the "put character in for a game that isn't out yet" thing with pit, but i guess that can be overlooked because it was only one character, and pit's actually a character you can like and also his game was actually fun (complaints about control scheme nonwithstanding)
Pit is from an old NES game - he's a classic-but-forgotten character. I'm pretty sure they went ahead with Kid Icarus Uprising because of his popularity in Brawl, and not the other way around - especially given Uprising came out four years after Brawl did.

OT: Sony's whole idea here was just dumb. They didn't own nearly the catalogue of iconic characters necessary for this game to be successful, and it would have been too costly for them to license all the third-party characters. If there are any other companies that could potentially pull this off it would be Capcom, Konami, Sega (inc. Namco Bandai), Square Enix, and possibly Rare (the lack of Donkey Kong characters would suck, but just the thought of having the Batteltoads in a brawler makes me moist).
 

TJC

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Aug 28, 2011
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heroicbob said:
that was my main disappointment with the game i realize that most of the really classic PlayStation characters haven't even had a game in the PlayStation 2 generation but i would have at least expected crash bandicoot or god forbid a final fantasy character

a classic PlayStation character i would have liked in it would be Klonoa does anyone remember him?
IIRC Namco Bandai is helping Nintendo with the new SSB which means we might see him for the next installment...
...
YAAAY
 

lapan

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Jan 23, 2009
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AzrealMaximillion said:
SuperBot was told to ripoff a major Nintendo franchise and use bland characters to do so. Sony's surprised the game didn't sell well?

That's like telling a group of people to play Russian Roulette with an automatic. I'm sorry but to be forced to instantly fail on your first game as a developer and see it coming so clearly is really vomit worthy.
I didn't even know the game came out yet, since i wasn't interested in it in the first place.