Sony Files Patent for "Eroding" Game Demo Technology

Nurb

Cynical bastard
Dec 9, 2008
3,078
0
0
This nonsense ranks right up there with the failed product "DIVX Disc" format in the late 90's where someone came up with a DVD disc where you'd buy a movie for 2-5 bucks, but as soon as you opened the package and the disc made contact with the air, you'd have 24 hours to watch the dvd before it degrades into being unplayable, and you needed a special player. Some companies are trying to ressurect the product

yea, this won't fly either.

 

Leaper

New member
Jun 3, 2009
168
0
0
As far as I understand the reason behind this concept is basically to hook the player with a game with all features working, then after some time (I guess it could up to few days, maybe even more, because if you don't like the game from the first moment, it needs some time to grow on you) you make certain key features disapear without actualy damaging the gameplay itself too much, but it making it less satisfying.

Once/if the player is hooked by the game, he can return all the missing features by paying for the game. I really don't think that features will start to disapear after like 30 mins, because that would be rather iritating and you wouldn't achieve much by that.
 

orangeapples

New member
Aug 1, 2009
1,836
0
0
I think it'd be kinda fun to play an eroding demo. How long would I have to play before the character becomes an unrecognizable wireframe? Guns that hold 1 bullet? breaking swords? non-exploding grenades?

I honestly think I'd have more fun with that game than the full version. Games today are so bland. most only take 8 hours to finish. that is completely possible with an eroding demo.

new challenges will arise from this too: speed runs (now with timer trigger), start the game after full erosion triggers.
 

AceDiamond

New member
Jul 7, 2008
2,293
0
0
Tharwen said:
So... what's wrong with normal demos?
You can't dangle the awesomeness of the full game in front of the player then cruelly drag them away from it little by little?
 

SharPhoe

The Nice-talgia Kerrick
Feb 28, 2009
2,617
0
0
Nurb said:
This nonsense ranks right up there with the failed product "DIVX Disc" format in the late 90's where someone came up with a DVD disc where you'd buy a movie for 2-5 bucks, but as soon as you opened the package and the disc made contact with the air, you'd have 24 hours to watch the dvd before it degrades into being unplayable, and you needed a special player. Some companies are trying to ressurect the product
...Tell me you're kidding.
So, what? You buy the movie for two bucks, but you're only allowed to own the disc for 24 hours before it destroys itself? How do you KEEP the movie playable after you've watched it?
 

GonzoGamer

New member
Apr 9, 2008
7,063
0
0
I think I (as well as the game publishers) would rather it just stop working after a time.
Do they really want the players experience to deteriorate. I think it will lead to less sales off of demos while demos are usually what prod me to buy a new game.
 

Nurb

Cynical bastard
Dec 9, 2008
3,078
0
0
SharPhoe said:
Nurb said:
This nonsense ranks right up there with the failed product "DIVX Disc" format in the late 90's where someone came up with a DVD disc where you'd buy a movie for 2-5 bucks, but as soon as you opened the package and the disc made contact with the air, you'd have 24 hours to watch the dvd before it degrades into being unplayable, and you needed a special player. Some companies are trying to ressurect the product
...Tell me you're kidding.
So, what? You buy the movie for two bucks, but you're only allowed to own the disc for 24 hours before it destroys itself? How do you KEEP the movie playable after you've watched it?
You couldn't, which was the point. It was a bad alternative to the then new format at the time and regular movie rentals

AceDiamond said:
Tharwen said:
So... what's wrong with normal demos?
You can't dangle the awesomeness of the full game in front of the player then cruelly drag them away from it little by little?
Bingo. Companies are starting to do really annoying things to try and squeeze money out of us. I REALLY don't want to download 15 gigs and in a day have it 'degrade' into a 1 gig demo which I could have downloaded in less time in the first place, but it won't go anywhere when game crackers find a way to "stop the aging process" and companies realize they're making it easier for people to pirate.
 

MasTerHacK

New member
Apr 15, 2009
243
0
0
Andy Chalk said:
Sony Files Patent for "Eroding" Game Demo Technology


It's an interesting idea with one glaring flaw: How to keep people from re-enabling the "eroded" game features on their own. It seems to me that unless the piracy issue can be resolved, passing around a fully-functional version of a videogame, trigger metrics or not, is just asking for trouble.


Permalink
Exactly.
 

DarkSaber

New member
Dec 22, 2007
476
0
0
So Sony are trying to steal a concept that has been used by the shareware market since the 90s. Class.
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
What? This isn't a new idea. That's exactly how Inner Space did it, and I was playing that game almost 15 years ago!
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,178
0
0
Andy Chalk said:
It's an interesting idea with one glaring flaw: How to keep people from re-enabling the "eroded" game features on their own. It seems to me that unless the piracy issue can be resolved, passing around a fully-functional version of a videogame, trigger metrics or not, is just asking for trouble.
Doesn't seem that big a deal to me. People who are going to pirate a crack for the demo to remove the limitations seem fairly likely to just pirate the whole game from the get-go instead. It's probably also easier for the actual crackers to remove whatever DRM is in place than to sort through all the code and remove the limiters.


In addition, it's an excellent idea for consoles, where piracy is significantly less of a problem.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,178
0
0
Therumancer said:
Not to mention the fact that this is yet another idea that relies on making the internet a requirement for gaming. I do not want to have to be online all the time, and without doing it that way, I can't see this idea being practical.

I don't play many game demos and such as it is, but I see this as going in the direction of say Ubisoft's latest DRM scheme. Really it would be nice if the industry would just knock it off given the amounts of money they are making DESPITE their claims of piracy. Either that or if the gaming consumer base would actually stop buying stuff while they keep going with all of this security and what not... instead of whining and then buying it anyway... which is why we're not taken seriously.

Simply put the way how this seems is basically internet connected malware. "Hi guys, why don't you download this demo to try our game, which we've intentionally loaded with self destructive code...".

I can't wait until someone releases a demo like this and makes a mistake (probably some fly by night producer using the tech without fully understanding it) and it winds up eating people's systems rather than just the game.

Overall this is just as mature as game developers intentionally releasing pirate copies of their games loaded with viruses to "teach people a lesson".
There's no internet connection required for any of this demo shenanigans. You play the game, and after X executions of event A, you can no longer do event A. It's not exactly complicated, nor does it require anything even vaguely malware worthy. It's highly likely it won't delete anything, and will instead use the equivalent of an if statement whenever you try to do something.

"If ( num_A_occurs < X ) then *Perform A* else do nothing"

Something like that. I'm sure it will be much more complicated, but that's the basic idea. As long as the number of times you've played through a section is below the threshold, it's fine, but once you exceed it, you will no longer be able to play that section (or you'd lose the ability to finish a race, or you can no longer jump, or any of a hundred other possibilities).


Hopeless Bastard said:
Crap like this is what turns people to piracy.

The entire entertainment industry right now is completely defined by the question, "How much will you pay for what you used to get free?" The standard EULA (included with even console games, these days), legally defines your purchase to little more than an "extended demo." Like others have pointed out, this is more likely to be used on "full products" to promote sequels and expansion packs excuse me, dlc.

A way this might work is an event happens in game that takes away a core feature. Happens all the time as a way to move the plot forward, but instead, you see a prompt explaining your demo of [core feature] has expired and to get it back you're going to pay money for something you already had.

Randomly taking things away from the average person does not prompt "hurp derp, i guess i better buy dat gaem now hi-yuk!" as a response, it prompts, "fuck you, I wasn't done with that yet."

Not even mentioning how much of a joke patenting has become, and how it either needs to be abolished or reformed completely.
1) They're not using it in a full game. It's a free demo, and they're removing functionality over time to make you want to get the whole game. I read somewhere (may have been this article even) where a racing game with this system just removes the ability to complete a race. You can go round the track as much as you want, but it will never actually say "YOU WIN!" anywhere. It's perfectly understandable and might even be a good way to produce demos.

2) How the hell does this turn anyone to piracy? They're presenting a free demo to the player that gradually removes some functionality from the game. If anything, it's being nicer than a normal demo because you get the whole game from the get-go. What you're basically saying is the equivalent of being handed a pizza to sample with all your favorite toppings, then after you eat 3 slices, someone comes in and removes one of the toppings from the entirety of the pizza. So in response you punch them in the face, take the pizza and run off because it's only fair.

Your argument about this leading to piracy makes absolutely no sense.



Khell_Sennet said:
Now what I don't like about this idea, conspiracies aside, is that it wouldn't work. Say you get two hours before things go to shit. That's long enough to beat some games, and not enough time to finish the tutorial levels of others. Hell, on a Metal Gear game, things would start eroding before you're halfway through the intro video. And you can't say altering the erode time per game fixes much. Some people play fast, others obsessively must complete every little sidequest and explore the level to its fullest.

A similar, but superior method I have come across was in Grand Theft Auto (original). Full access to one level (1/6th of the missions, 1/3rd of the maps), but only 60 minutes to play before it quit. Even if you could beat the first mission, you couldn't go further, but it was definitely enough to tell you if you liked the game.
The idea would work fine. From what I understand of the patent, it doesn't work as a function of time. It's based on the number of times you've done action X.

There was a racing example, where at 2 races completed, you had all the tracks open, but at 7 races completed you only had 2 of the four still available. Things like that.

It's perfectly reasonable for a demo. I'd certainly prefer that over "You have 30 minutes to play this game".
 

Booze Zombie

New member
Dec 8, 2007
7,416
0
0
I'll just not buy the game of any game using this system in the demo, if they're gonna be dicks about it.