Sony: Gamers Don't Want Digital "Right Now"

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Woodsey

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Aug 9, 2009
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wooty said:
Good man, I still prefer my physical copies. Theres still no better feeling than actually going into town and being handed your new game on release day while having a chat with the blokes serving you. Theres a lot more personality in it than just "please log into PayPal".

Plus boxed retail sales keep people in jobs and make town centers look livable, but thats a different (yet also important) matter.
In my experience, personality's worth about £5. Not that you're ever likely to save even that much on a digital sale of a new console game. Unless they start letting other places sell digital codes for their games, the only people you're going to get buying digital copies for new console games are the complete suckers of the world.
 

hermes

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I do like digital. Even living in one of Microsoft "black zones", I have no problem with a future where all games can be acquire digitally. Except for some few, I acquired many games digitally this generation, and I think its great...

I just think all of them (Microsoft, Sony, Steam, etc) have a lot of room to improve in their service; and just because I like digital as an option, doesn't mean I like it when its the only option.
 

Covarr

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May 29, 2009
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Little Gray said:
wulfy42 said:
But oh well, I've said it a million times already.
You can say it a million times again but it doesn't change the fact that it wont happen because it would be illegal. They would have to drop the msrp for physical copies by the same amount.
Except that EA and Valve both sell at lower-than-MSRP prices on their respective stores quite frequently. And Nintendo is doing precisely what wulfy42 suggested with New Super Luigi U.

If there are anti-anticompetitive laws to prevent behavior like this, I'm sure they could at least make some sort of minor tweak to differentiate the versions, so they're considered different products. Hell, it could be argued the retail product is already worth more due to the inclusion of a physical instruction booklet.

P.S. Thanks
 

Carnagath

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Lightknight said:
Carnagath said:
Lightknight said:
Carnagath said:
1) Full guarranteed backwards compatibility
How does this change whether you'd go digital or not since the disc would be just as useless on a new machine as a digital only copy would be. The only difference is that I can install my digital PSN/XB games on other systems as long as I've already purchases them on my account whereas the disk can be lost.

That being said, with both the PS4 and XBO moving to x86 architectures, there will never be a viable excuse not to be able to play old games again. The ps3 had a weird proprietary processor that made it actually difficult for developers to make games for it. So it moving to a new architecture was necessary. I'm still not sure about the 360->XBO's new architecture meaning that the games can be played.

But x86 environments to x86 environments? Should be perfect as long as bluray is still supported.
When you require an online connection, and you decide that it's not worth the money to maintain Live support for your previous generation, I don't want to lose access to my games. This is not the case with discs.
Do you believe that had you bought disk versios of XBO games that they somehow wouldn't have fallen into the same category? It has been my experience that if one requires internet connection, both do.
Let me clarify my statement a bit. In the previous state of their DRM policy, indeed, disk or no disk would have probably been irrelevant, due to the 24 hour check-thing, which devs/publishers would have most certainly used as an excuse to make all their games online-only. Now however, since the console will not require an internet connection, a disk-based game will have to either be perfectly playable offline, or at least explicitly state that they require an internet connection (so that you know not to buy them, unless it's actually a mupliplayer-only game). So, indeed, with their new policy, your future access to your games will be safe. In a digital-only console though, you basically have zero guarrantees that Microsoft will not brick everything you own whenever they feel like dropping online support. That's why, in a hypothetical fully-digital console, backwards compatibility will be an absolute must, so you can at least transfer your library between hardware generations.
 

Something Amyss

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Dec 3, 2008
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Lightknight said:
M
First off, the default HDDs for both consoles is 500GB. That's all fine and dandy but a game like Uncharted 3 is 40Gbs. That's a current gen game, not next gen. I can easily imagine 100GB games or more with that in mind.
PS4 games are all going to be 50 GBs. The plus side is that you can at least upgrade the HDD. Small favours, I know.

It's a shame we don't have an infrastructure that will work, but hey. Americans don't like to perform services.
 

shteev

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Bring it on, I say. Sure, there are problems with digital, but in principle my stand is this: I'm 40 years old now, I've been buying computer games for 25 years or so and I just don't want any more plastic boxes cluttering up my house.
 

Diddy_Mao

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I mainly use DDL as a novelty for obtaining old arcade games on a console or for my main method of purchasing PC titles.

I tend to prefer a physical product when it comes to music,movies and games. That's not to say I completely object to DDL, just that the benefits don't tend to outweigh the costs for me.
 

SonOfVoorhees

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kiri2tsubasa said:
SonOfVoorhees said:
Really sony? Look sell your games digitally for £20 cheaper than retail and tons of PS4 customers will love digital.
And risk getting hit with litigation by the US government for anti competitive practices, yeah, good idea there. They can't do that initially, a few months in, yeah, but not immediately, unless there is some special means to acquire it (PS+ for example).
Why would it be litigation? A company says buy a game retail for £55 or download it a version on PSN+ or live for £35. What is the issue? Just giving you two choices to buy a game. Its legal.
 

The_Echo

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I will always prefer physical copies.

It's really cool to have the immediacy and convenience of digital games. But they can quickly eat up HDD space (depending on your HDD size I guess) and they're pretty big downloads a lot of the time.

And there's really no beating the feeling of popping a game in. You can't put digital games on a shelf and show off your collection, either.

The vast majority of the time, I'll only buy a game digitally if it's only offered digitally.
 

Foolery

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The day consoles go all digital, is the day they are no longer consoles. Nor worthy of my time and money. I have no need for a glorified PC with a closed market. Also digital works best if you have great internet. Not everyone does. Mine is terrible, and I'd rather just pop in a disc and play than wait for a day and half to download a game. So in short, no thanks. Give me a physical disc any day. That way I actually have something tangible for my purchase. Beyond that Jim said it best, there are no benefits at the moment.
 

sXeth

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Nov 15, 2012
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Let's see, my current problems with digital.

Infrastructure (not in the hands of the games industry at all, but there you have it). The best plan available here caps out at 80 gigs a month. General usage can easily rack into 20 gigs by itself. If one starts popping down 3-4 gig games in full (and the barrage of patches and firmware updates), you can eat that fast.

PS Plus does a bit of work on the pricing issue, but the digital content is still often equaling the retail content. This becomes even sillier when store promotions or the like knock the game price down but the online store is still sitting at 60 even when the games in a 10 dollar bin at Walmart.

Retailers are offering better service when it comes up. If the disk goes kaput for some reason, one can generally trade it back for a working copy under most stores policy. If my 4 (I think it is) downloads all muck up or somehow get corrupted, I get hosed.

Hard Drive space, the current consoles didn't ship with a hard drive that could possibly hold my whole library in digital. Both Cloud systems are again heavy on bandwidth use, and require the Plus/Gold services.

I'm not a kid, but thats also a decently large section of gamers. A lot of parents are not gonna punch in their credit card on their kids system and risk getting mauled by the kid being absent-minded and going "click click click click". Although PS and MS both have their points cards (Steam doesn't, which is irritating as heck).
 

RicoADF

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Jun 2, 2009
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kajinking said:
Oh gamers want digital but what they want is WELL IMPLEMENTED digital.

Steam is an example of a well done digital system, not perfect but well done.

Giving us digital without any benefits to counteract the risk is not a good system
Actually gamers want choice. For example, I have over 600 steam games and 100mb/s internet, so you would expect me to praise 100% digital right? Well wrong. I like choice, and for the games I don't value much I get as digital (or some I get both, digital for conveniance and physical to collect). Any game I value I get physical copies of, usually collectors editions, as they have value and I have something to show for them. Not to mention I wont get a digital game for over $30 and usually not for less than 75% off, where as physical I'm happy to pay $150+ if the collectors edition offers the right items. It's called choice, and competition, I have no intention to lose them.
 

Saltyk

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Sep 12, 2010
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Well, I like both.

That's right, I like digital and physical copies.

I love having the actual disc/cartridge. It's satisfying to have it and hold it. Plus, it's not inconvenient for me to take a drive to the store and stop to buy a game. So, it's not at all inconvenient for me.

Though, being able to download a game directly from the server and do something else in the meantime is nice. And my connection speed is pretty good, so I can download and install pretty decent games in a reasonable amount of time. Thus, both are good to me.

So, bring them both on. I welcome physical copies and digital service. And making it worth my time and money on a digital copy doesn't hurt. PS+ is a big step in the right direction, I think.
 

shrekfan246

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May 26, 2011
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wooty said:
Good man, I still prefer my physical copies. Theres still no better feeling than actually going into town and being handed your new game on release day while having a chat with the blokes serving you. Theres a lot more personality in it than just "please log into PayPal".

Plus boxed retail sales keep people in jobs and make town centers look livable, but thats a different (yet also important) matter.
Yeah, it makes me sad that so many people want everything to go digital at the expense of physical copies. I don't mind digital downloading (I don't have a whole ton of alternatives for PC games, after all), but really, nothing beats looking at my collection of console games, shuffling through and organizing all of my boxes, hearing that pleasant whirrr as the disc slides in and console starts up... wait, what was I saying?

Of course, my internet takes an hour to download a single gigabyte at the best of times and games have been growing exponentially larger this generation, so assuming it keeps going on the same path in this coming generation, it's far more convenient for me to go and pick up a physical copy of a game than to spend an entire day or more downloading it.
 

Shamanic Rhythm

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Make it convenient or make it cheap. No one is going to pay the same price or a tiny bit less for a copy that can be used on fewer systems, which is why CDs are still a thing.
 

Terramax

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I did a poll on this site about a year ago asking what people preferred: digital or physical. The vast majority voted physical.
 

Lightknight

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Deshara said:
No, sony, YOU don't want digital. Same thing when microsoft says "gamers don't want -thing that gamers really want-"
Haha, no, that's very very wrong. Believe me when I say that Sony would very much have liked to do what Microsoft tried to do if Sony thought it could get away with it. Digital distribution means no manufacturing/packaging/shipping costs for the games and it means that retailers don't get a cut. More for Sony and more for the publisher. No, Sony actually learned some things from their customers and they're quite correct that we still want our disks as long as it takes hours and hours to download the game and as long as the prices remain artificially bloated when in digital stores. This is one of the very few times a "gamers don't want... X" has actually be right. Read the thread and other threads around here, Sony isn't wrong.

That being said, gamers would like it if we had enough storage space to store a ton of 50GB games and if it only took a few minutes or at most a few hours to download.

Microsoft's ideal world, FYI, is one where they house and stream the game to your console. Leaving us without even a digital copy in-house. But that's not them being evil, that's what any of these guys would prefer. Maximum profit and maximum control. It's good business to want it but bad business to make an obvious grab for it against customer's will.


Zachary Amaranth said:
Lightknight said:
M
First off, the default HDDs for both consoles is 500GB. That's all fine and dandy but a game like Uncharted 3 is 40Gbs. That's a current gen game, not next gen. I can easily imagine 100GB games or more with that in mind.
PS4 games are all going to be 50 GBs. The plus side is that you can at least upgrade the HDD. Small favours, I know.

It's a shame we don't have an infrastructure that will work, but hey. Americans don't like to perform services.
I imagine that's 50GB to start with. That'll probably be a thing of the past fairly shortly after this console generation gets up and rolling. But I agree, it is a shame that our infrastructure is so crappy. Even moreso because ISPs have grown stagnant on purpose. Offer as little as possible but charge as much as possible. This is why Google created Google fiber. The primary purpose is to light a fire under the... keasters (sp? I don't think I've ever spelt it) of the ISPs. You see large companies basically able to flip a switch to try and compete with google where it's being offered and it's just more proof that they'd been able to offer this service before.

Carnagath said:
Lightknight said:
Do you believe that had you bought disk versios of XBO games that they somehow wouldn't have fallen into the same category? It has been my experience that if one requires internet connection, both do.
Let me clarify my statement a bit. In the previous state of their DRM policy, indeed, disk or no disk would have probably been irrelevant, due to the 24 hour check-thing, which devs/publishers would have most certainly used as an excuse to make all their games online-only.
Developers would not have been able to use the 24/hour check in to argue that their games require always online play. That'd be silly. What they will argue is that the magic cloud processing is required to render the game properly and so that's what they're STILL going to use to implement always online gaming. You already saw EA try to call that with the SimCity debacle. Imagine a few years down the road when the XBO is trying to compete with the ps4 still but we're beginning to see the estimated 50% more processing power of the ps4. Think about how easy it'll be for the EAs to consider it necessary to port the game.

Now however, since the console will not require an internet connection, a disk-based game will have to either be perfectly playable offline, or at least explicitly state that they require an internet connection (so that you know not to buy them, unless it's actually a mupliplayer-only game). So, indeed, with their new policy, your future access to your games will be safe. In a digital-only console though, you basically have zero guarrantees that Microsoft will not brick everything you own whenever they feel like dropping online support. That's why, in a hypothetical fully-digital console, backwards compatibility will be an absolute must, so you can at least transfer your library between hardware generations.
They will not implement an always online requirement for digital copies but not disk copies. So if your game is cloud process based (I'll call it CPB for this discussion), then it won't matter where you got the game, it'll always be a CPB game. The only hope you'll have is if the next generation after this generation is powerful enough to make up for the difference in processing which isn't entirely unreasonable to expect. But that would require a bit of cloud-side emulation by the console.

I'm sorry, but it just means that your games will start being held hostage to always online gaming if CPB gaming is fully implemented. It does have tangible benefits to the producers and while I do personally have the will power to not purchase most EA games that pull this crap, there will always be titles that are sacred to me that are must-buys regardless.

It should be repeated then, that there's really no difference between digitally distributed and disk distributed games where backwards compatibility is concerned. The only difference may be that the PSN/Live stores know you actually bought the digitally purchased one if that ever helps anyone. If you're talking about them simply maintaining the files you purchased for future downloading, that shouldn't be a problem but I think that's a concern anyways. I mean, what happens if Steam ever goes under?
 

Something Amyss

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Lightknight said:
Microsoft's ideal world, FYI, is one where they house and stream the game to your console. Leaving us without even a digital copy in-house. But that's not them being evil, that's what any of these guys would prefer. Maximum profit and maximum control. It's good business to want it but bad business to make an obvious grab for it against customer's will.
OnLive is their dream come true. Or would be, if they could make it work enough to get people to adopt it.


I imagine that's 50GB to start with. That'll probably be a thing of the past fairly shortly after this console generation gets up and rolling.
I'm not saying you're wrong, because I don't think you are. I do wonder, however. The 50 Gig size screams to me that it's something akin to a disc image, if this is the way they're going to work it. I therefore am curious as to what happens later on. I honestly wouldn't be surprised to see them paint themselves into a corner.

But I agree, it is a shame that our infrastructure is so crappy. Even moreso because ISPs have grown stagnant on purpose. Offer as little as possible but charge as much as possible. This is why Google created Google fiber. The primary purpose is to light a fire under the... keasters (sp? I don't think I've ever spelt it) of the ISPs. You see large companies basically able to flip a switch to try and compete with google where it's being offered and it's just more proof that they'd been able to offer this service before.
I hope it works that way. Though, TBH, I live in Vermont, so Google Fiber will get her just about the time I turn 200. Since they price based on local competition and provide services the same way, ISPs in this area will still be all "LOL fuck off" like they are now.

The other downside here is that American companies seem to prefer to do things like make laws or the like to undercut competitors rather than actually compete. Google's large enough to have the power to fight, but keep in mind US ISPs went before Congress with nonsense about how the internet would run out of space. We've had major providers back RIAA ploys to hit suspected pirates with viruses and the like.

I hope it doesn't come to this, but I could see them trying to take down Google that way, because competition is like, hard, man.

These are the guys who saw that user were getting more connected, and usage was up. Their response?


"Release the hounds!"

Come to think of it, this goes back to the issue of consoles and digital. One console has shitty digital services because all the other consoles have them.
 

Superlative

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Heres a question: do you think digital sales of console games will increase if people are able to make physical backups of downloads?

I can burn my MP3s to a CD and i can print out my e-books if i really felt like killing a forest. the one thing i can't do is put a download from a console onto a flashdrive or disk (easily and legally). I wonder if giving players that ability would make sales jump.
 

Crazie_Guy

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Consoles are the last thing I still want physical copies on. Digital is natural for my PC since it has a fast connection, terabytes of storage and vastly more games from more eras than could reasonably fit in my room. On handhelds I want one good game in the slot and the rest digital so I have my library with me everywhere. But a console is just made to be set up right next to a cabinet of proudly displayed game boxes.