immortalfrieza said:
Sony is not providing a service
Wrong. The free and inferior network they provided in the previous generations was maintaining an obligation. The new and improved server is a service. This is pretty much the point they made. That keeping it free would have required they sustain sub-par service but upgrading the service to a competitive level costs money.
So I repeat. The question isn't whether or not this is a service or whether they should be compensated for it. The question is how much it cost to make and what a fair compensation would be.
I'm merely pointing out that this is a service and that it does cost them money to maintain. Even the free one did. But as network traffic becomes more and more robust as it has since the ps3's inception then it's going to cost more to maintain. If it cost them $100k (likely a low number), then it's something they should have swallowed. A $100m though with significant annual recurring fees? Sure, they can collect a fee for that but the network had better sing me to sleep and tell me what a good boy I've been for that kind of investment.
Until we know that answer then we don't know if this is fair or greedy. Anyone already out and ranting with a pitchfork/torch/length of rope just doesn't understand that businesses aren't obligated to swallow costs, those costs are always passed on to customers in the price of the product or it's a bad business model if it's not a non-profit. That's hard to do when you can't raise the price of your games since that would put you at a competitive disadvantage and when your console gets bought once and maybe not again while still being used for 6-7 years.
Besides, for an entire console generation Sony has managed to provide multiplayer for nothing, and there's plenty of MMOs, free to play online games, and so forth that have been free for everything from day 1, that at most live off of advertising dollars.
Look, if you really want to claim that their network was legit then there's two things you've got to account for. 1. That they got hacked because the right security investments hadn't been made. and 2. That comparing the networks between Sony and Microsoft, Microsoft's was MUCH more reliable and everything from online gaming to basic downloads benefited. Ever compare a 10GB download from Live vs PSN? Stark.
clippen05 said:
$4 a month so $48 dollars a year, so $240 every five years. $240 every five years can buy me a graphics card to play PC games with that DON'T charge for multiplayer and already cost less.
Just because its $4 makes it okay to charge for features that are given for free elsewhere? (Steam, WiiU) Just because your okay with being nickel and dimed to death does not make it okay.
Steam does not provide the same extent of what Sony's network provides. Steam is just a store front that manages your game library. In the pc arena, costs of maintaining games are squarely on the developer's shoulders. There is nothing providing a safe and secure connection between the two like you have on consoles that filter everything and make sure the content isn't going to damage your console.
The WiiU isn't going to support most multiplayer items. Hell, even 3rd party developers aren't including multiplayer for WiiU games: Batman Origins on the WiiU the only one missing multiplayer [http://www.joystiq.com/2013/09/28/report-multiplayer-less-batman-arkham-origins-to-cost-50-on-w/]
So, you are literally telling me that the company that doesn't provide that service and the company that provides the poorest network imaginable And have actively claimed that online multiplayer isn't a focus of their this generation [http://kotaku.com/miyamoto-online-multiplayer-isnt-our-focus-1452295638] don't charge for it. Yes, that is correct. Companies not providing any service or providing a subpar/non-existing one are indeed giving it away as part of the package.