Oof, this thread.
Pirate Of PC Master race said:
To think all this could have prevented by waiting 14 days to see how all this turns out.
Oh well. What can we do right? Nothing. They would've bought it anyways.
As much as I don't disagree with the overall point, the sad reality is that capitalism tends to make "just don't buy it for a few weeks" not a sustainable widespread business model for video games. No sales = no return of investment = no future in the industry.
Which directly leads into...
Makabriel said:
Saelune said:
008Zulu said:
Pirate Of PC Master race said:
To think all this could have prevented by waiting 14 days to see how all this turns out.
Oh well. What can we do right? Nothing. They would've bought it anyways.
Once you board the hype train, there's no getting off.
OT; People were expecting a lot from this game, but at no point did the developer make any promise that wheat they were expecting would be present in the game. All they really said was that it was going to be proceduraly generated universe that you can freely explore. I don't understand how people can read something like that and
not automatically think it shallow.
Actually people made a list with sources of everything promised and suggested that was absent from the game.
https://www.reddit.com/r/Games/comments/4y1h9i/wheres_the_no_mans_sky_we_were_sold_on_a_big_list/
Seriously, people that believe that they are "promised" things when a game is being marketed ought to have their credit cards revoked for their own safety. Never, ever believe that anything anyone says about a game is going to be in it until you see it on the screen for yourself. You'll be a lot happier for it.
Words don't mean jack in the development cycle of a game. Something may look awesome in development but once it's put into the code, it breaks the whole program, rendering it useless. Anyone that thinks features are promised are naive.
... this being a really awful point which places the blame solely on the customer.
People should be skeptical of marketing, yes. And generally speaking, they are. Guess what, we're not all idiots who don't understand that games change while in development. But with
No Man's Sky, you have a case of things that were literally said to be in the game that turned out to either be completely missing or existing in only the most rudimentary form possible,
with absolutely zero indication of these changes coming from the developer. False or misleading advertising is a problem because it's selling things that don't exist to customers who have no other way of discovering that.
I mean, the limited edition boxes for
No Man's Sky actually had stickers pasted on to cover up the fact that the game has no multiplayer component. And when questioned about the fact that two streamers were in the same exact spot and couldn't see each other, there was still no hard answer about whether the game had a multiplayer component or not -- just Sean Murray going "wow, there are so many of you playing, my mind is blown!"
Trailers released for the game from just a few months ago still show off features that just don't exist in the game. The trailers on Steam and the Playstation Store showcase things that the game can't do. It's not the consumer's fault that they were sold something which is only barely represented in the marketing. Contrary to what you seem to think, people
have been looking for any response from Hello Games that things had actually changed during the development of the game. Nothing has been found as of yet.
Seth Carter said:
The first link in the first "broken promise" of that thread is Sean Murray saying "There's a day/night cycle because planets orbit a sun". This is a "Broken promise" because the planets don't orbit the sun (visibly, anyways, if your ship and all planets are orbiting the sun at relatively identical speeds, you'd never notice) when you're in space. But that is literally why a day.night cycle exists, and he never mentions the orbiting being modelled in game. I know that threads also constantly been corrected as things are found to be in the game, and there is even a competing thread listing stuff that supposedly isn't but actually is ingame.
It's functionally impossible for orbiting to exist in the game, because stars don't exist as physical entities in the game.
The reason it's listed is because Murray made a big point of mocking how other games used skyboxes for everything and
No Man's Sky would have real physics behind everything, and then on release lo and behold, everything outside of however many planets are in whatever system you're in turns out to be nothing more than a skybox.
Clips out of sequence also don't show a narrative. Since you can find other interviews where they mention taking out planetary motion and moving the planets closer together for easier navigation. Even the multiplayer "promise", you can find more clips of them saying the game isn't multiplayer then the one or two where they trip up and say it is.
Dude was on The Late Show with Stephen Colbert saying that the only way to know what your character looked like was to have another person tell you. That's not "tripping up". When directly asked in an interview if you could play with friends, he answered "yes". That's not "tripping up" (and while strictly speaking it's not a false statement, the only way it's true is in that you can play it while your friends are around, which is true of every game and most definitely not what the question is actually asking). When specifically questioned if you could grief or harass other players, he said "yes, a little bit". Even when they finally started doing damage control, when asked if it was possible to meet other players he responded with, "yes, but the chances of that happening are very small." It wasn't until just before release that they finally started
tweeting that the game "wasn't a multiplayer title, so don't go into it expecting that experience". If I really have to point out that Hello Games' Twitter doesn't have the same reach as Colbert, then I'm not sure this conversation is worth having. If there are so many examples of Murray and Co. stating, on film, that the game has no multiplayer, I'd be glad for you to link them. No joke or sarcasm; it'd be wonderful to find out that they actually did attempt to dispel any notions that their previous marketing had created.