Sony: Videogames Need More Than Just a Camera

KEM10

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Spirultima said:
Sony fanboy up the hizzay here:
Move = Terrible.
Kinect = Potentially good, most likely terrible.
You screwed that up a little. They are both potentially good but most likely terrible. You just have to wait a year for some games that are actually designed for it and not just thrown together and sold.
 

Siberian Relic

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Unless I'm mistaken--and I may be--Microsoft has already stated they won't be putting a huge burden on developers to adapt for the Kinect.
 

Snotnarok

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Kinda confused what all the bashing is about, both devices have separate capabilities and limitations and you'd be in a tough spot to say one is better than the other.

Seriously, can we stop saying the Move is and upgraded Wii remote? They're totally different technology, Wii has cameras in the controller that track infrared LEDs in the sensor bar and the Move is a motion capture ball tracked by a camera. The Wii wasn't the first to work with motion controls, go look up Xavix.

These are the same redundant arguments about the first GUI "MAC did it first Mac did it first! Windows copied it!" No actually Xerox did it and Mac and Windows copied it

It's not even in the same ball park, that's like saying current 3D technology is based off the virtual boy.
 

IntangibleMango

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Well, after my opportunities to play both Move and Kinect, Kinect came out the clear winner by miles for me.

If I had the spare cash, i'd definitely grab a Kinect.
 

The Funslinger

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Sep 12, 2010
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and I can see why a refined, black wii-mote is so much better.

killamanhunter said:
I mostly just want a Move because my Wii is in a different room and I don't feel like moving...

Am I fat?
depends on your BMI, good buddy!
 

GeorgW

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Aug 27, 2010
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I actually completely agree with him. I can't even imagine a game that I would enjoy using only a camera. The eye toy did truly suck. I hope microsoft proves me wrong, they're a good company, but right now, there's nothing that could make me pay money for kinect.
EDIT: Oh yeah, if a great haxx comes out for a PC, then maybe. They're really wasting this technology.
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
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Sturmdolch said:
Sony saying something pompous about Video Games? Why, I never thought the day would come!

Really, though, as you said, the Kinect is outselling the Move right now. And as far as I can tell, the Kinect is to the Eye Toy as a cruise ship is to a sampan. I'm interested in seeing where Microsoft and game developers take the Kinect because it's actually uncharted territory. Sony Move? Wii with better graphics.
Kinect? EyeToy with better graphics.

Other people can pull that card as well

From the article said:
...so some games might have specialized peripherals...
Wonderful, I can imagine it now:-

"Dear Kinect fans! You've just spent £130 on a motion sensing camera! Now spend £60 on a game that's bundled with a special stick for it to work properly!"

Give me a fucking break...

EDIT:

Snotnarok said:
Kinda confused what all the bashing is about, both devices have separate capabilities and limitations and you'd be in a tough spot to say one is better than the other.

Seriously, can we stop saying the Move is and upgraded Wii remote? They're totally different technology, Wii has cameras in the controller that track infrared LEDs in the sensor bar and the Move is a motion capture ball tracked by a camera. The Wii wasn't the first to work with motion controls, go look up Xavix.

These are the same redundant arguments about the first GUI "MAC did it first Mac did it first! Windows copied it!" No actually Xerox did it and Mac and Windows copied it

It's not even in the same ball park, that's like saying current 3D technology is based off the virtual boy.
Xavix, thank you, I had conpletely forgotten what it was called. And thank you, at least one person here talking sense.

Oh, and did you get that from 'Every OS Sucks' by any chance?
 

Jumplion

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Both the Move and the Kinect are interesting peripherals. I've tried both of them out for a limited time, so here's my thoughts.

Move: Definitely much more accurate than the Wii. I played Sports Champions at my friend's house, and the archery was a lot of fun. The accuracy was pin-point for me, I could quickly pick off shots without having to worry about the general placement of my controller, and ping-pong was fun to. The calibration was annoying, however, and there were some hiccups obviously.

Kinect: Unfortunately, I have no had extensive use of it, but I did play some Kinect Adventures and it was interesting to say the least. I have also seen my friend's play Kinect Sports, and while I couldn't play at the time, most of the games relied less on accuracy and more on moving the entire body in the general way you're supposed to. Interesting, but I have not played enough to warrant a full opinion.

Overall, I was moderately impressed by both. I'm still on the fence on my position on Kinect, but the Move certainly can do some things that Kinect can't do as well and vice versa.
 

Anton P. Nym

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Megacherv said:
From the article said:
...so some games might have specialized peripherals...
Wonderful, I can imagine it now:-

"Dear Kinect fans! You've just spent £130 on a motion sensing camera! Now spend £60 on a game that's bundled with a special stick for it to work properly!"

Give me a fucking break...
*cough*Guitar Hero*cough*. Or Rock Band or DDR or all those karioke games' mics for that matter. Let's talk about Rez's "trance mat", or the light gun in Duck Hunt.

(And Kinect's still cheaper than Steel Battalion's controller, IIRC, which only worked for the one game.)

There are a ton of precedents for using specialised interfaces for particular games. You don't have to buy them, or even play them, but that particular aspect of games isn't new or necessarily perfidious. Indeed, some really innovative games (some of those listed above, for example) came out of the practice.

I'm about three-quarters sold on Kinect. It's really nifty hardware with some interesting potential. (I haven't taken a good look at Move, but only because I don't have a PS3.) The remaining quarter of that sale will come when I see two or three games I like using it to good effect... but if I don't see that, I`ll leave it on the store shelf like I did with the Wii.

-- Steve
 

joystickjunki3

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Nov 2, 2008
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If Sony had put more money in EyeToy years ago, then maybe they would've had a bigger hit, but as it stands, Kinect is pretty awesome, if even only for its potential.

Move is nice, I suppose. I really don't see it as anything but a more advanced Wii apparatus.
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
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Anton P. Nym said:
Megacherv said:
From the article said:
...so some games might have specialized peripherals...
Wonderful, I can imagine it now:-

"Dear Kinect fans! You've just spent £130 on a motion sensing camera! Now spend £60 on a game that's bundled with a special stick for it to work properly!"

Give me a fucking break...
*cough*Guitar Hero*cough*. Or Rock Band or DDR or all those karioke games' mics for that matter. Let's talk about Rez's "trance mat", or the light gun in Duck Hunt.

(And Kinect's still cheaper than Steel Battalion's controller, IIRC, which only worked for the one game.)

There are a ton of precedents for using specialised interfaces for particular games. You don't have to buy them, or even play them, but that particular aspect of games isn't new or necessarily perfidious. Indeed, some really innovative games (some of those listed above, for example) came out of the practice.

I'm about three-quarters sold on Kinect. It's really nifty hardware with some interesting potential. (I haven't taken a good look at Move, but only because I don't have a PS3.) The remaining quarter of that sale will come when I see two or three games I like using it to good effect... but if I don't see that, I`ll leave it on the store shelf like I did with the Wii.

-- Steve
The point I was getting at is that if you have to buy MORE accessories to play games on the Kinect after already spending £130 on it, it's just fucking ridiculous. With Guitar Hero, Rock band etc. they were cross-compatible (well, after some patching anyway, and different platforms don't count).
 

teknoarcanist

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Yeah but...the eyetoy was a borderline defective piece of trash that only worked if you happened to have halogen floodlights in your living-room. That having been said, Eyetoy: Antigrav was some of the most unique, original, enjoyable gameplay I remember getting out of the PS2, and the sense of being physically connected to my in-game avatar was so palpable--when it worked--as to be completely transparent.

So I'm interested to see if Kinect can mirror and expand upon that, especially given all the opensource tech demos we've been seeing online -- and good god Christ, I hope Microsoft understands the limitless goldmine of potential they're getting from these opensource guys. Bringing lawsuits against them would be tantamount to Microsoft shooting itself in the foot.