Arslan Aladeen said:
Right now, I just feel like clutching my old systems and never letting go. Sony, just say you aren't going the MS route and you'll have the next gen locked down. Otherwise it'll be just Wii U and PC for me.
May I direct you to these fine links:
http://www.destructoid.com/sony-ps4-won-t-block-used-games-246220.phtml
http://kotaku.com/5985874/ps4-will-not-require-an-always+online-connection
The PS4 doesn't require the internet to play games and doesn't block used games, there are other sources that say the same, a quick google search or even search of this website will show it.
OT: Good to hear, I look forward to seeing what I'll be picking up with my new PS4
Arawn said:
Both Sony and MS will be putting their best foot forward to be sure. The fact Sony also said no backwards compatibility is very odd to me. I for one would think it great for a system to play the previous gen. I forget if that extended to the PSN games as well. None the less if they're that focused on making PS4 it's own system without relying on past games; then they better floor everyone at E3. No holding back. MS is on thin ice (and hot water) with it's fans. Won't be too hard for Sony fans to join in on the rage. Problem is if expectations are too high, nothing Sony does will matter. Self hyping ourselves isn't going to do any good. Just got to wait and see. MS might pull out of the apparent nose dive, but not having a chat session after their presentation makes me doubtful. Nintendo might surprise everyone, Sony could flop. Nothing is guaranteed. 2 more days.....
Unfortunately because their switching from the cell chipset to the x86 that PC's use it isn't possible (atleast not within reason) to do backwards compatibility. They would need to build a PS3 into the PS4, which would drive costs up something Sony is trying to avoid. I wish they would offer such a system but I can understand why that isn't viable. On the bright side, they have said that it will help in future which sounds like they plan to stay with standard PC chipsets for the next console/s, which would remove the issue in the future.