So I was thinking about RPs I have enjoyed, and on consideration I realize that what my favorite experiences involve villainy, deceit and, somewhat incongruously, super powers.
As such, I present to you an RP cooked out of these various themes, for your consumption and delight.
3W
As such, I present to you an RP cooked out of these various themes, for your consumption and delight.
3W
The revolution was swift and brutally efficient, descending on the corrupt, self-indulgent government puppets like a storm. The capital was taken within the month, and as the dust settled the conspirators were left with a country ripe for reform.
But these conspirators were no ordinary disillusioned citizens. They were each in possession of unique and distinctive abilities and skills far above and beyond the average man, and had they been defeated they might have been branded super-villains. Thankfully for them, the victors write history.
You are those conspirators, and now you have a country to run.
Of course, you are all consummate villains; cunning, ambitious, vicious and megalomaniacal. You had to work together to bring down the previous regime, but of course none of you have the least intention of sharing power. But horror of horrors; even thought the country is now leaderless, none of you have the power to take individual control. Instead, you are forced to form a coalition to deal with reconstruction efforts, angry citizens and international attention.
The ultimate objective of the game will be to deceive and betray all your erstwhile allies before they can stab you in the back first, while I, as GM, throw things at you in an attempt to knock you down and get you killed.
Questions, thoughts, suggestions.
All are welcome.
In here will be put information of setting; geography, politics, deviations from standard physics and so forth.
Watch this space.
Watch this space.
This is only an interest thread.
As such, no sheets are yet expected.
It would be most beneficial if players could make use of Skype for rapid communication.
My skype name is ThriceInATrice and I'm online each day between 11pm-2am GMT.
My skype name is ThriceInATrice and I'm online each day between 11pm-2am GMT.
Name: This field is not optional.
Physical Description: Appearance and physical characteristics.
Psychological Traits: An outline of the characters metal state.
Notable skills: What make you stand out?
Faction: Who does your bidding?
Bio: You know the drill.
Physical Description: Appearance and physical characteristics.
Psychological Traits: An outline of the characters metal state.
Notable skills: What make you stand out?
Faction: Who does your bidding?
Bio: You know the drill.
Skills and abilities should based loosely on science: an affinity for robotics or toxins, or possession of a robot battle-suit, and so on. 'Magical' powers are out, as are abilities that make one too much of a flying brick [http://tvtropes.org/pmwiki/pmwiki.php/Main/FlyingBrick].
Describe your characters actions during the battle for the capital. Did you nerve-gas the ministers? Shoot down the Airforce with your tesla cannons? Or perhaps you used your unsettling knowledge of human psyche to set the Army against itself?
I'd like to see a few paragraphs to display you characters personality and powers, and how they interact with the world, as well as a sample of writing style.
I'd like to see a few paragraphs to display you characters personality and powers, and how they interact with the world, as well as a sample of writing style.