Silentpony said:
To deal with your multiple issues:
are you using the cogitator pause? Just press spacebar and you'll get alot more breathing room.
are you setting up your ships engagement arcs and ranges? Prefered engagement side? This can be done with the buttons on the left of the GUI, you can pick between frontal arcs and broadsides, and engage at 4 different ranges (boarding 3k, short 6k, medium 9k and long 12k).
do you bother micro-ing the skills? Do you stasis bomb fast enemy ships and then pick them off, do you constantly use the speed boost movements to realign yourself/avoid a bad situation? Winning depends on you doing that efficiently.
Are you using Focused fire? it's a really small button just above the ship detail part of the gui, it makes your ship maintain it;s target priority when you over-ride it's movement orders to save it from incoming pain.
Are you actualy ordering your ships? You know, the 4 orders? Reload, Brace, Lock on and silent running? Reload lowers the CD on your skills, Brace (which you should abuse like mad if you are imperial once you get into broadside range) increases your armor, Lock on increases your crit chance and silent running means you can move without the enemy getting a blip he can throw daka at.
Are you targetting enemy modules properly? Select the enemy ship and you'll get 4 main targets you can aim at: bridge (disables his special orders and other skills), engine which is obvious, turrets which will slowly kill all his guns and generator which takes away his abilities. This is further helped by using lighting strikes on enemy craft with no shields or boarding actions at 3k range.
Did you study what your ships actualy do and what the enemy ships actualy do? Imperial Navy ships have 2 things going for them: frontal armor and crippling broadsides. They are however slow and have short range. Chaos on the other hand has speed and range and usualy packs quite alot of fighter bays, but their ships are made of wet tissue paper if the imperials can bring them in broadside range.
Did you bother studying the map? Did you know Imperial ships have such good armor they don't give much of a shit about going in asteroid fields while chaos ships possitively dread the experience? Did you also know that there are gas clouds that mask your ships emisions and you can even fire from them and not get spoted and fired back at?
In you case, I'd say you are suffering of a clasic case of death by lances from 12 km away because you didn't bother scouting (augur probe is your friend), didn't bother slowing down your enemy to catch him, didn't bother running silent so he can't lance you to death, didn't bother exploiting the map, didn't bother using stasis bombs to pin down his fleet before pelting his pinned ships with a full spread of torpedoes (incidently, just the fact you call these useless says alot ... torpedoes are one of the best weapons the imperium has right behind their broadsides and nova cannons) and finaly didn't bother taking out the enemy engines engines. In other words, no mate, it was not a bullshit death, you simply exploited none of the strenghts of your fleet while letting chaos exploit his to hit and run and kite you to death. Even an outnumbered imperial fleet will tear a chaos fleet to shreds if the chaos player is dumb enough to stand and fight. Chaos can only hope to put up a decent frontline only when he gets battlecruisers/battleships, and even then he is better served by staying at maximum range and kiting.
My tips for you: start over on the campaign and this time: use your tactical pause, become familiar with how your ships turn and when and how to boost to avoid things (the orc "ram" is not auto-aimed, he is simply boosting his ship towards yours, quick turning at the right moment and he sails right past you eating a broadside for his trouble). Then when you go back to the skirmish BE AGRESIVE when playing imperial navy. Your ships are armored linebreakers. So break their line. Allways advance towards his zone, try to either box his fleet in OR divide it and devour it piecemeal. Scout with the augur probe, move silent till you get in range to reliably stasis bomb, then spring out of stealth with a speed boost (preferably speed boost into his ships so you get ramming damage in and pop gis shields) and as he is reeling and your ships have entered his formation fire all broadsides and end him. If you hang back or if you just slowly ponderously move towards him, guess what? Chaos ouranges you and outspeeds you. Can you spell "kited to death"? Do this and you will be fine until you level up and get enough renown to buy your first cruiser. Free one: GET THE DOMINATOR. I don't care if you want fighters yourself (won't matter chaos has more and you're better off investing in turrets on your ships), I don't care if you want another cruiser, get the dominator. Why? 2 words: Nova Cannon. It is the trump card of the imperial arsenal, their one gun that can not just outrange chaos, but the amount of punishent that one gun can deliver to enemy ships is absolutely worth it. Grab the Nova Cannon, learn to fire it and learn to love it. It's so powerfull it's actualy getting nerfed and even after what they plan to do with it it will still be powerfull. It's frontal fire only has scatter and a minimum range but if you've learned the above leasons you won't have a problem using it. And hey, if the enemy is close enough that you can't fire the nova cannon, that also means he is close enough to get a big loving face-full of your broadside. So oblige him.
As for the discrepancies in force sizes: yeah, get used to it. Some missions give your less ships than your oponent, others give you more. IN that space satation scenario, you shoudl have used the station to spam fighter wings to intercept chaos bombers with, it's lightning strike to cripple enemy ships and your smaller force backed by the station guns to focus down priority targets.