Soul Calibur 4: ****ing Lizardman!

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RentCavalier

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There goes without saying that everyone has something they are bad at, be it rugby, astrophysics, or bringing a woman to orgasm. In my case, this single flaw in my skill set is Fighting Games. I suck at fighting games, never having gotten too much into them due to the lack of plot, the closed arena combat, and the overly complicated movesets. That said, I shelled out 50+ dollars for Soul Calibur 4 in order to please my roommates who wanted me to purchase something besides a game involving bug-eyed adolescents saving the world using swords bigger than their entire bodies, so here's a review for Soul Calibur 2.

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Soul Calibur 4 is the fourth iteration in the critically acclaimed Soul Calibur franchise, the fighting game series that radically spins around the convention of "wacky martial artists punching each other" that has dominated the genre since Street Fighter shat itself out of Capcom's still luscious, eager and tight asshole by giving each character a WEAPON. Yes, that's right, instead of punching each other, we get to cut into each other with oversized swords, axes and nunchucks that all do the exact same amount of damage as somebody's fists might do in any other fighting game.

First nitpick right off the back--why bother with weapons if the whole point of having a bladed weapon is thoroughly tossed out the window? If you have somebody swinging an axe into somebody else, the axe is going to CUT THEIR HEAD OFF, but this game seems to think that axes or spears or other deadly objects can, at most, just knock you down, which is why even the most scantily clad, unarmored and hardly protected characters (I.E. all of the girls) are capable of receiving an entirely-too-suggestive impalement on Mitsurugi's shiny, blade-like shaft and just get back up again. On the flipside, the armored tank Siegfried takes as much damage from a little dagger as most other people do from his GIGANTIC SWORD. The only feasible use for the weapons component is the addition of longer ranges for your attacks, which is the only reason I don't just burn this game right now for being ridiculous.

Look, let's compare it to another weapons-based fighter: Bushido Blade. Yes, Squaresoft's rather poor attempt at a fighting game, Bushido Blade utilized weapons in a fighting game context quite interestingly--in this game, you slice somebody with your katana, you will CHOP THEM IN HALF. Instead of relying on brute-force, knock your enemy's health bar to zero, Bushido Blade gave you the option of side-stepping an attack and decapitating your attacker. It was no-nonsense, all-skills based and thoroughly satisfying, because the gouts of blood spraying from your severed limbs numbed the annoyance at having been defeated again by your smarmy, non-game-playing friends.

But, Soul Calibur. Aside from the idiocy of its non-effective weapons, Soul Calibur is actually immensely fun to play, providing you actually take the time to learn the different attacks. The combos are easily executed, there are a variety of throws, every character is different, but balanced enough that only a few (Siegfried, Lizardman, Amy) really break the game in any particular way, so you can put two different characters in an arena together and the fight will lay out differently from any other combination. Yes, as Yahtzee mentioned, you can spam throws, but any decent human opponent will utterly decimate you should you try, and it is much more effective to only use throws strategically, usually to knock somebody out of the arena and score an instant win.

There is a paltry single-player element, one I never understood much of because I've only played a little bit of Soul Calibur 2 and am totally out of sync with what new plot twists have been added to the utterly arbitrary and idiotic storyline the games actually follow. There is a Soul Edge, and it is evil and bad, but everyone wants it because it gives you power, so you have two types of character--somebody who wants to destroy Soul Edge adn somebody who wants to wield it and inflict stabby death upon the world. Its all fine, except that the entirety of the plot is actually told in a VERY long little Star Wars style text scrawl at the beginning of each new single player game, and with Star Wars now mentioned, let's briefly mention the Star Wars characters.

Yeah, there are Star Wars characters. I'm certain it wouldn't make sense had the other characters not included a walking lizard, an undead pirate, Siegfried the male lover of Fabio with a huge sword to compensate for his tiny penis, and a few gothic-lolita chicks. Stop bitching about the Star Wars characters--all they amount to is a few different stats and Yoda being a chip little whore.

So, what then? The game is pretty, as fighting games go it plays fine enough for me, but I'm certain some fan of Virtua Fighter or something is going to rag on about how shallow or unrefined the game's mechanics are, but that really doesn't matter unless you're anal retentive. What you, average joe, need to know is this--this is a game that you can and should play with a few of your friends, preferably after drinking. It is a party game, and so long as nobody picks Siegfried, you'll have a grand old time of it. But, like every Fighting Game ever made, I just get bored of it after awhile. I long for something more, a fighting game whose storyline isn't a pasted on wall of text before every match, a fighting game where if you use a sword against somebody, they'll actually BLEED, a fighting game where...

Well, I fucking hate fighting games, so. For what it is, Soul Calibur 4 is a very good one, to the degree that I enjoyed playing it when I did. Pick it up if you like the genre, if you want a good fighting game, or if you get raging erections watching Yoda suggestively smack a 12-year old girl with a Nerf lightsaber.
 

PurpleRain

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I was never a fan of Soul Calibur. Virtua Fighter man myself. Like you said, I never understood why they had awesome huge weapons, then decided to kick and punch instead. And when I do lunge at the enemy with my sword, it would do as much damage as said punch or kick. No limbs hacked off, nothing.

As for lightsabres, I'm pretty sure it could carve through metal, no actually, I'm sure of it.
 

Humanfishboy

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So many reviews on this forum are just rants - Wonder whyyyyyyyy?

Anyways, I quite liked Soul Calibur 4, I mean, it's fun to play with friends, even if it just button mashing most of the time.

And watching Yoda dive wildly at people never gets old!
 

Pigeon_Grenade

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The fact they made multiplayer a Priority over Story is one of the reasons the game turned out ehhh, yes theres force users, but they left out the really long single player experience, or the changes to SC3, i like what they did with the Leveling System and customizable fighting styles with that, i prefer 3 to 4.(i still hate that end boss from the the chronicles of the sword though)
 

Woe Is You

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Pigeon_Grenade post=326.71975.743576 said:
The fact they made multiplayer a Priority over Story is one of the reasons the game turned out ehhh
Nah, all fighting games are basically about multiplayer. None of them have plots worth giving a toss about, really. You want that, you go play an RPG or an adventure game.

As for SC4, it isn't even terribly good as a multiplayer game, so there goes that. Balance is completely off-kilter, infinites, bugs, all those nice things.
 

TOGSolid

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I was a fan of Soul Calibur 2 and 3, but 4 just felt like they tried to cram too much shit in and kinda fucked the formula up. I'm glad to see that I'm not the only one to think that Siegfried feels a little whorish in this itineration.

I've recently become a Virtua Fighter convert after playing VF5. It's the best 3d fighter I've ever played thus far (and I've tried all of em as far as I know).
 

Woe Is You

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I do give points for a game that doesn't take itself too seriously. One game that sort of realizes how silly fighting game stories are is DOA4. Come on. Girls fighting over cabbage? [http://www.youtube.com/watch?v=OUMnFvAzqbU]
 

Finbark

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Jul 24, 2008
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The only reason I still play Soul Calibur 4 is the customization. Otherwise I'd still be playing 3.
 

onikage567

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I enjoyed the game for a while up until i managed to do my first critical strike. but then realising that that was pretty much the climax of the game, it just got really boring and really repetitive
 

milskidasith

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Anybody nitpicky enough to not suspend disbelief for a fighting game (yet you will for a JRPG, which makes it even worse) is probably not the type of person I'd bother finishing the review on.

Really, if you have to nitpick realism in a video game, you are generally either A: somebody who doesn't play games, or B: somebody who gets frustrated by a game but can't think of any real points against the game, so has to play the overused and totally worthless "it's not realistic!" card.
 

RentCavalier

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milskidasith post=326.71975.745768 said:
Anybody nitpicky enough to not suspend disbelief for a fighting game (yet you will for a JRPG, which makes it even worse) is probably not the type of person I'd bother finishing the review on.

Really, if you have to nitpick realism in a video game, you are generally either A: somebody who doesn't play games, or B: somebody who gets frustrated by a game but can't think of any real points against the game, so has to play the overused and totally worthless "it's not realistic!" card.
I'm not nitpicking the realism more than I am the general POINTLESSNESS of having weapons. They don't change anything except for granting some characters extremely long reaches to their attacks. There's no difference between using a weapon in Soul Calibur and using your fists in DOA. The gameplay is more or less the same, so it seems irritatingly pointless that you have weapons that don't seem to cut. At least JRPG swords are capable of decapitating people.

EDIT: Also, if you break them down, outside of the shooting fireballs aspect, most martial-arts based fighting games are fairly realistic. You have to punch somebody a number of times to knock them out or kill them, but you'd really only have to hit them with an axe once or twice to accomplish the same feat. Comparing it to other fighting games sort of just makes it look even more ridiculous. And, if you had finished the review, you would have noticed that I gave it a more or less positive score, so really, you're kind of a twat.
 

Woe Is You

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RentCavalier post=326.71975.747068 said:
At least JRPG swords are capable of decapitating people.
Not in the vast majority of JRPGs. And in the ones that do have that, they reserve that feature for cutscenes only.
 

BladesofReason

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Jul 16, 2008
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So last time I commented about someone complaining about how bad SCIV was it sadly turned into something of a rant...sadly this review has the same issues I had with the other thread.

The realism thing has already been commented on, and I agree with Milskidasith. In Tekken you can play as Ogres and Angels who shoot laser beams from their eyes and don't kill people and in Virtua Fighter 5 many throws involve snapping people's necks with impunity (Leon's back throw does it twice) so people can stop harping on Soul Calibur for suspended belief in a video game.

Although it's nitpicky on my part I am sick and tired of people commenting on how scantily clad the females are (the usual subject of this hate is Ivy for obvious reasons) and yet never once mentioning Hildegard Von Krone, who is not only not scantily clad but indeed one of the most heavily armored characters in the entire game. She was in fact created to address this exact issue. Then there's people like Cassandra who isn't wearing anything less then before and Tira who is in fact wearing more clothing then in Soul Calibur III.

the Star Wars characters are fun to play. If you do not like them do not play them. If you could suspend your belief for Link, the celtic elf child, Heihachi the time traveling millionaire or Spawn the Hell...spawn...super hero then what's the problem with Darth Vader?

Neither Amy, nor Seigfried are especially broken. They are annoying little jerks, but Amy can't hit anything more then about 6" in front of her face and Seigfried relies so much on his momentum and rythm that if you interrupt it it makes it hard to come back for him. Can't really argue with Lizardman, he's kind of annoying (but Cervantes takes the cake.) The game is aside from those few exceptions fairly balanced actually with any character having the capability to perform well.

shatnershaman post=326.71975.745826 said:
I still think Raphael is the best/cheapest. -> Y,Y,Y.
hit up.
 

pieeater911

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Jun 27, 2008
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Why does everyone keep complaining about how they didn't focus on the story in this one?
It's not like they really had an amazing story in the first place.

SPOILERS

Here's the story. A hand full of people who like to fight against each other constantly are either trying to

A. Find an evil sword to take over the word/ become immortal/ get revenge/ etc.

or

B. Find an evil sword so it can be destroyed/ banished/ buried to save the world.

That's it!
It's not like this is some sort of epic, incredible story which will be remembered through the ages by everyone, gamer or no.

It is a FIGHTING game. Just beat the tar out of people and be happy.
 

Acaroid

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Aug 11, 2008
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I wish someone would make a bushido blade remake... or atleast use that idea...

anyway