Soul Sacrifice is a PS Vita game that's somehow earned the title "Monster Hunter clone". I don't really see it though. In Soul Sacrifice you play as a forgotten hero who reads through a magical book in order to uncover the truth behind the villain's descent into madness. It's an action-adventure game with some trace amounts of RPG. Players fight using spells called Offerings and Offerings have a set amount of times they can be used. Offerings can be re-charge at certain points in the field or you can sacrifice other Offerings of the same name to raise the number of castings. Players are giving a choice of using Dark Arm, Divine Arm, or a crude mixture of the two. Dark Arm allows you to sacrifice enemies to re-charge your Offerings, sacrifice your partners to unleash a wide area devastating spell, and when you level up your Dark Arm you can more attack power. Divine Arm allows you to save enemies restoring them to their natural forms and grant you a bit of health. When you save the soul of a boss, they return back to their human form and will join you as an alley. Leveling up Divine Arm grants the player with a permanent boost to your health and defense. Now here's the problem with this "choice". No matter what way you choose to fight, the game's story goes along the path of Dark Arm. So if you did what I did and fight using Divine Arm only, you have to sit through cut-scenes with your character talking about sacrifices he had to make that you never made due to the fact you never make sacrifices. Not only that, but this game gets really hard once it's starts recycling bosses and just giving them more a boost to their stats and no extra moves. The soundtrack to this game is hauntingly beautiful and always fit in. The lore behind each of the monsters always make you question is saving or sacrificing is truly the right way to go. The AI can be a little dense from time to time but I did like that they could leave me if the way I fought didn't mesh with the way they fought. Meaning, if you're using a partner whose Dark Arm and you save a monster instead of sacrificing it, they'll leave. The game is fun though repetitive fighting the same creatures repeatedly.
I give this game a 3.5 out of 5.
I give this game a 3.5 out of 5.