Source 2 Confirmed: Will be Free to Content Developers

Godhead

Dib dib dib, dob dob dob.
May 25, 2009
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Sunburst1 said:
Something tell's me Valve isn't all that interested in making Games anymore.

[youtube]http://youtu.be/dYE5cxQrIp8[/youtube]

My Youtube Video doesn't want to be embedded...little help?
Try using [ youtube = dYE5cxQrIp8 ] without the spaces, and you should get this.


OT: Wew, new engines are always fun.
 

Laughing Man

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Oct 10, 2008
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i concur.

you don't make a new engine for nothing.

usually...as in almost every case i can think of...its made as the base for a flagship product.
New Engine but no new games confirmed as being in development, but I guess they gotta find a way to keep the constant stream of greenlight early access shite pouring on to Steam and what better way than to make a new engine and give it to anyone who wants it for free.... oh and no doubt the nice little side earner from having their old library of games rereleased now with Source 2.

Most developers release a new game engine and then have a new fancy game on the horizon to take advantage of it and show it off, Valve are the only developer on the planet that I am almost 100% sure won't do that but that's ok because they will instead release the new game engine to show off the features of an OS that no one cares about, that can be used on Steam Box systems that no one wants while using their Steam controller that no one gives a fuck about while playing yet another bottom of the rung five minute to develop piece of cr*p bought for peanuts off their overloaded buggy, slow ass DD system, but that's ok folks because they have teamed up with HTC to develop an Occuls Rift knock off which I am sure they will release just in the knick of time to see the end of this whole VR fad.

Anyone remember when the developer Valve could be linked to quality gaming products?
 

Phrozenflame500

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Dec 26, 2012
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Laughing Man said:
Valve are the only developer on the planet that I am almost 100% sure won't do that but that's ok because they will instead release the new game engine to show off the features of an OS that no one cares about, that can be used on Steam Box systems that no one wants while using their Steam controller that no one gives a fuck about while playing yet another bottom of the rung five minute to develop piece of cr*p bought for peanuts off their overloaded buggy, slow ass DD system, but that's ok folks because they have teamed up with HTC to develop an Occuls Rift knock off which I am sure they will release just in the knick of time to see the end of this whole VR fad.
http://i.imgur.com/mkOruPp.jpg

Speak for yourself m8, I'm pretty interest in all of the above. Anyways, with all the leaks regarding Source 2 I wouldn't be surprised if we saw L4D3 or new IP at E3 or another con later in the year.
 

Guy_of_wonder

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Aug 28, 2014
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Valve did a thing? I literally do not care. They obviously care more about Steam Workshop, Early access, and making hardware than using their IPs more than twice or fixing Steam.

Good job Valve, myself and many other people have stopped caring about anything you will ever do.
 

pearcinator

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Apr 8, 2009
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Rex Dark said:
This is an exciting time.
So many free engines.

But now I'll have to pick between sticking with Unity or learning Source 2 and Unreal 4.
Possibly all of the above if I've got the time.
Same here! Which one should I try first? Which one will be the most user-friendly to someone like me who has no experience?
 

War_Dyn27

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Jan 22, 2014
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Also, according to RPS Source 2 is COMPLETELY free, unlike UE4, where they take a cut. The only catch is that it must be released on Steam, in addition to any other distributors that the developer wishes. Pretty good deal considering if you were making a PC game you would probably put it on Steam anyway.
 

zumbledum

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Nov 13, 2011
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damn were having a good run lately, unreal 4 , the new cry one , cobra (elite dangerous's engine and omg that things impressive) and mantle all about or coming , the next generation might finally be on the horizon, dont get me wrong unreal 3 did us all proud but it lasted too long. the king is dead , long live the king!
 

Lazy Kitty

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May 1, 2009
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pearcinator said:
Rex Dark said:
This is an exciting time.
So many free engines.

But now I'll have to pick between sticking with Unity or learning Source 2 and Unreal 4.
Possibly all of the above if I've got the time.
Same here! Which one should I try first? Which one will be the most user-friendly to someone like me who has no experience?
Seeing as I've only got experience with Unity, I'd say Unity.
From what I hear, Unreal is pretty hard to learn, but the results are unreal.
Source 2 isn't actually available yet, but you could try to make a Half life 2 mod to try out Source 1, I guess.

In Unity you get to use C# and javascript (or Boo).
Unreal is C++.

And lastly, there is a lot of documentation out there for Unity that you can use. (I like to use video tutorials.)
But with Unreal 4 being free now, I assume the ammount of documentation it has will grow too.
 

xxobot

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Jun 2, 2014
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Rex Dark said:
In Unity you get to use C# and javascript (or Boo).
Unreal is C++.
Diversity is nice; It was a real treat to be able to leverage my knowledge of C# (I program in c# for a living) for the lone gaming unit I took at uni.

Question is, what will the new source engine bring other than superfluous doo-dads my machine can't render and HL3?
 

Strazdas

Robots will replace your job
May 28, 2011
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we knew about source 2 for a while but its nice to see it open to public. maybe unity wont be the only goto engine for people.

Sleekit said:
you don't make a new engine for nothing.

usually...as in almost every case i can think of...its made as the base for a flagship product.
We all know what that means - Ricochet 2!

Guy_of_wonder said:
Valve did a thing? I literally do not care. They obviously care more about Steam Workshop, Early access, and making hardware than using their IPs more than twice or fixing Steam.
and yet you cared enough to post!

Valve does not make hardware, what are you on about?

capcha: Blinded by science

No, science, what have you done with Valve!
 

IndieForever

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Jul 4, 2011
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Pinkamena said:
Interesting. Wonder if it's made to support DX12.
What I know of Source 2 is that it is heavily pushing the Vulkan API which is essentially openGL for next-gen. Unity 5 and UE4 will both support Vulkan as well, but those engines will also implement DX12. I would be surprised if Source 2 does not incorporate DX12, although probably not at launch.

DX12, afaik, is still very much in the beta stage and available for testing to studios Nvidia decide are 'qualified'. Me and thee cannot get in on the test!

pearcinator said:
Which one should I try first? Which one will be the most user-friendly to someone like me who has no experience?
I'd definitely back the previous suggestion of Unity. We've got a long history with Unity, but switched to UE4 due to the better shinies and work-flow for small teams. With Unity 5's new shaders and lighting, it is looking like a real contender but I have yet to have hands-on time with it.

The work pipeline in UE4 is definitely geared more towards collaboration than one-man-bands but plenty of people do use it solo. The blueprint 'visual scripting' engine is powerful and being improved on a weekly basis and it is very possible to write a simple game without knowing or writing a single line of code, but you will still have to be able to think like a programmer to make it work. C++ is often discussed in conversations that include self-castration with bricks and worshipping Satan; it's not quite that bad but would be a tough first language to cut your teeth on!

UE4's toolset also favours pro tools such as Maya and fairly complicated material workflows whereas the average toolset for a Unity bedroom programmer is Blender (free) and Gimp (free).

However, for someone new to games and, perhaps in your case, coding as well, Unity's fairly linear work pipeline and implementation of Javascript (very easy to learn and no disadvantages) makes it the clear winner. In fact, Unity 5 is now what I would consider a 'proper' engine for PC and console games but has always been poorly optimised in the past; I've got my copy so I'm going to have a play and see how this version compares as I felt the Unity team were leaning heavily towards mobile platforms in the last few releases and this is not what we do.

I tip my hat in your general direction for being inspired to have a go. Enjoy :)
 

Ieyke

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Jul 24, 2008
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I have literally had confirmation of Source 2 for like 3 years now....