South Korea Considers Law to Peg Online Gaming as "Anti-Social Addiction"

heroicbob

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Aug 25, 2010
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http://www.youtube.com/watch?v=JK2Hk0QOshg

this is the first thing i thought of when i read this article
 

Jon Choi

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Oct 18, 2013
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For anyone who says 1% taking is good idea, I think you guys are misunderstanding entire premise.

When they say 1%. It's not 1% from gross profit - It's from entire company revenue in industry with low Rate of Return unless game goes successful. Which is rare occasion on market full of other online game. And personally, based on past behavior of organization who proposed this law, I'm pretty sure all those money will just become a pocket money.

As South Korean, it's very interesting that people don't understand what is truly going on with this law.

Following materials are flagged as 'Anti-Social addiction' based on that law.

가. 알코올
나. 「마약류 관리에 관한 법률」에 따른 마약류
다. 「사행산업통합감독위원회법」에 따른 사행산업을 이용하는 행위 또는「사행행위 등 규제 및 처벌 특례법」에 따른 사행행위
라. 인터넷게임 등 미디어 콘텐츠
마. 그 밖에 중독성이 있는 각종 물질과 행위로서 대통령령으로 정하는 것

Let's translate this.

A. Alcohol
/No, Not beverage. Everything under category of Alcohol goes under this.
B. Drugs that is flagged as illegal drug by Korean drug law.
C. Gambling.
/By the way, they passed new law where they encourage creating gambling related business.
D. Media Contents such as Internet Games
/Yes. It's not Media Contents -related- to internet game. It's Media Content 'Such as'.
E. Any contents, action, material that deemed addictive declared by president's order.
/Doesn't this sounds familiar?

And also, Actual law states following.

아. 관계중앙행정기관의 장은 중독폐해의 발생을 예방하기 위하여 중독물질 등의 생산, 유통 및 판매를 적절하게 관리하기 위하여 필요한 시책을 강구하도록 함(안 제13조).

H. To prevent addiction from happening, related department should plan for way to control addictive material's production, distribution, and Sales.


Only thing they have persuaded me for is the solid fact that whoever put this law out is idiot or genius who wants to see end of South Korean Democracy.

And yes, 1% is likely done for pocket money, for example, that same government branch who want this law pass 'requested' Riot Games Korea to make a donation (to them) and said game company should donate more for a 'good cause'

But in fact, they have already donated huge sum of money for protection of Korea's historical artifacts.

Also, they denied any argument against this particular law from any other government branch, or even from public figures. In fact, they even pulled 'You're communist' card at people who are arguing against it. (Although these days, they pull Joseph Mccarthy on too many people that I've lost count.)

Hell, Even person originally agreed and supported 'Shutdown Law' widely on public is against this law.


This post have terrible English writing, and sorry about that. But point is still valid - This law is insane.
 

yunabomb

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Something to consider is that gaming addiction is relatively common in South Korea, which is why it's received attention from the government there.
 

Headsprouter

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It's a shame sensible people must always suffer for what mistakes silly people make. "This is why we can't have nice things!"

I'd say they should work with individuals, but I've heard of people dying from too much gaming over there. Srs. You can't help a dead guy much. But then again, they're bound to incorporate some preventative measures.

Like 3DS games! Random NPC: "Take a break, dude!" That'll work for sure!
 

Dragonbums

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May 9, 2013
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I think the thing most people are missing is the perspective here.

Hardcore gaming, and to extent obsessive gaming is A LOT more common over there than it is here.
If I'm not mistaken it's something that many kids around our age can get hopelessly addicted to to a unhealthy degree.

When it starts to become semi common news that some kid croaked because he/she played Starcraft for 59 hours straight than you can kind of see where South Korea is coming from with these labels.


Obviously calling competitive gaming over here "Anti-social" behavior is ludicrous, because for the most part over hear gaming is far from being taken seriously at that level. And the few people who do take it to that level are so rare that it's hardly worth putting the energy into preventing it.


I don't know. Perhaps that view will change here in the future. Now that E-sports is recognized as an actual sport in the United States, maybe we too will see the rise of compulsive, obsessive, and destructive, addiction to e-sports heavy games.
 

Seraj33

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Ninmecu said:
Anti-social behavior? On the basis of what, an antequated notion that social interaction can only exist in a person to person way for it to have any sort of meaningful depth?(It's not like people lie to each others faces all the time presenting a mask or more agreeable persona or anything.)
Usually the kind of bullshit I get when people find out my significant other lives across the atlantic ocean from me.
 

The_Echo

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Alex Co said:
Should online gaming be painted with the same brush as alcohol, gambling or even drugs? For South Korean gamers' sake, let's hope it isn't.
Look.

The online gaming scene is WAY different in Korea compared to... basically anywhere else.

Koreans have died at the keyboard on a number of occasions. It's like, an actual issue over there. I have no idea what it is about Korea that's making people do this, but they do and it definitely can be dangerous.

Also note that it says the proposal calls to make it a potential addiction. Not everyone becomes an alcoholic, but some do. In the same way, some Koreans sit at their computer playing Starcraft for days, and others maybe a couple hours. If the Korean government sees fit to define obsessive gaming as an addiction, I can certainly see why.
 

-Dragmire-

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Mar 29, 2011
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I don't believe the compulsion to play games excessively is caused by some initial online play. I believe there are factors, inherent in that society, that pushes people toward that escapism. To focus on treating the result of playing too much seems a lost cause, the focus should be on what is pushing such a large quantity of people toward that behaviour.

That being said, with what I'm hearing from people here about how things are run there, this doesn't look like that will be a road taken.
 

Storm3ye

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Feb 22, 2010
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I am Korean and I sometimes call my country shitty. Especially when I am looking at the current political state it's in.
 

Strazdas

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May 28, 2011
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MinionJoe said:
Should online gaming be painted with the same brush as alcohol, gambling or even drugs?
Can video gaming become as addictive as alcohol, gambling, or drugs?

Studies say yes. Both psychologically and biologically.

http://www.webmd.com/mental-health/features/video-game-addiction-no-fun

By classifying excessive online gaming as an addiction, this will open up channels for people who may want help.
thats only half of the statement though. Does videogames make people anti-social? Studies say no. Videogames CAN be addictive. so can, say, sugar, coffe and plenty of other legal things. And im fine with admitting it can. Heck, i went through a videogame addiction myself (now i can control my gaming according to my needs). It did not make me anti-social though.

MinionJoe said:
Ladies, gentlemen, and otherwise:

The term in question is "anti-social addiction".

Not "anti-social behavior".

Thank you. :)
Would you care on giving a definition for "anti-social addiction"?
You did, but you didnt explain how is this related to videogame addiction. I did not became antisocial when i was addicted to videogames. It was because of other peoples antisocial behaviuor that i became addicted as a way to escape it.


Zachary Amaranth said:
I think people are jumping the gun a little bit on this. What South Korea is proposing is not really all that bad, and it doesn't hurt the hobby overall. Are we really so oversensitive that our reaction to them classifying this as a possible source of addiction is dog-whistle outrage?
No, classifying them as antisocial is.


Headsprouter said:
Like 3DS games! Random NPC: "Take a break, dude!" That'll work for sure!
Ah, i still remmeber narators and overlay sounds would go "you have been playing this game for 4 hours you should take a break" in most games 10 years ago. those always made me chuckle. Yes the game was on for 4 hours, what it does not know is that it was on pause for an hour while i was eating lunch!

Dragonbums said:
When it starts to become semi common news that some kid croaked because he/she played Starcraft for 59 hours straight than you can kind of see where South Korea is coming from with these labels.
But we also had that in US, in Brazil, in SPain, in Germany, in Russia and probably a lot more i havent heard about. Problem is that people take 1 (out of how many million copies sold?) idiot of games and apply it to me. I have a full time job, study and hardly have time for games and people still tell me i should stop being addicted to gaming[footnote]though that may be more to the mentality we have in this country where most people still think videogames are for children only[/footnote].


capcha: had me at hello
seriuosly?
 

DragonStorm247

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Mar 5, 2012
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Does anyone have actual numbers for game related deaths over there? As far as I am aware, there are a small handful of specific cases that are always circulating around.
 

Smeatza

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MinionJoe said:
Should online gaming be painted with the same brush as alcohol, gambling or even drugs?
Can video gaming become as addictive as alcohol, gambling, or drugs?

Studies say yes. Both psychologically and biologically.

http://www.webmd.com/mental-health/features/video-game-addiction-no-fun

By classifying excessive online gaming as an addiction, this will open up channels for people who may want help.
Biologically addictive? As in it has significant physical effects on the brain leading to a physical dependence?
I severely doubt that, just like the article you linked.

OT: Have things really got that bad over there? Is it necessary to demonise an entire visual medium in order to address the problem of addiction to that medium?
Seems a bit over the top to me.
 

Storm3ye

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Feb 22, 2010
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If a product is addictive, there will be black money flooding that particular industry.

In Korea, video game industry is the "cleanest" content producing industry, as those people involved with those addictive products know that they cannot get people addicted to video game.
 

Spinhorse

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Aug 2, 2010
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I wonder what cultural or psychological reasons are behind Koreans playing too much. This kind of bills never seem to solve anything, tho, as they target symptoms more than causes.

Anyhow, if this passes, more room for foreigners in Starcraft. Gogog Scarlett!
 

Gary Thompson

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Aug 29, 2011
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The Soviet Union also passed laws against things they viewed as "anti-social", I thought you were better than that South Korea.