The flying part of Dark Void was really freaking awesome. It's a shame once I got on the ground it felt like more of the same. I didn't find the same seamless integration Yahtzee talked about, but after hearing about how "seamless" the combat in Mass Effect 2 is, I'm beginning to think my definition is much more specific than most people.
I remember first getting my hands on the Ace Combat 6 Demo and strafing the the ground at full speed. The textures kind of suffered, but it was incredible to be able to do so. Further opening up the landscape would have been awesome.
Of course, that was more of a mission based action system. So it wasn't goling to happen there.
A similar effect was achieved by Prototype, when I was slinging myself through the air. well, before half the city started suffering from draw issues.
FPS are cheaper to make and sell well. There's little actual incentive to try and make a good space, flying, or space flying game, especially one with new dynamics.
It's a shame. I want more from my titles. I was let down by Dark Void, but it certainly tried something. nice and ambitious at least.
I remember first getting my hands on the Ace Combat 6 Demo and strafing the the ground at full speed. The textures kind of suffered, but it was incredible to be able to do so. Further opening up the landscape would have been awesome.
Of course, that was more of a mission based action system. So it wasn't goling to happen there.
A similar effect was achieved by Prototype, when I was slinging myself through the air. well, before half the city started suffering from draw issues.
FPS are cheaper to make and sell well. There's little actual incentive to try and make a good space, flying, or space flying game, especially one with new dynamics.
It's a shame. I want more from my titles. I was let down by Dark Void, but it certainly tried something. nice and ambitious at least.