Spawn camping is the worst, most underhanded downright despicable thing ever......when they do it.

OliverTwist72

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Nov 22, 2010
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I never understand people that complain about "underhanded" tactics in games. The biggest being camping. The FPS that I play currently is MW2 (omg old!) and people always complained about 4 things: Killstreaks, Commando, noob tubers, and camping.

Killstreak complaints are as stupid as any. If there's a Harrier don't go outside, if you want to go outside there are tools in the game to take them out (omg Javelin!). If you don't want to do either you deserve to die. Also, Cold-Blooded.

Commando is annoying sometimes but I don't see why it gets complaints, if they have Commando on they don't have Ninja so you should hear them coming.

Noob tubers I can see as a valid complaint but it's in the game, deal with it. You should try it it's fun (I do it on a couple of maps), plus if unless someone is using One Man Army or Scavenger it's not like they have an unlimited amount of shots. And even with OMA they still have to switch to reload which gives you plenty of time to rush them.

Camping hands down gets THE most unjustified complaints. If I am camping somewhere it is probably because it has a strong tactical advantage on the map (good viewpoint, high traffic area, etc...). In a battle why would you not want to give yourself a strong tactical advantage. I had someone complain to me about camping when I was a CT defending a bombing location in Counterstrike. The point of the game was to defend a fixed position! Also, particularly in MW2. Taking out campers is rediculously easy and yet people don't use the proper tools (there's that phrase again) that are in the game to take them out. 1 flash bomb or grenade or 2 people running in doors at the same time and they're screwed.
 

AugustFall

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I just play what comes naturally. If I stick around in a spot it may be camping but for me it's a good chance to get my breath back, I'm very jumpy. I don't usually stick around forever though because people tend to catch on and lob grenades if people camp for too long. Plus I tend to use Submachine Guns and Shotguns so I tend towards close quarters play.


In case you were wondering a good game for me 15/15. I suck at FPSs.
 

lucky_sharm

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Aug 27, 2009
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Not sure if this is camping or not, but often in Battlefield 2 I would parachute out of aircraft and land behind enemy lines, capturing flags while everyone else would be fighting someplace else, staying hidden in the meanwhile. It was a lot of fun and I would usually rack up the most kills and flags due to the Medic class being the most overpowered in the game.
 

Katana314

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Owyn_Merrilin said:
None that I can think of. I'm of the firm opinion that a well designed game isn't going to have any broken tactics; if you've ever played TF2, for example, you've played a game where Spawn camping is actually a fair strategy, rather than a major flaw in the game design. The whole n00b tubing thing in MW2 is hilarious to me, because I've never seen a game where people complain about the weapons like that; in most other games, there's something to balance the one hit kill weapons. My opinion on this is if you don't want people to utilize game breaking tactics, quit playing broken games. There's enough shining examples of quality game design out there that you don't have to play the crappy ones, unless you really want to. But if you do want to, don't complain that people are utilizing a broken strategy.
Clap.

Clap.

Clap clap clap clap (breaks into universal applause)

Pretty much said what I would say, much better than I ever would.
 

Dark Knifer

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May 12, 2009
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I camp occasionally for sniping purposes and sometimes get spawn kills from unlucky people who spawned in my sights. That's more entertaining then it probably should be...
 

Owyn_Merrilin

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MichiganMuscle77 said:
Owyn_Merrilin said:
I haven't played BC2, but if it's anything like the earlier Battlefield games, killing people in the enemy base is something you have to do to capture it. It gets annoying on BF2 when there's a jet or an attack chopper that keeps spawn killing you, but if that spawn is being attacked that heavily, chances are it's not going to be your spawn for much longer anyway, and you should probably switch to a different spawn point when you die the next time. It's another one of the rare games where spawn camping is an important part of the strategy, and is at least balanced, if not as much fun for the person being spawn camped as it is in TF2.
Well, in BC2 there are capture points spread across the map, but at each opposite end of the map are a home base for each team, which are uncappable and by most server's rules, off limits. It's general etiquette that you just stay out of the enemy home base, period. A lot of people like to go in and destroy all of the enemies vehicles from within, which really unbalances the game.

Most servers have an automatic slay feature, if you kill an enemy in their home base, you are slayed.

Obviously that feature doesn't exist on consoles.
The earlier games work that way too, except instead of a server plugin, most servers have a rule that says you get kicked if you get caught doing it. Honestly, I don't see what the big deal is. If your team is losing so hard that the other team has pushed you back to the uncap spawn, they winning team should attack there. If the defending team is good enough to break out, awesome. If not, there's no sense prolonging the inevitable; just scramble the teams at the start of the next round. Even if there's no way to cap the point, attacking that base is important for taking the other team's tickets, which are what really matter in a conquest map anyway. It's not really fair to say "well, since you've got us at the point where we lose the most tickets for each death through fair play, it's no longer fair to take those tickets."
 

Awexsome

Were it so easy
Mar 25, 2009
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Owyn_Merrilin said:
MichiganMuscle77 said:
Owyn_Merrilin said:
I haven't played BC2, but if it's anything like the earlier Battlefield games, killing people in the enemy base is something you have to do to capture it. It gets annoying on BF2 when there's a jet or an attack chopper that keeps spawn killing you, but if that spawn is being attacked that heavily, chances are it's not going to be your spawn for much longer anyway, and you should probably switch to a different spawn point when you die the next time. It's another one of the rare games where spawn camping is an important part of the strategy, and is at least balanced, if not as much fun for the person being spawn camped as it is in TF2.
Well, in BC2 there are capture points spread across the map, but at each opposite end of the map are a home base for each team, which are uncappable and by most server's rules, off limits. It's general etiquette that you just stay out of the enemy home base, period. A lot of people like to go in and destroy all of the enemies vehicles from within, which really unbalances the game.

Most servers have an automatic slay feature, if you kill an enemy in their home base, you are slayed.

Obviously that feature doesn't exist on consoles.
The earlier games work that way too, except instead of a server plugin, most servers have a rule that says you get kicked if you get caught doing it. Honestly, I don't see what the big deal is. If your team is losing so hard that the other team has pushed you back to the uncap spawn, they winning team should attack there. If the defending team is good enough to break out, awesome. If not, there's no sense prolonging the inevitable; just scramble the teams at the start of the next round. Even if there's no way to cap the point, attacking that base is important for taking the other team's tickets, which are what really matter in a conquest map anyway. It's not really fair to say "well, since you've got us at the point where we lose the most tickets for each death through fair play, it's no longer fair to take those tickets."
The point is that it's just good sportsmanship to make it so that the opposing team can at least try to have some fun by trying to get to a point. I do wish that consoles could enforce some of these honor rules that PC's servers have the capability of doing.

Yeah sure. It's probably just prolonging the inevitable. But it's not just about the ends, the means are important too. I know even on a crap team I'd like to get a few shots off in a fair fight than immedietly lose my torso from an enemy tank sitting in our garage. Spawn killing always leads to at least some of the spawn camped team quitting if it goes on for a prolonged period. Then you've just ruined the game for everyone.
 

Owyn_Merrilin

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Awexsome said:
Owyn_Merrilin said:
MichiganMuscle77 said:
Owyn_Merrilin said:
I haven't played BC2, but if it's anything like the earlier Battlefield games, killing people in the enemy base is something you have to do to capture it. It gets annoying on BF2 when there's a jet or an attack chopper that keeps spawn killing you, but if that spawn is being attacked that heavily, chances are it's not going to be your spawn for much longer anyway, and you should probably switch to a different spawn point when you die the next time. It's another one of the rare games where spawn camping is an important part of the strategy, and is at least balanced, if not as much fun for the person being spawn camped as it is in TF2.
Well, in BC2 there are capture points spread across the map, but at each opposite end of the map are a home base for each team, which are uncappable and by most server's rules, off limits. It's general etiquette that you just stay out of the enemy home base, period. A lot of people like to go in and destroy all of the enemies vehicles from within, which really unbalances the game.

Most servers have an automatic slay feature, if you kill an enemy in their home base, you are slayed.

Obviously that feature doesn't exist on consoles.
The earlier games work that way too, except instead of a server plugin, most servers have a rule that says you get kicked if you get caught doing it. Honestly, I don't see what the big deal is. If your team is losing so hard that the other team has pushed you back to the uncap spawn, they winning team should attack there. If the defending team is good enough to break out, awesome. If not, there's no sense prolonging the inevitable; just scramble the teams at the start of the next round. Even if there's no way to cap the point, attacking that base is important for taking the other team's tickets, which are what really matter in a conquest map anyway. It's not really fair to say "well, since you've got us at the point where we lose the most tickets for each death through fair play, it's no longer fair to take those tickets."
The point is that it's just good sportsmanship to make it so that the opposing team can at least try to have some fun by trying to get to a point. I do wish that consoles could enforce some of these honor rules that PC's servers have the capability of doing.

Yeah sure. It's probably just prolonging the inevitable. But it's not just about the ends, the means are important too. I know even on a crap team I'd like to get a few shots off in a fair fight than immedietly lose my torso from an enemy tank sitting in our garage. Spawn killing always leads to at least some of the spawn camped team quitting if it goes on for a prolonged period. Then you've just ruined the game for everyone.
That's what the scramble button is for, though. It's a shame that consoles don't have that, but seriously, this kind of game lives and dies by the team. If too many good players are on one team, randomizing the teams should prevent a straight up steamroll. Assuming the game supports scrambled teams, the spawn camping isn't going to last longer than a single match. There's also the fact that it only takes one good squad to break out and cap a point even with the spawn camping, meaning it's not impossible to gain a second spawn point and come back even from a bad case of spawn camping.

Edit: And the impatient people who rage quit are usually the players you want to be rid of anyway. As soon as the game notices that there's a gap of two or more players between the teams, players get switched to even things out. This could easily wind up improving the losing team.
 

DaHero

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Multiplayer was designed specifically for underhanded noob tactics. AWP, 203, Jets, Sniping, quickscoping, spawn camping, they were all put into the game because that's what multiplayer is all about: being the biggest dick on the server.
 

Vigormortis

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Corporal Yakob said:
Anyone else have any similar experiences? A gaming tactic you absolutely hate and then when no-one's looking shamefully carry out?
Absolutely not because I'm not a jerk.

Kidding aside, I actually don't use cheap/unfair tactics or exploits in any game, save for single-player. I know how quickly a game/match/session can be ruined by some asshole(s) using something like a glitch or exploit. I always prefer fair play. Equal footing for all involved.

For example, in a game of Left 4 Dead 2 if the other team is playing terribly I'll actually play much more casually to level the field. And, if that doesn't seem to help (and my teammates are just taking it too seriously), I'll even "accidentally" sabotage my own teams efforts. Most notably my own. However, I try to do it as non-condescendingly as possible.

See, for me, I don't "need" to win a match all the time. As long as things are fair and not unbalanced or filled with cheaters, I really don't mind losing. As a result, I don't use tactics or exploits like those you've listed OP.

I will admit to grief-ing, however. But, only to get back at players who are grief-ing others. Eye for an eye, if you will. Besides, nothing drives a grief-er away like grief-ing them back without ever giving them even a hint of an emotional reaction.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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Corporal Yakob said:
In fact when I was camping in a house, stabbing enemy players in the back as they came out of their spawn to oggle the Playboy magazines I had cunningly placed in MGO I realised I was having a real laugh and more fun then if I had been playing the game properly!

Anyone else have any similar experiences? A gaming tactic you absolutely hate and then when no-one's looking shamefully carry out?
I'm a die hard MGOer, I've been playing the game weekly (survival) since it came out. I keep playing it because it's the best online shooter this gen and it's the most balanced. There's absolutely nothing wrong with any tactic in MGO that isn't glitching, every tactic has a counter tactic and nothing is cheap or noob, and anything that is indeed cheap or noob will be dominated with an advanced or pro tactic. 1 skill slot (sixth sense) from 1 player on the other team makes mags (and other traps) completely useless. Basically, it's the other team's fault for falling for traps. Same thing goes for spawn camping. If you get spawn camped in MGO, it's your team's fault for letting the other team push you back to your spawn. Plus, spawn camping is a strategy you need to use in several objective modes like Capture, as the other team can nade your goal from their spawn on most maps, you HAVE TO spawn camp to win. So many people hate shotguns in MGO, but it literally takes 1 skill slot (toughness level 1) to nullify them; that's why shotgunning is actually more pro than running around with an assault rifle headshotting people because there's no skill that nullifies the headshot. That's also why traps are more pro than grenades as you can't nullify grenades with a skill slot but you can nullify traps. Anyone that calls you a noob in MGO is just mad because you outplayed them as they needed to have precious weapon skills or runner skill instead of using some support skills.
 

Tdc2182

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I decided that if I whine and complain about it myself, I will not use it.

I'm never one to say that easy mode isn't fun, but I only will go easy mode if I find something original.
 

qeinar

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Jul 14, 2009
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spawn trapping is a good tactic to pull off against a bad team, spawntrapping against a good team is hard, and they are likely to break out. Spawn trapping noobies is fine by me since they are free to leave the game, you will rarely be able to spawn trapp the other team with random players, you do need a team for this since everyone need to know where to stand. So i don't really have a problem with spawn trapping.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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Owyn_Merrilin said:
None that I can think of. I'm of the firm opinion that a well designed game isn't going to have any broken tactics; if you've ever played TF2, for example, you've played a game where Spawn camping is actually a fair strategy, rather than a major flaw in the game design. The whole n00b tubing thing in MW2 is hilarious to me, because I've never seen a game where people complain about the weapons like that; in most other games, there's something to balance the one hit kill weapons. My opinion on this is if you don't want people to utilize game breaking tactics, quit playing broken games. There's enough shining examples of quality game design out there that you don't have to play the crappy ones, unless you really want to. But if you do want to, don't complain that people are utilizing a broken strategy.
I totally agree with this. And, this is why I only play a select few online shooters because I don't play online games that aren't balanced. I've been playing Metal Gear Online for over 2 and a half years because everything is balanced. Spawn camping is a legitimate strategy and required in a few objective modes. Metal Gear Online also has auto-aim in the game and it's completely balanced as well because the auto-aim range is so short. The only other online game I've gotten into this gen is Warhawk. I haven't played TF2 because I don't play on the PC since my PC is literally 10 years old. I'm hoping SOCOM4 has a really great and balanced online multiplayer.