1) Tried to save Gould - Utilitarianism approach, let some die now to save more later. Paved the way for one big response later.
2) Shot the guy who overretaliated (being indoctrinated by how choices in games work for the win)
3) Let Riggs burn - he was going to die anyway, and all I had was that one bullet. I very much might of needed it to survive. My survival > mercy
4) shot into the air - mob mentality, I was angry, but killing them won't fix it. Humans become really stupid and monstrous once they're in groups such to be classified as people.
5) Let Walker live- suicide wasn't even an option for me. Still hesitated though, which made me really appreciated how well crafted the whole thing was.
6) let soldiers take him in. Killing him won't undo what he's done in his attempt to be a hero.
AD-Stu said:
I only played it for the first time yesterday too. Kept Walker alive and gave up my gun to the rescue team at the end. I'm still trying to process a lot of it. It definitely left me in awe though.
I've read one of the writer's interpretations is that Walker actually dies in the chopper crash and everything after that is just his Purgatory. I couldn't reconcile that with the inclusion of the Epilogue after the credits though, so in my mind at the end Walker had realised the horror of what he'd done and rather than taking the easy way out and killing himself he was going to own it, go home to face the consequences. In doing so he's punishing himself - getting to live isn't actually a reward.
Things that are real fade out in black. Hallucinations fade into white. Go watch the scene where you are picked up by the soldiers again.
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My interpretation is the story was him remembering what he did in Dubai. Hence the level design - notice how you're always going down? You'll fall down a hole and then end up on top of a skyscraper for instance - stays the same throughout, but the hallucinations start after the massacre. I also think Lugo and Adams got PTSD as well, hence why they were still following Walker. That and they were war criminals at that point, they were grasping to blame someone without realising it. Well, they realised something was really off, but it wasn't enough to make them mutiny.
It's really cool that, as the lead writer said, that the Walker's purgatory interpretation is just that - an interpretation. It's not leaving it vague but have a cannon choice, it's pick the way you want to interpret it, the way that has the most impact.