A little anecdote about that scene from me:Shadowcreed said:[...]At the bridge I didn't chose any of the 2 guys but instead shoot the snipers. Which resulted in both of them getting shot. I felt I had to make a statement there - and figured those 2 hanging people were already doomed. [turns out they were actually already dead there, just a hallucination as you've seen in the ending].[...]
Sad to say I'm one of those people. Once I put the controller down some time later, not only did I actually pause and consider what I'd just done (the game that brings that out of me is a rare one indeed), but I genuinely regretted what I'd done. The execution was just so... graphic, and Lugo had been characterised so well. Seeing him strung up like that, I was incensed - totally furious - and I just... opened up.Freezy_Breezy said:I'm actually astounded at the amount of people who shot the civilians who hanged Lugo. They've had the world fucked up by the American military, of course they'd do something like that.
That's fine, but in this case, the black/white fades still don't make sense. Some are black, and some are white - if he died in the prologue, all should be white. Alternatively, only his memories should be fade to black - but why on earth is there a fade to white on the 2nd level, when he investigates the plane? It just makes no sense.Saviordd1 said:PERSONAL HELL QUOTE
Its said that as its his personal hell he has to keep reliving it until he accepts what he's done, so its fading to white because he still isn't willing to accept that's what happened.Susurrus said:That's fine, but in this case, the black/white fades still don't make sense. Some are black, and some are white - if he died in the prologue, all should be white. Alternatively, only his memories should be fade to black - but why on earth is there a fade to white on the 2nd level, when he investigates the plane? It just makes no sense.Saviordd1 said:PERSONAL HELL QUOTE
Actually I think his mistake was a lot earlier. When he first made contact and started shooting at US troops he should have pulled back, asked for updated orders and sought out more intell instead of just barging on like a bull in a china shop.Nomanslander said:Personally, the most messed up part was the fact that he was a soldier willing to do good. Sure, him wanting to become a hero was fueled with some selfish desires, but, he still genuinely wanted to save people. And, because of one horrific mistake... well... there you go.kurlkurry said:Seems we made pretty much the same decisions, save for the civilians after the lynching. Once Walker got backed into a corner and the rocks started flying, I kinda lost it, meaning to fire above them but ended up firing directly into the crowd. Amazing what kinda mindset the game's story can put you in. I too felt sympathy for Walker, however hard he tried to make me hate him. Seems more to me that he wasn't evil, just a man dropped into a completely FUBAR situation who was not prepared or able to handle it. Absolutely amazing game.
:/
The entire Dubai incident was a cavalcade of mistake;: not all of them Walker's.teh_gunslinger said:Actually I think his mistake was a lot earlier. When he first made contact and started shooting at US troops he should have pulled back, asked for updated orders and sought out more intell instead of just barging on like a bull in a china shop.Nomanslander said:Personally, the most messed up part was the fact that he was a soldier willing to do good. Sure, him wanting to become a hero was fueled with some selfish desires, but, he still genuinely wanted to save people. And, because of one horrific mistake... well... there you go.kurlkurry said:Seems we made pretty much the same decisions, save for the civilians after the lynching. Once Walker got backed into a corner and the rocks started flying, I kinda lost it, meaning to fire above them but ended up firing directly into the crowd. Amazing what kinda mindset the game's story can put you in. I too felt sympathy for Walker, however hard he tried to make me hate him. Seems more to me that he wasn't evil, just a man dropped into a completely FUBAR situation who was not prepared or able to handle it. Absolutely amazing game.
:/
Pretty much every fucked up thing that happens is because he doesn't stop to think right in the beginning.
Doesn't make him any less of a tragic figure (after all stubborn blindness is a classic feature of Greek tragedy) but it changes the mortar incident from a mistake to a consequence.
That's exactly what I loved about it. You had the choice all along to stop playing whenever, just like Walker had the choice to walk away but didn't. This one has directly led to all my copies of Call of Modern Duty Warfare: Combined Black Operations to start collecting dust on the shelf.Lazy said:Precisely. I've heard people complain about how a lot of the big story moments take the choice away from the player (the WP scene in particular) but I think that that's really the point. Getting the player to blame the developers for forcing their hand, in the same way that Walker blames Konrad and the 33rd. But, like Walker, the player is only fooling him/herself when in reality there is a choice for both of them: just walk away.Anti-American Eagle said:My choices were my own and they were more and more depressing the more I thought about it, that was pretty much the end of shooters for me. I could have stopped at any time, but I didn't.
God damn this game is meta.