Sorry, a lot of that post was aimed at the thread in general, you explained yourself clearly.Zhukov said:Either this bit wasn't aimed at me or I have failed to explain myself clearly.Shpongled said:....Zhukov said:....
I do not think SO:TL is a terrible game. I think it is a pretty good game. I liked it. I don't think I should have complete freedom of choice in it. I would have been fine if it had no choice at all.
My problem is:
a) The game tries to make me feel guilty for things I did not choose to do. It's like someone walking up to me, grabbing my wrist and using it to punch themselves in the mouth with my hand, then trying to tell me off for committing assault. My reaction is not going be, "Oh my God, you're right. I'm a horrible person who punches people in the mouth." Instead, my reaction is, "What are you talking about? You did that, you twat, not me. You should have stopped and contacted your superiors for new orders as soon as you were fired upon by US troops because I'm pretty damn sure your original orders didn't cover this situation." "Experiencing directly the horrors of Walker's actions" has a significantly lessened effect if I am not responsible for those horrors.
b) Walker is not well defined enough for me to care what happens to him. So, once again, "experiencing directly the horrors of Walker's actions" has a significantly lessened effect.
Apologies for the wall-o-text.
I think comparing it to the Walking Dead is a bit harsh, that game is an adventure game, it's based almost entirely around conversation, sure it's going to have plenty of intricate conversations etc. Spec Op's is a TPS, so there's only so much conversation to help add some more colour to Walkers personality before they may as well just make an RPG or adventure game or something, but that would defeat the whole deconstruction of the genre thing.
Anyway, i hate to say to it but, i do think you kinda missed the point if you think the point was to make you feel guilty. The game even says on loading screens "Don't worry, you aren't a bad person" or something along those lines. The point is just to make you think about what you're actually doing, ie massacring your way through scores of allies and civilians alike for reason other than you can. I guess for many people guilt is just a by-product of that thought, even if it is undeserved since it's only a game.
I don't know, unless maybe one of the developers said somewhere the point is to make you feel guilty, then i don't think that's point.