I did essentially what OP did not, and bought the game during the holiday sale just because it caused so much uproar.
1. The gameplay was average to bad. In the end I had to switch down to the lowest difficulty because of stupid vehicle missions where you had no cover. This would put a sour taste in my mouth in any game.
2. The vast majority of the 'evil' things you do are caused by:
A. Primarily miscommunication
B. Secondarily the protagonist is apparently crazy in that he's created a sort of alternate persona of this Colonel inside himself.
If the locals hadn't simply started shooting at you the instant you showed up, you would have explained (even have a translator with you) that you were there to help. But maybe they think you're part of the 33rd, so okay, wrong place wrong time, whatever. They seem to have no problem distinguishing you later.
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If the CIA hadn't shot at you the instant you showed up.
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If the 33rd hadn't shot at you the instant you showed up.
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If there were an option, like near the end after they hang the guy to just walk away, you could have done that at the very beginning and avoided a lot of fuss. I did NOT kill the locals at that point, and I tried to avoid bloodshed in each miscommunication scenario, but the game would not let you.
The game zigzags back and forth between whether the 33rd is helping the locals or killing them. My ultimate goal, the one I assumed Walker (main char) was on as well, was to help the locals. So when I get told 'oh no the 33rd are just mindlessly executing locals' then I go and try to kill them. Then they say 'no the 33rd are trying to keep everyone happy and we give them water and shelter'.
I can't bring myself to think about the game hard enough, I breezed through it, found maybe 3 pieces of the Intel which was supposed to flesh out the story I guess, and that's it. By the end the difficulty settings had me so pissed I didn't care who died. I think if I spent the time thinking about it I could come up with several glaring plot holes which lead to this shitstorm of events. Oh, and this 'storm wall' is super convenient.
But.... we're not supposed to be focusing on minor details, we're supposed to be focusing on war is bad blah blah blah. I think they could have gotten that message across a lot more concisely. I read an interview with the writer at PAreport and his entire schtick was that 'the user is supposed to make the choices'. Which is absolute bull, because as I've listed above I didn't get to make any choices. The infamous White Phosphorous scene(which was not even a false choice like the earlier 'choices' to fire upon friendlies, it was in a @#$*ing cutscene, ie no choice whatsoever, and would have been avoided because I'd prefer a firefight to that pitiful minigame) that is probably their crowning achievement in the game strikes me as tacky. Piles of dead bodies and, wait, oh no, I've killed a single mother and her child. Except that this had little impact because long before that scene we'd been Knee Deep in the Dead, literally. What is this single duo supposed to elicit that the others did not? Is the audience supposed to be so simple as to not consider children as collateral casualties?
I think the game would have been a lot stronger if:
a. They had just written their own story rather than ripping off Apocalypse Now and Heart of Darkness. When I get in one of these scenarios, I just think to myself "Why don't I just go read the original, it's probably more poignant anyway since it inspired this person to create their own version of it".
b. Walker, the main character, had not been crazy. Crazy has got to be my least favorite trope. For me, personally, Silent Hill 2 was the first time I was shocked by my main character not being totally 'with it'. But after that it just got watered down by straight to DVD horror films and such, it's just such an easy scapegoat. Why don't we put metaphorical goats or unicorns in there while we're at it, he's crazy, who cares. It totally undermines the credibility. Because crazy is still this media term that we grasp on to when we can't understand something, and that gets convoluted to the closest our generation has to magic, or the unknown.
Ed Gein killed tons of people.
Why?
He was crazy!
Oooooh
Perhaps the game is trying to actually explain why Walker's crazy, which is more than we generally do, and would be respectable, but if that boils down to them essentially saying 'you like playing games you're a killer at heart' that's beating me over the head with it. We've been down this path before, I'm sure a lot of us questioned ourselves when Columbine happened or whatnot, 'do I feel like killing real people after playing doom?' The vast majority of us clearly disassociate these games from reality.
TL;DR
The game is preaching to the choir.
I talked to my friends about it and we agreed that with the low sales it's unlikely that the Modern Warfare/BF players are swarming to this game. It probably hardly made a blip on their radar. They didn't even buy Warfighter, why would they buy this? It doesn't even have multiplayer! (the audacity)
The people buying this game are people who've read reviews, ie follow gaming news circles, the thinking people. We know games have the potential to be over the top, we aren't out there giving games like Naughty Bear 95/100 scores. The message is old, and the game was average.
My favorite takeaway were the giant female face posters, which seemed to be different in each chapter. I still wonder at their meaning. Being so prominent I'm sure they had some. Perhaps that outsiders view us as kind of crazy.