Well, that just made me emotionally dead inside. Of the four endings, I chose
the one where Martin destroys his delusional reality and then drops the gun, going home. I felt that while the other endings could just as easily have been deserved for Walker, the one where he lives with his guilt was the best.
The endgame twist regarding perception of reality and some really good acting from Nolan North and whoever voiced John Konrad was just incredible, in the harshest possible way. I was just sitting there, quietly saying "holy shit" over and over.
Which ending did you choose? Did you enjoy the story?
While the ending was unfolding.... I was speechless. I really didn't expect it either.
As for what I did, I just wanted Walker to go home.
When you see Walker one last time, sitting there as the american evac team approaches. It really did look like he lost it, and his descent to madness was complete. He was wearing Konrad's jacket ffs!
And that shell shocked thousand-yard stare in his eyes, unresponsiveness. It was clear that he has endured far too much. And even then, you can choose to fight the american troops sent to save you, either wiping them all out and restarting the nightmare that Konrad started, or going out in one last firefight.
But does a man like him deserve any pity? Making all those terrible decisions, horrifically killing dozens of innocent Dubai citizens, on top of hundreds of american soldiers, including his own team...
It's tough to say when you look at the big picture. It's not like he wanted all of these awful things to happen. In fact, during his final conversation with Konrad, Walker says:
"I never meant to hurt anybody." Konrad replies
"No one ever does, Walker."
After everything he did, I just didn't want him to kill himself. I'm not sure what a man like him deserves, but I think he needed to go home.
The story was the strongest point without a doubt. The gameplay mechanics were a bit stale, but the firefights against the 33rd were quite hellish at times. Plus the Radioman taunting and playing his own soundtrack during the game was an excellent touch. When I first heard him taunt us and play Bad Vibrations immediately afterwards, during the entirety of all the carnage. It was... surreal.
The environment was fantastic, a lot prettier and more evocative than I thought it would be. This game will end up being on my top games of 2012, and is actually right behind Max Payne 3 as my personal GOTY. So many things the game conveyed can be taken away and applied to real life. And how it deconstructs the puke stream of modern-military-shooters, and how the story is told, was a much-needed breath of fresh air.
It really was a great game, sure it left me kinda sorta emotionally drained, but I loved the whole thing.
I have seen all the endings now. But the one I picked first time round was
You let "Konrad shoot you/Walker shoots himself
It almost felt like I was putting him out of his misery. After all he'd been through, even if he was to blame for it, I felt it was better option.
And I loved the story. It's deconstruction of the modern military shooter was excellent. The music (both the score and the licensed songs) was great as well.
The only thing I can't praise fully is the gameplay, but then again, the 'been there, done that' feel of it almost adds to the whole deconstruction of it in the end as well.
Game Of The Year so far, in my opinion. And more than likely, will be up there right until the very end of the year.
After much deliberatin I decided it was all in my head and that if I did not fire the gun I'd live. Nope. Shot myself. Then I gave up my gun to the soldier and went home. The third time I killed everybody.
I played through a couple of the endings. Each one was more harrowing and depressing than the last, but somehow more harrowing and depressing than the one which followed. Man, I hated myself after finishing that game, especially when I did it multiple times for the trophies, killing yet more innocents for the meaningless "ding" of a new trophy popping up, each one leaving me ever more dead inside.
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