bravetoaster said:
thatonedude11 said:
While many people have said that the mediocre gameplay was intentional, and I too believe it is, it is still mediocre gameplay. Weather or not the whole "that's the point" excuse is good enough is really a matter of opinion. Just because something is justified doesn't automatically make it good.
I've never played any of the big AAA war-esque titles, so I think I missed out on seeing what was mediocre about the gameplay/controls/whatever. If there's an easy way of explaining what, exactly, was lousy about the gameplay to you (or others who presumably have played more polished/refined[?] modern war-ish games), I'd be interested to hear about it. (SO:TL, gameplay-wise, just made me think of Mass Effect 2 or Deus Ex: Human Revolution, which was fine by me.)
Well for starters the level design doesn't allow for a ton of freedom. It's pretty much take cover, shoot, advance, take cover, with little opportunities to flank or use advanced tactics. Enemy AI doesn't use any real sort of tactics, although the level design doesn't allow them to do that either.
The cover system is very clunky, with it being difficult to change pieces of cover or even move to a different side of a box or something. In addition, the lack of any sort of combat roll makes any attempt to stay out of cover futile.
Finally, the shooting mechanics are really nothing special. Apparently the aim assist on consoles is floaty (I played on PC, so I wouldn't know), and none of the guns do anything to stand out from one another. This, coupled with the fact that your squad commands are extremely limited makes shoot-outs kind of boring compared to other games in it's genre.
All that being said, Spec Ops is still a fantastic game. If you haven't played it yet, do so. Now.