Inspired by the http://www.escapistmagazine.com/forums/read/9.408461-Should-Fallout-4-be-more-like-3-or-New-Vegas thread, I thought I'd streamline the discussion a bit to the following:
What features do you want to see in Fallout 4? Here's my list.
1. Expanded songs - Specifically what I'd like to see would be something similar to helping 3 Dog from Fallout 3, but instead, it's a sidequest where you can uncover a box of old records during a dungeon crawl, and turn them in to the DJ. This would be possibly associated with DLC of various songs. Now before anyone freaks out about this, hear me out. The royalties for hit songs can be expensive, so if you wanted more songs of the same era/theme for the game, it might not be feasible for the publishers to pay for all of them at once. But maybe if they were able to add in another oh, 10-30 songs for a DLC bundle, to an established game, that might make it more manageable. Because personally I loved traveling through Capital Wasteland, listening to the nostalgic songs of a lost era, while I try and scavenge out an existance. But the number of songs can get old over several replays. So, allow for an expanded song list with in-game rationale for it. Buy the DLC, get a quest to add the songs to your in-game playlist.
2. Hardcore - OMG I loved hardcore mode. One of my biggest problems with the various Fallout/Elder Scrolls games, is while they have a mechanic for sleeping and eating and drinking, you don't actually HAVE to do it. Seriously most of my characters are practically undead from their lack of eating/sleeping. But hardcore made it more real for me. Sitting at my computer for 3 hours playing a game isn't going to be much of an ordeal to make me think I should eat/sleep, but in-game, my guy has done an entire day's work, and frankly I just don't think "Hmm, I should go sleep now, even though there isn't really any reason/benefit for it" But hardcore solves this for me. You don't eat/sleep, you suffer for it, just like in real life. Plus it makes managing your supplies more interesting.
3. The Jury-Rig perk. Loved being able to dismantle stuff and use the parts to repair other items. Seemed way more feasible to me, and also made it more practical to loot items off enemies that you normally wouldnt bother with.
What features do you want to see in Fallout 4? Here's my list.
1. Expanded songs - Specifically what I'd like to see would be something similar to helping 3 Dog from Fallout 3, but instead, it's a sidequest where you can uncover a box of old records during a dungeon crawl, and turn them in to the DJ. This would be possibly associated with DLC of various songs. Now before anyone freaks out about this, hear me out. The royalties for hit songs can be expensive, so if you wanted more songs of the same era/theme for the game, it might not be feasible for the publishers to pay for all of them at once. But maybe if they were able to add in another oh, 10-30 songs for a DLC bundle, to an established game, that might make it more manageable. Because personally I loved traveling through Capital Wasteland, listening to the nostalgic songs of a lost era, while I try and scavenge out an existance. But the number of songs can get old over several replays. So, allow for an expanded song list with in-game rationale for it. Buy the DLC, get a quest to add the songs to your in-game playlist.
2. Hardcore - OMG I loved hardcore mode. One of my biggest problems with the various Fallout/Elder Scrolls games, is while they have a mechanic for sleeping and eating and drinking, you don't actually HAVE to do it. Seriously most of my characters are practically undead from their lack of eating/sleeping. But hardcore made it more real for me. Sitting at my computer for 3 hours playing a game isn't going to be much of an ordeal to make me think I should eat/sleep, but in-game, my guy has done an entire day's work, and frankly I just don't think "Hmm, I should go sleep now, even though there isn't really any reason/benefit for it" But hardcore solves this for me. You don't eat/sleep, you suffer for it, just like in real life. Plus it makes managing your supplies more interesting.
3. The Jury-Rig perk. Loved being able to dismantle stuff and use the parts to repair other items. Seemed way more feasible to me, and also made it more practical to loot items off enemies that you normally wouldnt bother with.