Therumancer said:
When I am playing an RPG for example, I do not really think the experience would be improved by waving a controller like a magical wand, or trying to swordfight. That's what all the numbers are supposed to be for.
and that's why I don't really play RPGs, if they put me and my actual skill in charge of things like that I'd be more interested
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... and that is fine, and a very mainstream attitude. That is why they make various kinds of games. There are already plenty of action based games using swords and magic that do exactly that kind of thing for those with your attitude.
RPGS however are a differant genere, and would not really benefit from motion controls. On the other hand I suppose a motion controlled "God Of War" that made you swing the weapons or whatever would be fine for action fans.
I will however point out that your attitude might very well change given time. I liked action games a lot more when I was younger. But when you get older things change. You *DO* slow down, and my father who is older than me (and I'm 34) still games and simply can't do that kind of stuff (where I'm merely increasingly bad at it compared to what I used to be capable of, when I was a teenager my fingers were a LOT quicker).
Of course people slow down at differant rates, I'm sure there are 30+ year olds who agree with you. I personally don't care for the current state of today's so-called RPGs, but I also feel that demand will increase simply as today's twitchers who grew up with games lose the abillity to twitch, but still want to play games as more of a mental exercise.
I see RPGs and Strategy games as being close to each other, and bleding the two works with some frequency. I see the "Action RPG" format some people are aiming for as being a contridictory pipe dream fueled by the theoretical amount of money a game that could cater to both the mainstream and a large, stable, and long running niche market and be worshipped by both could bring in.