theultimateend said:
Denmarkian said:
theultimateend said:
I don't get it?
Since when did 1 in 3 people liking your stuff not become mainstream?
I can't think of many things outside of biological necessities (like breathing or sex) that have higher approval ratings than that.
Because 1 in 3 is not a statistical majority, of course.
How else would you measure mainstream appeal?
Well as I mentioned if gaming doesn't qualify as mainstream then I'm not sure what does.
You could argue television has more support but the shows themselves are the analogue to the games. Few shows have folks invested into them on the magnitude of something like World of Warcraft or Modern Warfare 2.
Same thing with movies. The theatre is the console and the actual movie is the game. Few movies end up taking away that kind of view level. If they were I don't think they'd be panicking and grabbing at every straw that presents itself (Like 3D).
But yes, if you want 51% internship for "mainstream" then as I said you won't find much outside of biological necessity and things required by law.
Okay, now you're just being thick on purpose.
Yes, individual television shows or movies could be considered analogues to individual video games, and these comparisons happen already, but not in an analytical sense. People make comparisons all the time between different media, we're still waiting for "The Citizen Kane of video games"
But we're not talking about individual video games, we're talking about the appeal of playing video games as a means to spend time compared to watching a movie or television, or reading a book.
You can talk about a specific game having a larger fan base than a specific show, but that's comparing apples to carburetors.
Warren Spector is saying that the very act of playing video games will not appeal to the mainstream until we move beyond the kiddie-fantasy story content that we have now.
I'm trying to say that the act of playing video games will NEVER achieve mainstream appeal because it is not a storytelling medium that gives the same experience to every player the same way that watching a movie or television show, or reading a book does.
Playing a video game is an intensely personal experience
by design. And that makes it difficult to relate one person's experience playing a game to another person's experience playing the same game. You can't objectively critique the story because so much of the experience is tied up with the immersion and gameplay.
If people can't talk about it, they will be less inclined to do it.
Another point I was attempting to make is that video games don't appeal to people because they have really bad story telling. Like I said, everything that happens in the game is related to the player character, otherwise the momentum of the story grinds to a halt while you the player gets caught up on the rest of what's happening.
Another is that people can't relate to the actions video game characters make because they're either innocuous, or completely not the choices the player would make were they personally in the same situation (See: Any Zero Punctuation reviewing a game with a moral choice system)
Yet another point I made, when someone tried to bring up sales figures, is that statistical analysis indicates that, in that particular case, the console has a 30% market penetration, which is not a majority, ergo not mainstream.
1. Playing a video game :: Watching television
2. Playing WoW :: Watching LOST
1 =/= 2
Warren Spector and I are talking about #1, you are trying to bring up #2 as refutation of my argument about #1.
You even concede my point to try and make your refutation.
What I feel is the core issue of video game development right now is that companies are trying to make video games a mainstream product, and will do almost anything to appeal to the widest audience, forcing in a panoply of game modes in an attempt to appeal to everyone.
This is folly.
Video games are a niche product right now, and cannot be forced into the mainstream. The only thing anyone succeeds in doing while attempting to do so is to flood the market with a watered-down experience that will be disappointing to everyone who tries it. While at the same time, driving away people who are interested in exploring the limits of the medium.
There will never be a "MAUS" of video games; the only things that turn a profit are the continued regurgitations of series that became popular when people were still exploring their creative limits, or the video game equivalent of "Eat, Pray, Love".