Spelunkers Rejoice! Destiny Players Have Found A New Loot Cave

Makabriel

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May 13, 2013
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Zipa said:
These caves shouldn't of ever made it into the game in the first place, Bungie should of learned from the mistakes of pretty much every MMO in the last 10+ years.

Though I don't know why they are so surprised that people are doing this, you make a game around grindy MMO mechanics and this is what happens. The MMO mentality sets in, players will look for and find the most efficient means to grind. Heck I remember spin groups doing this in Star Wars Galaxies back in the day.
The problem lies in the fact that Bungie opted to create immersive ways for enemies to enter the battlefield instead of just "popping" up into place. And I think it's pretty cool. Too bad it seems people choose to exploit it instead.

Pretty soon everyone's going to come in dropships..
 

42

Australian Justice
Jan 30, 2010
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Thanks for telling the world about it Escapist, now Bungie are going to patch this one out too.
 

Elijin

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Makabriel said:
Zipa said:
These caves shouldn't of ever made it into the game in the first place, Bungie should of learned from the mistakes of pretty much every MMO in the last 10+ years.

Though I don't know why they are so surprised that people are doing this, you make a game around grindy MMO mechanics and this is what happens. The MMO mentality sets in, players will look for and find the most efficient means to grind. Heck I remember spin groups doing this in Star Wars Galaxies back in the day.
The problem lies in the fact that Bungie opted to create immersive ways for enemies to enter the battlefield instead of just "popping" up into place. And I think it's pretty cool. Too bad it seems people choose to exploit it instead.

Pretty soon everyone's going to come in dropships..
Pretty much this.

Bungie tried to make some cool areas where rival factions wage endless war on each other, and created mechanics to smoothly facilitate the spawning of those forces being fluid and nice to look at (as he said, not popping into existence). They also created the system where if players arent in the area, the spawn timers are short, to avoid one side gaining an upper hand in the endless conflict.

Problem is people immediately decided to push the limits of the system to its edge, and abuse it. And now sooner or later every spawn will be either a dropship, or a 45 second timer all the time, not just when players are close.
 

Daaaah Whoosh

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Jun 23, 2010
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This reminds me, I haven't played Destiny in over 12 hours. I need to get back to it...

Seriously, though, it's a fun game but people tend to focus on its flaws. I'm not in it for the loot, and I'm not in it for the story. I'm in it for a big universe that we can make up our own stories for as we shoot endless waves of enemies, and that's pretty much what Destiny is.
 

gamegod25

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Jul 10, 2008
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Elijin said:
Makabriel said:
Zipa said:
These caves shouldn't of ever made it into the game in the first place, Bungie should of learned from the mistakes of pretty much every MMO in the last 10+ years.

Though I don't know why they are so surprised that people are doing this, you make a game around grindy MMO mechanics and this is what happens. The MMO mentality sets in, players will look for and find the most efficient means to grind. Heck I remember spin groups doing this in Star Wars Galaxies back in the day.
The problem lies in the fact that Bungie opted to create immersive ways for enemies to enter the battlefield instead of just "popping" up into place. And I think it's pretty cool. Too bad it seems people choose to exploit it instead.

Pretty soon everyone's going to come in dropships..
Pretty much this.

Bungie tried to make some cool areas where rival factions wage endless war on each other, and created mechanics to smoothly facilitate the spawning of those forces being fluid and nice to look at (as he said, not popping into existence). They also created the system where if players arent in the area, the spawn timers are short, to avoid one side gaining an upper hand in the endless conflict.

Problem is people immediately decided to push the limits of the system to its edge, and abuse it. And now sooner or later every spawn will be either a dropship, or a 45 second timer all the time, not just when players are close.
Then is who is to blame, the gamers who exploit those spawning caves or the loot system that encourages players to do it rather than play normally.
 

sXeth

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Nov 15, 2012
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The Hungry Samurai said:
Wow, escapist advertises unfixed exploits in MMO's now? Kinda messed up dude. Many here might not like the game, but I would appreciate it if you don't mess up a games economy/balance for those of us who do enjoy it by telling everyone else where they can break it.

There are other sites for that.
I like that they also keep yammering about the exploit (also, not new, just less popular because the mobs are much harder to corral) but not the engram/loot system patch coming on tuesday, or the developer news post addressing the myriad concerns. I don't consider Destiny perfect, or beyond poking a little fun or satire at, but this is the "News Room", not critical miss or other comedic zone.
 

Fdzzaigl

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Mar 31, 2010
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MMO design lessons 101:

If you design retarded (loot) mechanics, players will try to find a way to get around them by means of exploiting however they can en masse.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Elijin said:
Makabriel said:
Zipa said:
These caves shouldn't of ever made it into the game in the first place, Bungie should of learned from the mistakes of pretty much every MMO in the last 10+ years.

Though I don't know why they are so surprised that people are doing this, you make a game around grindy MMO mechanics and this is what happens. The MMO mentality sets in, players will look for and find the most efficient means to grind. Heck I remember spin groups doing this in Star Wars Galaxies back in the day.
The problem lies in the fact that Bungie opted to create immersive ways for enemies to enter the battlefield instead of just "popping" up into place. And I think it's pretty cool. Too bad it seems people choose to exploit it instead.

Pretty soon everyone's going to come in dropships..
Pretty much this.

Bungie tried to make some cool areas where rival factions wage endless war on each other, and created mechanics to smoothly facilitate the spawning of those forces being fluid and nice to look at (as he said, not popping into existence). They also created the system where if players arent in the area, the spawn timers are short, to avoid one side gaining an upper hand in the endless conflict.

Problem is people immediately decided to push the limits of the system to its edge, and abuse it. And now sooner or later every spawn will be either a dropship, or a 45 second timer all the time, not just when players are close.
Bungie also created a loot system where for 5-6 levels after reaching level 20, the best rewards were dropped by random mobs regardless of their level, i.e. random level 1 enemies drop the same loot as level 25 minibosses. While the cave system is good for setting up enemies fighting each other constantly, the primary problem is that the loot system is so ridiculously broken that farming low level enemies is leaps and bounds more rewarding loot-wise than any other activity in the game until you bridge the level gap enough to start doing nightfall weeklies and raids.

This is likely why Bungie is planning on making legendaries as part of the potential reward for Tiger strike team lists in the next patch, because as it is now, there are people that have gotten so unlucky with legendary drops that they've been stuck at around level 24-26 in a loot blackhole with no options to continue apart from grinding marks which are capped on a weekly basis, so you are looking at being totally locked out of raids for weeks while people who got lucky shoot right up to level 26-28 and start raiding for the best equipment in the game.

The system has been abused, definitely, but the reason its been abused is due to the pressure of a needlessly luck based loot system, once the loot system actually reflects skill and participating in level appropriate activities, people will stop farming these spawn systems.
 

Fasckira

Dice Tart
Oct 22, 2009
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I used the Treasure Cave 1.0 for about 40 mins in total over a couple of days - ton of blues, nothing else. Replayed Temple of Crota twice, got two purple engrams - Gauntlets of No Tomorrow and an exotic rocket launcher called "Truth" (nearly 100% blast radius, killed myself twice with it).

Sure, I have to listen to Dinklebot cry "We've awoken the Hive!" repeatedly but its better than staring into the abyss for ages.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Fasckira said:
I used the Treasure Cave 1.0 for about 40 mins in total over a couple of days - ton of blues, nothing else. Replayed Temple of Crota twice, got two purple engrams - Gauntlets of No Tomorrow and an exotic rocket launcher called "Truth" (nearly 100% blast radius, killed myself twice with it).

Sure, I have to listen to Dinklebot cry "We've awoken the Hive!" repeatedly but its better than staring into the abyss for ages.
While they didn't advertise it as much as the loot cave, they nerfed that particular farming method too, after a respawn theres a couple minute period in missions now where your chances of getting loot are severely reduced, so farming the temple of crota is no longer viable unless you are just looking to farm glimmer or bounties that require multikills and headshots.
 

Hatchet90

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Nov 15, 2009
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"Shooting at a black hole for hours on end isn't our dream for how Destiny is played". That's weird because that sums up my Destiny experience so far.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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The Hungry Samurai said:
Wow, escapist advertises unfixed exploits in MMO's now? Kinda messed up dude. Many here might not like the game, but I would appreciate it if you don't mess up a games economy/balance for those of us who do enjoy it by telling everyone else where they can break it.

There are other sites for that.
There is no economy in Destiny. Literally, there is no trading, auctions or any other staples for trading goods across players. The entire game revolves around you grinding materials.

As for balance, theres really nothing that is throwing the game out of whack. Ya, so some players get legendary engrams, you're still ignoring the fact that at the current moment, all legendary engrams are outclassed by what you would get from an exotic item or from the Vault of Glass raid. I.E. Let them farm, they're merely getting the tools they need to actually do what Bungie wants them to achieve.