Spiderman: Shattered Dimensions=Batman: AA?

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tmujir955

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Oct 12, 2009
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http://www.gamespot.com/ps3/action/spidermanshattereddimensions/video/6254372/spiderman-shattered-dimensions-interview-meghan-morgan

Take a look at this.

This game has a lot of things in common with Batman:AA. Steath sections and a griity noir style? Not to mention first-person wall climbing, which could be like Batman's gargoyle grapple ability.

This new Spider-man game really looks like Batman: Arkham Asylum.

Which is good.

Very good.
 

XJ-0461

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Mar 9, 2009
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Having Hammerhead as the main villain in the noir section makes sense when you think about it.

My biggest problem with this concept is that I can't see how they can link the stories in a satisfactory way. Currently, it sounds like four minigames with the only connection being Spider-man as a character basis.
 

El_Lazor

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Nov 20, 2009
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psrdirector said:
while arkham asylum was an awsome game, Spidy doesnt really liken itself to the noir style, I mean he is the web-head, with a mandatory superpower, tell bad puns
^ This, I'm getting the feeling the developers saw AA and how awesome it was and are going to try and replicate that feel, albeit poorly.
 

The Real Sandman

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Oct 12, 2009
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Seriously, what's so difficult and outright tabu about remakingvamping Spider Man 2: The Movie: The Game?

It's easily the best Spider-Man game to this day! Ultimate Spider-Man was repeditive and dumbed down (which is a pretty scary thought), Spider-Man 3 was buggy and sadly based off the movie Spider-Man 3, and Spider-Man: Web of Shadows was a horribly written Marvel jerk-off for fanchildren (oh, and it was even buggier than SM3).

Spider-Man 2 had enough cameos to please the fans and not too many so nonfans wouldn't get confused or overwelmed, it was playable with very little bugs or glitches, the missions and side activities were varied, the combat was simple and fluid, and the game treated web swinging as a core part of the gameplay, while the rest of the games treated it as a mode of transportation and rarely used it for anything else.

I'm not intrigued by Shattered Demensions. So far, it seems like it's trying too much. The Spider-Man Noir thing doesn't sound very well either. Spider-Man is pratically an acrobat, jumping and dashing from one wimsical fist fight to another. He's not fucking Batman(who's pretty much a grumpy ninja in a flying rat costume)!
 

Fuloqwam

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Jul 29, 2009
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For god's sake, I don't know if there are any developers out there that are as clueless as these guys. Spider-Man two broke the barrier on how Spidey should be portrayed in games, Web of Shadows perfected the mechanics, but dug it's own grave by focusing on repetitive combat and offering zero replay value.

Webswinging is awesome. No other character can do it. There's about a million things you can do with a guy who swings in the city, sticks to walls, benches 10 tons, and is basically the most agile person in the world. And yet, these guys seem to think he should sneak around and beat people up, just like 99 percent of other game characters out there.
 

Amnestic

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Aug 22, 2008
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You know what Spiderman isn't? Batman.

Batman has gadgets, and stealth, and brooding. Except for that short stint with the whole symbioate mcguffin, Spiderman is a pyjama wearing superpowered webslinger who should be spending his time hurtling through the sunkissed heights of New York suspended by thin strings of spider splooge.

Fuloqwam said:
Webswinging is awesome. No other character can do it. There's about a million things you can do with a guy who swings in the city, sticks to walls, benches 10 tons, and is basically the most agile person in the world. And yet, these guys seem to think he should sneak around and beat people up, just like 99 percent of other game characters out there.
What this guy says, I agree with him.
 

SamElliot'sMustache

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Oct 5, 2009
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I wouldn't mind a stealth aspect to a Spider-Man game. After all, he might be a wildly swinging acrobat, but he also scurries about walls and ceilings. If that doesn't lend itself to stealth, I don't know what does. And it annoyed me in the Spider-Man 2 game when I would climb along and try to catch criminals by surprise, only for them to automatically go "It's Spider-Man!" and start shooting me.

What I don't really like is that they are doing this multiple universe stuff, which doesn't interest me at all (I'd rather just have a good Spider-Man game that deals with Spider-Man things), and that they're breaking up the gameplay into four separate categories (web-slinging for regular, stealth for noir, and whatever else for the other two). Is it too much to ask for a game world to just be a cohesive whole, where you can go from sneaking along a ceiling to get the drop on thugs before kicking ass in a blindingly fast array of acrobats and then leap, swing, and flip your way to the next group of people to rescue/beat up?
 

imaloony

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Nov 19, 2009
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That lady looks like she's really forcing her words.

Looks poor. Like the game will be spread too thinly and try to do way too much all at once.
Personally, I don't think it will hold a candle to Arkham Asylum.