Lucas is the last person to be talking about realistic human relationships. "I don't like sand..."
Are Spielberg and Lucas really representative of the mass market though? I honestly think it needs to be asked because I'm not sure a couple of film makers who are currently pushing 70 years old really represent the mass market for games at all. Should the fact that people old enough to be my grand parents don't really get video games and dislike controllers really be something we're that concerned about? Because old people tend to struggle with all kinds of new technology. Should we redesign the mouse and keyboard or touch screen interfaces because my grandmother can't keep up? I'd argue we probably shouldn't.TiberiusEsuriens said:They're movie people, yeah, but the big difference here is that these aren't 'teh hardcore gamerz.' It doesn't make it bad, and in fact it kinda makes their point more important. Spielberg and Lucas are talking from mass market viewpoint.
I think your first sentence is exactly why we probably don't need to be overly concerned about trying to change the controller to make it more accessible. We've grown up with games. Hell, I didn't have my own console until the SNES, but that was over 20 years ago. There are people in their 30's and 40's (probably some who are even older) who've been gaming longer than that by as much as 10-20 years. The thing is that gaming has become and will continue to be so ubiquitous, that the people who haven't played games all their lives are just going to get fewer and farther between as they die off and younger kids get into gaming earlier. These people are going to be fine with controllers, and every other interface that gets thrown at us in the future because they grew up with it. Should we really be looking at making better controllers for a market that's literally slowly dying off, or better controllers for the people who are interested in and will put the time into playing games that use them? I know where my vote is.We as gamers have grown up for twenty something years with a controller in our hand probably every day of the week. To us the only way a controller makes the game feel bad is if it really is just a bad game. My dad understands shooters, but when I give him a controller for Halo (which he loves) he has a good time but spends more of it messing with the controller than the game.
I actually don't. I fall on the same side as Yahtzee did in a sort of round table discussion article that was posted here years ago that the holodeck is a gaming red herring. It sounds cool in theory, until you realize that your performance in the game is limited by things like your own physical fitness and the laws of physics. You'd have a hard time making things like any FPS, Ace Combat, racing game, or things even more out there than those work in a holodeck while being both playable for extended periods of time and the least bit convincing. Maybe we'll have holodecks someday, but it will take some doing to have them be useful for anything that isn't either boring as shit or a sex simulator.he wants a holodeck. We all do!
On the contrary, I'd say by offering the fastest and most efficient translation of our thoughts into action on screen they are not only the most natural control solution available to us, but not even that awkward.TL; DR
controllers are 'natural' to us because we grew up with them. They are actually awkward as balls.
I agree with your points completely. Its funny to see so many of the old guard of movies, spielberg, lucas, Ebert decry games as having no emotional value or substance. Yet their claims ring hollow to me. Why? Because I have been emotionally moved by many many games before. Mass Effect, Kingdom Hearts, Final Fantasy 6 and 7, shit even the new Starcraft 2: Wings of Liberty.Vivi22 said:Two guys who don't really know anything about making games pontificating about their future and how games need to be more like movies. Nothing to really see here.
Though if we're talking about games being able to create empathy like movies, they've already surpassed movies. I have never been moved by a movie in the same way I was by The Walking Dead, or by some of the better parts of Heavy Rain, largely because movies leave the viewer with absolutely no agency in the events which take place. Passive viewing will always be at a disadvantage when it comes to eliciting a real emotional response. Not saying it can't be done, but it is a lot harder.
I agree with you in most things. We're just coming from different viewpoints. You're thinking as a gamer and I'm trying to throw myself fully into the other shoes. Yes, we can just wait for all those 'not gamers' to die out, but I personally think that the view is a bit cynical and non-inclusive. You point out how natural controllers are, but it's also from a 'gaming' perspective.Vivi22 said:That^
True, I think we are coming at it from very different angles here. I wouldn't even necessarily say that I'm being overly cynical and non-inclusive though. Yes, I would say we shouldn't have to worry too much about older people who can't handle a controller, but I have my reasons for that. Obviously we have simpler interfaces like touch screen devices which is one thing. If they can't handle something that simple then there's really not much hope for them/they don't really want to play games so I think it's perfectly fair to write off those people. I would never expect someone to try and make games for someone like my grandmother as an example because you've already lost that battle before you've begun.TiberiusEsuriens said:I agree with you in most things. We're just coming from different viewpoints. You're thinking as a gamer and I'm trying to throw myself fully into the other shoes. Yes, we can just wait for all those 'not gamers' to die out, but I personally think that the view is a bit cynical and non-inclusive. You point out how natural controllers are, but it's also from a 'gaming' perspective.
Actually, I could see a lot of real world application for an actual holodeck. It would basically be a simulator taken to the next level and could be great for all kinds of training from surgery to combat, to whatever else you can accurately simulate. I just don't really think there's a lot of potential there with actual games that aren't also aiming to be simulations, or at least take human physical ability into account. And there's a lot of stuff out there that just wouldn't work at all so long as you're relying on a human body being your control inputs.As far as the holodeck, the people that want it are never talking about using it exclusively, as I agree it has it's limits. But dismissing it is roughly equivalent as dismissing the Rift. There are differences, but they both allow new immersive experiences.
It can definitely take a little bit to get used to the controllers, but after you've spent the hour or two to get used to them they're start feeling natural. Even with a holodeck you still have the issue of unnatural movement if you want to play as anybody with above-average powers. It will always feel unnatural to control by movements a character who doesn't move exactly like my movements, and if I could climb as well as Ezio Auditore I'd just be doing that in real life instead of playing a game about it.TiberiusEsuriens said:TL; DR
controllers are 'natural' to us because we grew up with them. They are actually awkward as balls.
Would you though? I'm going to assume you're an average person. Would you really be good enough at climbing to make the most out of a holodeck ACreed, or would it be like 'Tourist's Creed?' Because although it would be awesome to wander around a fictional world I can't imagine having the physical skills to be Ezio or Altair.TiberiusEsuriens said:Assassin's Creed Holodeck. I'd do it.
I'm quite happy letting my mind concoct it's own dreams that are free of advertising, DRM, and the prying eyes of our space lizard overlords, Mr. Lucas.Lucas meanwhile prays for a time when a chip, inserted in your brain, allows you to download your dreams and play them like a game. "We'll be able to do the dream thing 10, 15 years from now," says he. "It's not some pie-in-the-sky thing."