Splatterhouse Remake and Remakes galore.

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Earthfield

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Jan 13, 2010
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Hello Escapists, I'm not much of a thred starter, but I thought it would be fair to share a few thoughts of this game, without making it a review (I wouldn't pass the spellcheck probably)
I have to say, a game that has been delayed time over pretty much loses impact once it arrives, except few cases like Starcraft 2, and Half-Life series, so after having a talk with some of my friends, most of them thought the game wasn't worth the waiting.
Personally I'm loving it, now I'm hunting for achievements, and trying to surpass a couple of personal challenges, like finishing the original Splatterhouse for once, it's really hard, and I could never afford enough quarters to finish it when I was a kid. In any case, before continuing, I wanted to state that I love the final game, and I hope this could mean new opportunities for lost franchises to appear.
Now, I'm aware that remakes sometimes means "we're out of ideas" and I'm normally against most of them, but that's because most of the times, they are made to make money on something popular, without resorting in any new idea. Let me tell you a couple of examples I hated in remakes.
Tomb Raider anniversary was one of them. By the time it was out, Tomb Raider was pretty much a solid franchise, I understand a remake of something old, that is no longer popular, it's still a way to get money without much thought, but it's not as shameful as making a remake of a game that is about 10 years old, and the only major upgrade was the graphics, and some tweaks here and there.
Splatterhouse enters in a safe zone category for me, it's been about 15 years since the last game, and the improvement is way bigger than Tomb Raider or even Resident Evil for the gamecube, both excellent games, but both are just shameless attemps of making money while the fever train is on. Splatterhouse, if it weren't Splatterhouse, would be a so-so game, not great, not bad, just average. But it plays it way too safe, in an attemp to keep familiar to those who love the old Splatterhouse games, they kept themselves to try new things with it, to tinker the world in order to expand the horizons, I think this is the only critic I have.
I was annoyed at first, when I heard the music and there was no longer tetric tunes, but Grindhouse metal, but after playing it, it didn't feel any weird, and help the game to keep a fast paced rhythm, but that's about one of the few experiments they did, almost everything else is more familiar than I could expect it, which feels like an opportunity missed to me, because I don't think there will be a sequel, but it could be possible, but it seems the game was made with the "throw a bone to the fans" idea, and not thinking in future releases.
This is gettin g really long, in a nutcase, Splatterhouse was a great ida for a remake, that feel short on playing it safe. Resident Evil was needless, and Tomb Raider was shameless.

So I'd like to discuss what remakes you loved and hated, and what would like to se re-done. i'll post my choices.

Echo Night: This was a masterpiece for the PSX, in the bloom of survival horrors, this game came to say it meant business. As a remake, I would love the game to keep its "you cannot attack, just run and use objects, like any graphic adventures used to do.

Deja Vu: Another graphic adventure, that involved an interesting setting, and lots of suspense. Heavy rain came really close to this, but the full QTE game is not what I have in mind for it.

Valis: This was a great platformer, that I would love to see, I cannot think of anything but a Hack & Slash, and there are more than I could handle lately, but with good mechanics, and not trying to impersonate another game, I think it would really do.

Gun-Dec/ V.I.C.E. Project Doom: Another great platformer IMO, of course, it ripped off Ninja Gaiden and Castlevania, but it was really good on its own. As a Third person shooter it could be great, melee elements, some driving perhaps, and good action would be more than enough for it... of course, a great story would help =D

Also, Donkey Kong is great on its own, I don't consider it a remake, most like a revival of the good Platformer Genre, an endeavour that Sonic and Rocket Knight couldn't fully grasp in my opinion. Thanks to those who wasted their time reading this much of nothingness, catch up with you later, Escapists.