'Splosion Man: First Impressions

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HardRockSamurai

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May 28, 2008
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[HEADING=1]'Splosion Man: Is It Worth $10?[/HEADING]

Earlier this year, the relatively new independent games developer Twisted Pixel became a household name with the release of it's first XBLA game, The Maw. Despite the game's MANY drawbacks, The Maw quickly reached critical acclaim as one of the best XBLA games ever created. Without knowing it, Twisted Pixel set a new standard for all XBLA games to come.

Now, kicking off this year's "Summer of Arcade" is 'Splosion Man, Twisted Pixel's brand new XBLA game. At a price of 800 MS points, let me answer the question that's on everyone's mind. Is this game worth it?

Yes. Yes it is.

Keep in mind that I've only just downloaded the game; I haven't tried out the multiplayer either. This review is strictly based off of my first impressions of the game.

The title screen for 'Splosion Man. Let the games begin.

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While I assume most of you already know the premise behind 'Splosion Man, I'll explain it again here. In the game, you play as 'Splosion Man, a failed laboratory experiment who is using his spontaneous combustion issues (that is, his "'splosions") to escape. It is an action platform game where you use your character's "'splosions" to launch yourself through the game's obstacles. It's set in the same universe as The Maw and it retains the game's quirky, cartoonist atmosphere.

The first thing I did when I played this game was compare it to The Maw. Unfortunately, to my great disdain, 'Splosion Man and The Maw are very similar, primarily in the game's fetishes, for The Maw, it was breaking boulders; in 'Splosion Man, it's breaking through panes of glass. Lots and lots of fucking glass.

I don't think I've played a SINGLE LEVEL of 'Splosion Man that didn't have me running through a pane of glass.

Ever since The Maw, I've approached Twisted Pixel's games with skepticism. In my eyes, their games are built more or less around creative premises, rather than on unique gameplay. It's for this very reason that everyone hated and loved The Maw at the same time; while people loved the charming concept, the game itself boiled down to mindless grind-fest only second to an MMORPG. Like I said earlier, 'Splosion Man has quite a few similarities with The Maw, but what really makes it worth your money is what it does differently.

Panic-ridden scientists are to 'Sposion Man what zombies were to Dead Rising, unimportant NPCs that wander around aimlessly in the background and that turn into pieces of meat when you kill them.

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Firstly, you will find no grind in 'Splosion Man. It's action packed from start to finish. There are always things to destroy or obstacles to overcome; in short, you would be hard pressed to find a single dull moment in the game. I mean, the game's called 'Splosion Man after all.

Secondly, and this is probably the area where 'Splosion Man separates itself from The Maw the most, the game is far more difficult. While first few levels were a breeze, once I reached level 5, things started getting interesting. While the game is beatable, there are plenty of areas that will test your sanity as you try to beat them. Luckily, the game's levels are riddled with well placed checkpoints; difficulty won't be an issue when you play the game.

Lastly, I just want to say that there are some moments in 'Splosion Man that...

...are just plain WEIRD. There's a gameplay element which forces you to use a fat scientist as a meat shield, and when you do, a bizarre A Capella song about donuts plays in the background. There are other strange elements in this game, but I don't want to spoil them for you (even in the spoiler.) All I'll say is that there's nothing wrong with them. They give the game a level of charm that only The Maw could have matched, and they did it without resorting to cuteness. On Twisted Pixel's part, that deserves some well earned applause.

Surprisingly enough, 'Splosion Man is FILLED with explosions. Who knew?

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Unfortunately, there are some things in 'Splosion Man worth complaining about.

One problem is the fact that you have to extremely precise in certain parts of the game. This proves difficult, because aiming 'splosion man's "'splosions" is very difficult. After he's launched himself, it's very hard to control him in the air. This leads to a lot of cheap deaths. The checkpoints make up for it on the most part, but in general, there is very little room for error in 'Splosion man.

Another problem is the boss fights, and some of the bigger enemies for that manner. The first boss in 'Splosion Man may be one of the most annoying bosses of all time. Rather than attack in a quick pattern like most bosses, he simply spams missiles at you. It gets annoying very quickly, and it isn't helped by the fact that he obnoxiously voices his love for missiles every time he does so. A lot of the bigger enemies also have similar tendencies, but in the end, you can't really expect much more.

The only other problem I could find in the game is one you can't really do anything about. It has to do with particle effects, specifically the fact that the game is plagued by them. There are sometimes when you won't be able to tell whether or not 'Splosion man has simply "'sploded" or has died; the animated effects for death and "'sploding" are very similar.

There is no obstacle in 'Splosion Man that can't be solved by blowing yourself up. I wish life was like that.

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In the end, 'Splosion Man plays like one of those addicting flash games you play at work while your bass isn't looking. It may not be the best platformer in the world, but it's charm and gameplay make in stand out in the way The Maw should have.

Twisted Pixel are going to have to work hard to top this one.

[HEADING=2]Overall: 8/10[/HEADING]

[HEADING=3]Despite it's flaws, I can safely say that 'Splosion Man is a million times better than The Maw! It has a unique premise, addicting gameplay, and it's definitely worth $10.[/HEADING]
 

sln333

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Jun 22, 2009
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I'll have to check out the trial and get some points. Thanks for the review.
 

randommaster

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GloatingSwine said:
randommaster said:
If I can convince someone that a Gold account is worth it, I'm going to download this.
You don't need a gold account to download Live Arcade games.
Oops, I'm getting that confused with some other stuff.

Still need to connect my 360 to the net, though, which is a pain due to having to move everything around.
 

Dragon Zero

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Apr 16, 2009
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Aww, just when I was going to put my first impressions I find its already taken.

Oh, Well!

Anyway you are almost 100% accurate in your account, but you did overlook some things. Frist of all this game reminds me of N+ in that its a platformer that you need to be very precise in order to get anywhere. However like N+ it can sometimes gett very annoying when small things turn in to insurmountable obstacles. I've just actually rage quit from the game due to certain flying enemies that like to knock you off ledges and in mid-air which is a sure fire death sentence.

Since you've not included multiplayer I'll tell of my experiences. Its online multiplayer is similar to Castle Crashers in that it is fun if you can get all the people there but quite a few times my connection was lost, usually around the second level. This is probably due to the game being new but never the less, I'd rather stick to offline.

I'll say that other than the sometimes infuriating difficulty (they even have the cajones to offer you an opportunity to skip a level if you die enough which made me press on just to spite them) the game is fun and full of charm. I especially like the character of 'Splosion Man with his hyperactive personality and fondness for quoting Schwarzenegger (and make fun of Christian Bale) and going around acting like an airplane.

Anyway, those are my thoughts, sorry for doing them on someone elses review but I didn't want to repeat a thread, I know how certain members get about that.
 

rfowkes

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Jul 27, 2009
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A good first take on the game. I basically agree on everything said here especially regarding how this second effort from Twisted Pixel has ratcheted up the difficulty level. (Of course, my "ancient" reflexes might take issue with that!). The company's entry into the XBoxLive Arcade world (first The Maw and now this) is quite refreshing and I like it that they don't seem to take themselves too seriously. To me this is definitely a well spent $10. You could do much worse. I also like the fact that they offer some incentives (gamepix, a theme and even Avatar enhancements) as rewards for certain levels of achievement, thus providing even more "value" for your 800 MS Points. I look forward to some DL content down the line.
 

Ashbax

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Jan 7, 2009
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Great, I was looking for a solid review so I could decide on wether to try this game or not. You worked out the positives and negatives as well, with a good use and balance of pictures, great punctuation, good spacing...Wonderful review overall.

My only problem with it is the amount of times you mentioned The Maw ...
I'm gonna look out for your future reviews.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Thanks for the good review. I was on the fence as to what I should spend my points on, and I think I made my decision.
 

squid5580

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Feb 20, 2008
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Also worth mentioning is all the swag you get with it. You get 2 gamerpics, a premium theme and eventually some unlockable avatar clothes (still waiting for MS to approve them).
 

Nick Bounty

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Feb 17, 2009
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Loved the review. I played the game a few days ago and aside the minor difficulty frustrations I found it quite enjoyable. Lol at the ending though, quite unique.