CloudAtlas said:
But isn't he your main adversary? Isn't it good that you don't agree with him on a fundamental issue?
So why are we forced to help him then? Especially since we have no reason to think that his position is a sensible or sympathetic one.
CloudAtlas said:
If you choose Destroy, you do not have to agree with him on anything.
Yes, you do. You agree that synthetics cannot be allowed to exist and live on their on free will. You either take their free will, take their lives, or use space magic. Whatever you choose, you roll over and fulfill his will in some way.
CloudAtlas said:
Everything you do on your journey is nothing but removing obstacles and garnering support for this mission. Yet, their motivations remain mysterious. How, then, could the climax have been anything else but a reveal of these motivations?
Comments like these betray what I think is a vital misunderstanding of the story on your part.
The motivations of the reapers are unimportant. They're evil robots; that's all they needed to be. While there were hints at some hidden method behind the madness, and that's fine, Mass Effect was ultimately about shepard and his/her friends, not the Reapers. But the ending is almost entirely about the reapers and about resolving their problem, while Shepard and his companions are shunted to the wayside. It lost sight of what was important.
CloudAtlas said:
I felt that the mystery around my adversary was beneficial to the experience, but if someone has different preferences, who am I to argue? Well, as long as he/she isn't telling me it's objectively bad.
An odd sentiment coming from someone who likes an ending where the antagonists convoluted motivations are revealed via exposition dump. And there's a difference between a mystery and having nothing to go on.
As for the ending, sorry, but I do think it is objectively bad. Regardless of my personal issues with it, it breaks many of the basic rules of good storytelling--show-don't-tell, for a start. Abandoning the focus on character, for another. If you personally liked it, that's fine. But I want you to be clear on what it is, exactly, that you've accepted. I don't think it's an accident that your responses to my points have essentially and increasingly boiled down to "well, I just don't care about that."
Alarien said:
given a different context, conflict is going to be part of the norm.
Remember, the catalyst isn't just trying to prevent conflict. He thinks that two different types of life forms will always, always conflict due to their intrinsically different natures, and that this conflict will be consistently more devastating then any other type of war (ie that all organic life will die). And yet, most of the conflicts you listed are organic vs organic. The most powerful known non-reaper armies were the rachni, the Krogan, and the Protheans, all organics who fought organics. The geth don't even come close, in power or maliciousness. In the main story, synthetic conflict is not shown to be any more dangerous or inevitable then any other type of war. Which is why the Catalyst's motivations feel very forced.
And remember, even the synthetics that inspired the catalyst in the first place were always defeated even before the reapers were created. So not only are we not sure the problem even exists, but if it does, how are any of the solutions put forward necessary?
Alarien said:
Further, trying to bring this to the main theme of Mass Effect 3, that of organic-synthetic conflict, we have only the direct observation of the Geth. However, keep in mind that no matter how paragon you were and how well you ended the Geth-Quarian crisis, you had to either commit a form of genocide OR a form of mass brain-washing to see it through to that "happy" conclusion.
I don't recall the happy ending involving brainwashing, unless you brainwashed the heretics. Even if it is how you say, we hardly needed the catalyst or the crucible to do the genocide/brainwashing for us, so why were they needed? And the Geth crisis wasn't the focus of the story either, sharing equal billing with the Genophage plotline, which had nothing to do with organic/synthetic conflict. So, for the third time, I fail to see how it alone provides a proper basis for the ending. And it is alone, as you yourself admit.
Alarien said:
but I don't think Mass Effect was ever leading us to the conclusion that unity was even a realistic goal. It happened in this cycle only by huge effort and strength of character and in the context of impending doom, but even then it wasn't fully achieved. I don't think unity as a final solution was ever going to be some form of goal for the game or series
I think you must have played a different game then. You keep portraying the alliance as some sort of marriage of convenience and while there are some elements of that, by and large it's really more along the lines of the reaper threat forcing the races of the galaxy to depend on each other, and making them realize that their differences don't mean they need to be enemies. This message is especially strong with the Geth (does this unit have a soul?) more than any other; despite being the most exotic of alien races, the geth turn out to have very human desires. No intrinsic biological deviation of nature motivates these conflicts; if anything, human nature does. And yet, it's the former that the Catalyst claims is the *real* problem, and it's that issue that shepard tackles at the end, one way or another.