Spore 2

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101194

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I got to thinking, Spore had so much potential to be a great game. The DRM basicily F**ed itself over. How would you make Spore 2? Consitering money was no option. Personally I would have removed tribal stage and have the Civilization stage as you learning tools and tech like in Sid Mier's Civ IV And have a Sea stage where you eat/befriend in 3D in the see and swim around and have a Galaxtical Empire thing after Space Exploration stage so you have to go out and destory/Befriend other Galaxies and control a Universal Empire. In shorted words How would you make Spore Better?
 

Moosebite

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101194 said:
I got to thinking, Spore had so much potential to be a great game. The DRM basicily F**ed itself over. How would you make Spore 2? Consitering money was no option. Personally I would have removed tribal stage and have the Civilization stage as you learning tools and tech like in Sid Mier's Civ IV And have a Sea stage where you eat/befriend in 3D in the see and swim around and have a Galaxtical Empire thing after Space Exploration stage so you have to go out and destory/Befriend other Galaxies and control a Universal Empire. In shorted words How would you make Spore Better?
Then why not just play Sid Mier's IV instead
 

thatstheguy

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Dec 27, 2008
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101194 said:
The DRM basicily F**ed itself over.
Gosh, let me get this out of the way. Yes you can only install on 5 computers but you still have unlimited installs on the same computer. Though I do see why it'd be a problem when the game goes "out of print", I don't think it's that big a deal and you can contact EA if you need more installs. Now that I've got that of my chest, lets move on. Well, since you apparently have unlimited money, I would just buy Earth and make me supreme ruler.
 

Aiden Rebirth

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Nov 19, 2008
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make an actual extinction system where your species can die out also. and make it more deep in every other aspect
 

Rednog

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thatstheguy said:
101194 said:
The DRM basicily F**ed itself over.
Gosh, let me get this out of the way. Yes you can only install on 5 computers but you still have unlimited installs on the same computer. Though I do see why it'd be a problem when the game goes "out of print", I don't think it's that big a deal and you can contact EA if you need more installs. Now that I've got that of my chest, lets move on. Well, since you apparently have unlimited money, I would just buy Earth and make me supreme ruler.
I think its more of the principle that counts. Also say that EA goes under tomorrow (not that its likely) and you can't call them for more installs. I know I've installed/ reinstalled a few old games several times and if they had a DRM then I'd probably not be able to play them again [Considering that having to reset your PC completely eats a new install as if it was a new computer.]
 

fletch_talon

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Nov 6, 2008
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neoman10 said:
Hire god to make it :) sorry im just too tired to think
Ressurect Charles Darwin and have him design it HAH!

But seriously, the stages really needed more padding (for lack of a better word) each stage should be enjoyable on its own, I should be able to play the tribal stage and enjoy it as if it were a game of its own.

Tidal Pool: Probably not much more you could do here, I think the transition from micro-organism to land critter was much too quick though, there need to be more parts, including the ability to gradually add and expand limbs as opposed to them suddenly popping out of nowherewhen your tidal pool phase is over.

Creature: The ability to be an aquatic based creature and a flying creature needs to be included, and potentially even a burrowing creature, but that might be a tad complex. You should be able to choose and create the nest for your creature, so you can live in a cave or in trees (trees need to be more varied and larger to allow for tree climbing/dwelling creatures).
Your creature's population should be larger and you should be able to specify the difference between male/female creatures. Then when it comes to mating you should have the ability to challenge fellow creatures for females and even for dominance of your species' herd.

Tribal: There should be more to keeping your tribe happy than just food. The same goes with resources for making buildings (which shouldnt be limited as they are). Basically it should be like the most primitive stage of age of empires. Also, inter-breeding between tribes should be a potential (represented by allying with a tribeand choosing to co-exist) this would then allow you to choose some characteristics of the other tribe to add to your tribe's characteristics if you wished. The transition from tribe to civilisation should also be more gradual.

Civilisation: Again there needs to be more detail, more types of buildings, instead of just putting an entertainment building here to make this city happy. you shouldn't be limited to just being religious/warlike/economic, granted a warlike state isnt going to be very successful in making trade agreements with another civilisation but you could still pick and choose how to deal with each nation differently (Iam aware that when you control a city you have the ability to make that cities chosen units, but I think it should affect all your cities).

Space: The most complete stage really, they just need to add more features and options, ways to interact with other creatures/civilisations. For example I would thoroughly being able to walk on the surface of a planet FPS style, with all sorts of advanced technologies, so I could convince a tribe that I was a god, and then watch as their civilisation advances worshipping me (statues and temples devoted to me, as well as offerings, possibly in the form of spice and/or artifacts that they find).
Also, battles are too limited, for starters you have a limit (and a somewhat small one) on the number of space craft that you can fly with. I say we need to be able to create a fleet of our own ships if we so choose, including large transports for merchant purposes or to drop ground forces on another planet in order to invade.

Anyway, thats just my point of view.
 

samsprinkle

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After having attempted to learn to make games and coming out with a bunch of code that did...well...nothing...I will never judge game dev's who put their all into it...and with spore I think they did their best. Could have been better but so could every other game ever made(except Portal)
 

runtheplacered

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Moosebite said:
101194 said:
I got to thinking, Spore had so much potential to be a great game. The DRM basicily F**ed itself over. How would you make Spore 2? Consitering money was no option. Personally I would have removed tribal stage and have the Civilization stage as you learning tools and tech like in Sid Mier's Civ IV And have a Sea stage where you eat/befriend in 3D in the see and swim around and have a Galaxtical Empire thing after Space Exploration stage so you have to go out and destory/Befriend other Galaxies and control a Universal Empire. In shorted words How would you make Spore Better?
Then why not just play Sid Mier's IV instead
That didn't even make any sense.
 

x434343

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Mar 22, 2008
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Any developer? I'd hire the original Spore team, Infinity Ward, 2D Boy, Bethesda, Dice, VALVe, CryTek, RockStar North, and Treyarch. They'd make a kickass engine. Then I'd give them the timeline: Cell, invertebrae (mix of cell and vertebrae), Vertebrae Sea Creature (3D movement, restricted only by pressures), Land Creature, Tribal, Early Classical Era, Middle Era, Colonial Era, Industrial Era, Nuclear Era, and then Space. Space is multi-fronted. First, you have your moon to colonize. Then your Solar System. Then near star systems. Then a galactic "wedge": an arm of a spiral, a pizza slice of (http://en.wikipedia.org/wiki/File:M104_ngc4594_sombrero_galaxy_hi-res.jpg), a wedge of a sphere galaxy. Then it goes galactic. Then multi-galactic.
 

ZacQuickSilver

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Oct 27, 2006
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My main change to the game is to make it actually represent Evolution: whenever you make a change, other groups show up that make slightly different changes, but border right on you. Then, if one of them manages to take you out (and they should try if you/they are hostile), you get stuck with whatever changes they made.
 

Amarok

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Dec 13, 2008
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I would remove the tribal, civilisation, and space stages, and focus only on cell and creature, making it so you play on a truly massive planet alongside creatures that live and behave in a realistic, ever-changing ecosystem, rather than them all just having nests in the middle of a field, no matter what they were.

The Creature Phase was the one that most interested me in the hype, but it was just so... empty! :( I wanna see a host of creatures subtly changing over time, living in trees, seas, skies, caves. Creatures of all shapes and SIZES! Yeah, why not allow massive creatures?

Who knows, maybe I was the only one who didn't really care about space. 5,000,000 proceedurally generated planets is all well and good, but they were all the size of a pea and most of 'em just lumps of rock.
 

VoleurdeThym

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Jan 1, 2009
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Simply put- more variety. I was the one stupid fan girl gleefully waiting Spore to come along and allow me to make the most epic of space beings to wipe out the universe with. But... It never came. It was fun at first, but I lost interest nearly 20 min into the space section. I could only comb a planet for infected creatures and carefully zap them only so many times.

It was pretty and highly creative, but if the game didn't play out the same damn way each time- it'd be actually good, too.
 

Kabutos

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Oct 21, 2008
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First, I would hire a crack team of scientists and a very large lab with all the lights and buttons and dials you could think of.* Then, I would start bringing in subjects such as small rodents, but moving up to bigger animals like cows or giraffes. Lastly, I would start mutating the animals, creating a whole civilization and then placing it on a miniature blue/green orb. I would add other mutated animals to the orb, and watch the conflict break out. Eventually, my mutations will create spaceships, and to prevent them from taking over the world, I would destroy all of my creations, then start anew.

So while all you are playing Spore on your computers, I'll be playing it in real life.


*And that's a lot of lights.
 

Typhusoid

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Nov 20, 2008
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Tide Pool) Not much you can do here, perhaps add a "rock, paper, scissors" combat mechanic. I also think an underwater creature phase would be awesome. In the development guide Will Wright says they left it out due to a lack of 2D plane making navigation difficult,but this could be solved by anyone with a brain.

Creature) Again, more of a rock paper scissors mechanic or a kind of fable 2 combat mechanic instead of the mmo style Bash me Bash you mechanic. It could also be more habitat orientated and balanced. I'm fed up of lv30 combat lv30 social hostile unbeatable creatures made in the editor.

Tribe) More different tools. In the E3 demo it seemed to show many tools, not all of which have a use. For instance, having more huts or just random instruments to add a culturall aspect.

Civ) Basically the same. Will Wright doesn't seem to grasp that in gamer's minds we create every aspect of our creature, not just physically, and when we see our creations performing "emotes" we would never assocciate with our creature.

Space) The same, but also a greater degree of independancy from our empire. I don't want to have to fly all the way across an empire because if i don't a few measly pirates will destroty them all
 

SnowCold

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Oct 1, 2008
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fletch_talon said:
neoman10 said:
Hire god to make it :) sorry im just too tired to think
Ressurect Charles Darwin and have him design it HAH!

But seriously, the stages really needed more padding (for lack of a better word) each stage should be enjoyable on its own, I should be able to play the tribal stage and enjoy it as if it were a game of its own.
Wall of text
Anyway, thats just my point of view.
QTF