Spore, why I like it

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Da_Schwartz

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Wouldukindly said:
The best way to describe the flaws of Spore for me at least was 'too simple' I understand it was supposed to be a casual game, but it was far too casual. There was hardly any downside to dying due to poor creature design (Darwin started rolling in his grave). I loved the design systems and editors, I just didn't like the gameplay because they could have expanded it more (I assume they didn't to make it simpler for children, I have a twelve year old brother and two ten year old cousins who absolutely love the grind of Spore). Sometimes I randomly hop back onto it to play, but only for an hour or so before I get bored.
Indeed my 8 and 11 yr old nephews are obsessed with the game. everytime the come over UNCLE JOHN UNCLE JOHN CAN WE PLAY SPORE!!
 

Psypherus

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I liked Spore all the way up to the Space Exploration Stage. Then it got boring for me.
 

Theo Samaritan

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The main reason why people disliked spore, ignoring all the DRM controversy, was because when Will Wright went and showcased it in 2005, he promised it to be so much more than it was. He promised dynamically coded animation, procedurally generated worlds and more. And the cincher was not what he was saying but the fact that it was right there infront of us in real time.

Spore suffered from the worst hype there is - hype that could have actually been valid if only it was what was shown originally.
 

BLOONINJA 503

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Two questions:

Who the fuck cares, if you like it play it then, or do you think not enough people give it credit?

Why should I give a fuck?
 

Theo Samaritan

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BLOONINJA 503 said:
Two questions:

Who the fuck cares, if you like it play it then, or do you think not enough people give it credit?

Why should I give a fuck?
Thank you for your generous input into this discussion on a discussion forum. If you don't like these kinds of topics, why are you here and why do you reply to them.

psypherus said:
I liked Spore all the way up to the Space Exploration Stage. Then it got boring for me.
I have to admit the space stage did give a general air of "eh...", and after I reached the endgame I just sat there for a minute, scratched my head and then went to play something else. I don;t think I've played it since.
 

Wicky_42

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Theo Samaritan said:
The main reason why people disliked spore, ignoring all the DRM controversy, was because when Will Wright went and showcased it in 2005, he promised it to be so much more than it was. He promised dynamically coded animation, procedurally generated worlds and more. And the cincher was not what he was saying but the fact that it was right there infront of us in real time.

Spore suffered from the worst hype there is - hype that could have actually been valid if only it was what was shown originally.
I'm fairly certain that each creature's animations are dynamically worked out to work for each build, even if they aim to fit a predetermined set of actions. And aren't the planets procedural? They look it to me.
Those aren't the main reasons people dislike Spore - it's because the game is so shallow.

I flew to the centre of the Galaxy, conquering the odd Grox world on the way for repair stops, but largely ignoring them. It took a while, but there wasn't much to do beyond establishing pointless treaties with demanding races with short attention spans and no respect for the genocidal maniac residing in me, or flying around using a space laser cannon on poor diseased animals that for some reason my militant, rife-wielding population felt they needed a battleship to exterminate for them.

In the end, having got myself thoroughly, happily lost in space after a long series of wormhole jumps, ignoring the pathetic pleas to 'save the planet's ecosystem' from the ravages of 6 infected animals, blasted through Grox space I get to the centre, and what do I get?
A terraforming tool. With limited charges. Well, I'll put that on the shelf next to the arsenal of other tools I have at my disposal.
Joy. Or not...

Then, of course, it returns me to the same point, hovering over the now un-interactive singularity at the centre of the galaxy, surrounded by badguys. I could just wipe them all out. That would be boring, long winded, and completely pointless. My early attempts at diplomacy were going great until they sent a couple of fighters after me FOR DOING A MISSION FOR THEM - WTF?! Of course, once the automated point defence gun killed one, they declared war on me. So yay, no peace for me.

After spending a couple of hours slowly flying (/fighting) back out to the spiral arm that my home system resided on, I came to realise that despite having completed the story of the game, nothing had changed, and I was no better off in game. The religious fanatics didn't care, my people didn't care, the economy required constant player input in order for you to get anything out of it, so my long stint away had gained me nothing, and I was still in time to save half the ecosystem on the shitty planet that started to melt down when I set out on my epic journey.

The game is hideously forgiving - the only penalty possible seems to be standing with other races, and that seems to decrease over time as well. The diplomacy is pretty pathetic - do jobs for a race, they like you. What does that give you? errr... lower shop prices? the opportunity to 'buy' a planet? You know what, I think I'll just take it.

Oh, on the subject of planetary conquest, where the hell are my race's fighters? Why do I have to be the one always dragged back from whatever I was trying to do in order to beat off a couple of aliens from some measly backwater colony - grow some balls, dammit! That said, the only point of an empire is to trade spice for money - there's no other benefit, so why bother?

Once you've got the upgrades for your ship, there's no incentive to do anything else at all, bar playing around with the vehicle and creature makers, and even then the game restricts the creation of things like unicycles, creature component stats don't stack (thus allowing you to waste points on expensive components for NO GAIN - if only the highest stat counts, you should only be paying for the highest stat), and vehicles are so limited in use one wonders why even bother with putting time into this section. Almost everything you do is purely aesthetic. Is that the entire point of the game?

Wow, that's a bit of an essay - guess I felt more strongly about the game that I thought. I'm basically glad that I didn't have to pay for it, as my hopes were aimed at a very different sort of game :'(
 

Ronwue

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It wasn't a bad game. It wasn't a good game. In my opinion re-playability is almost 0. Space game sucks. And the prospect that a more serious company and approach would have made the game a whole lot better experience than maxis would have done delivered the final blow. Think of Creative Assembly or Blizzard taking on the mantle of making an evolution game. How awesome would that be?
 

Jaedon

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Wicky_42 Pretty much said it all for me, hell, even his journey to the centre and back was the same. What I will add though is that I 'did' have hopes that maybe an expansion/downloadable content would add to the depth. Sadly adding player created instead of randomly created npc missions has no chance of cutting it and even more depressingly, speaks wonders about the designer's inability to see what is wrong with the game!
 

Theo Samaritan

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Jaedon said:
Wicky_42 Pretty much said it all for me, hell, even his journey to the centre and back was the same. What I will add though is that I 'did' have hopes that maybe an expansion/downloadable content would add to the depth. Sadly adding player created instead of randomly created npc missions has no chance of cutting it and even more depressingly, speaks wonders about the designer's inability to see what is wrong with the game!
You missed the news then:

http://kotaku.com/5125891/first-spore-expansion-galactic-adventures-due-in-spring

http://kotaku.com/5139412/spore-galactic-adventures-behind-the-scenes
 

Jaedon

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Theo Samaritan said:
Jaedon said:
Wicky_42 Pretty much said it all for me, hell, even his journey to the centre and back was the same. What I will add though is that I 'did' have hopes that maybe an expansion/downloadable content would add to the depth. Sadly adding player created instead of randomly created npc missions has no chance of cutting it and even more depressingly, speaks wonders about the designer's inability to see what is wrong with the game!
You missed the news then:

http://kotaku.com/5125891/first-spore-expansion-galactic-adventures-due-in-spring

http://kotaku.com/5139412/spore-galactic-adventures-behind-the-scenes
No, no I didn't. Ok granted, I didn't read so much as to know from the space stage you can go BACK into the creature stage mode to throw swarms of insects at people but neither that or the making up missions yourself part is adding any depth, like, at all.
 

Laughing Man

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ZP got it right though. The problem with Spore is that every stage of the game is a rip of a far more complex far more involving and far better game that already exists. The impression I had of Spore was that the choices you made at the very start on how to design your creature influenced it's development through out the game. If this were the case then it would have meant that the rather shallow experiences of each single stage could have been strung together to create a more complex whole to the game.

The problem was it didn't matter how you designed your creature it didn't technically evolve in the sense of true evolution (which is what I was lead to believe the game would do.) Your creature progressed to the next stage of development on the back of stupid and somewhat basic repetitive actions and beyond the rather shallow herbivore / carnivore element the design choices you made at the start of the game had no real effect on how your creature progressed.

What I wanted was to be able to design a creature and for my design choices to influence weather this animal was predatory, weather it used brute force, speed, intelligence or was a scavenger based on elements such as how many legs I used where they were placed and I wanted the interactions between the worlds creatures to influence further unexpected evolutionary changes. This was the idea I thought Spore would deliver.

The reality was that your design choices meant nothing, and at every stage you could change how your creature looked and that's it all you influenced was how it looked. Oh yeah the lvl system per item did have an effect but it was nothing more than a wander round and collect shit. It essence they took the Sim creation tool from The Sims broke it up and then made it in to a rudimentary game inhabiting the first two sections of the game.

The Civ stage was a matter of build as much force as you could and blow the crap out of everything. Again the vehicle section meant jack shit since you could design a 2 wheel bicycle and as long as you stuck a lvl 5 weapon on it you stood a chance against the games equivalent of a Chieftan Tank.

The last stage was the only one that has any real depth to it. It had such possibility to be actually quite good but made a right mess of it by forcing the player to micro manage every SINGLE aspect of the game.
 

Video Gone

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Feb 7, 2009
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I like spore as it is,but the new galactic adventures expansion will perhaps shoot it up to my gaming top 10 list,which I call the hitlist,due to the fact that games always drop off the list like they were never even there.Of course,a lot of games come back to the list,but they always go back down.and back up,and down,and up,ever continuing.
 

Valiance

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Jan 14, 2009
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The game is terrible.

Phase 1: Pac-man with no walls.
Phase 2: WoW.
Phase 3: Bad simplified RTS.
Phase 4: Didn't get there, game sucked too much. Looked like a worse RTS.
Phase 5: Didn't get there, game sucked too much. Looked like a terrible version of MoO.

It's just a bunch of other games themed together with "cute" looking customizable creatures.

It's nothing like what it was advertised to be or what it was supposed to be.
 

mhitman

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Abedeus said:
LiL said:
I agree with you, I played a short demo of spore and i found it to be amusing, i never ended up actually buying it (too many games on my "to get" list) but i found nothing wrong with it
Play the demo, you played the best part of the game.

Space stage is pointless and poorly designed...
this is true, after playing it though once in 2 days i got bored of it
 

Nikajo

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Feb 6, 2009
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I enjoyed it too but yeah did get bored fairly quickly unfortunately. And the Tribal and Civ stages were way too simplified. On the whole not too bad though.
 

TriSarahTops

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I agree with you. my dad bought me spore for christmas and i was really looking forward to playing. it great the first time around but after that its just so repetitive, creating creatures is all i do now, because even if you put the difficullty to hard the game is still excalty the same. Once i got to space i just stopped playing its the most annoying part of the game in my opinion And i think Yahtzee had some pretty valid points.