Wow.
So you aren't even getting you what you paid for; just part up front with a completely nebulous IOU attached.
That's a model that's destined to end in disaster. No question in my mind. Like, E.T. Atari 2600 disaster.
This is the end result of a cycle of growing mistrust between supply and demand.
It started with DLC practices in 2006, where companies started lopping off content to resale at a premium.
Customers responded by taking a more cautious approach; waiting for sales and GOTY bundles to avoid getting reamed on day 1.
Publishers responded in turn by increasing the proportion of premium content, cutting corners in development, and throwing even more money into the furnace engine that is mass-marketing. (also attempted an Always-Online Coup on the market; most of which failed, with only Blizzard making any real headway. *spits*)
All the while costs for raw development rise due to the fidelity wars.
By the time the 360/PS3/Wii generation is done with, major publishers have shrunk the diversity of their projects to bulletpoints: Mega-huge "blockbuster event games" and dirt cheap (worthless) exploitation titles on mobile devices.
Moderation is just gone from AAA now. It seems every year we're all waiting to hear which developers were axed from the publisher's roster or reassigned to crank out mediocre tripe (looking at you, Bioware).
Every year, the offerings get buggier, more bombastic, self-derivative, and less-for-more.
Small wonder the average customer has dug their heels in and refuses to pay more than 60 bucks up front.
It's like watching an enormous whirlpool swallow a ship. It starts out as rough water at the edges, but intensifies as it approaches the void in the middle.