Simple solution, don't buy the half made or part sold rubbish. Nothing else will stop it happening again.
As for Marvel's rubbish films, those who don't like them, like me. rarely complain, We just don't watch or take any notice of them.
I'm a huge Science Fiction fan, but never liked this Super Hero/Villian type stuff. Just to American centric, Pure Good v Pure Evil for my tastes.
Personally I hate the entire concept of episodic games, I've liked none of them and now won't even buy them until complete, if at all.
Even with Dreamfall Chapters, a game I really want to play and crowdfunded, so can get each episode. I don't, I refuse to play it until it's a fully finished game.
The thing I object to most in these sort of reports is, referring to Kickstarter, when you mean crowdfunding.
They are not the same thing.
Kickstarter is a specific companies crowdfunding system. One with a lot of flaws, like the all or nothing month to raise funding model.
A model that instills a false sense of urgency to raising an arbitary amount, one that can have no relation to the real costs involved.
Also it allows Publishers to be secret backers of the games, I crowdfund games to keep them publisher free.
Kickstarter take their cut when the Target is reached, out of funds raised.
Steam take there cut from each payment of an "Early Access" game, this isn't actually crowdfunding at all and even worse than Kickstarter.
I prefer the independant model pioneered by Star Citizen, yes I know they used Kickstarter as well, that was after already raising $2 Million themselves. Kickstarter hype was at fever pitch, when they launched one, at the urging of the existing backers.
During the Kickstarter, with their own site still active, they raised another $4 Million.
Currently at $87+ Million, it's clear Kickstarter wasn't required at all.
Now, most games won't require Star Citizen's budget, however they can still use the same open develepment/continued funding model, pioneered by Star Citizen.
Core features of such a model should be.
Startup Target required, without time limit to reach said target.
Limited Strech goals allowed, with backer feedback and choice, desirable.
Funds raised after limit reached, become comtingency funds for inevitable unplanned costs.
Any surplus goes towards free DLC after release of main game.
Fully open developement with Alpha/Beta Testing for all backers.
All are elements of the Star Citizen model, though as the first, they are making many mistakesT.
The model will be refined over time as we learn from those mistake.
These figures may not be exact, but they are ballpark and come from those involved on the game side of the deals.
Of money paid by public
Publisher takes 90%+, Game Devs gets 10% or less of each sale and lose the game rights.
Steam takes 30%, Game gets 70% of each sale, whether publisher involved or not.
Kickstarter takes 10%, Game Devs gets 90% of the funds raised and keep the game rights.
Open fundraising, Game Devs gets 100% of the funds raised and keep the game rights.
I crowdfund to back the game and keep the publishers away. Open fundraising does that best.
In all cases of crowdfunding, you are investing in a product (the game).
The return on successful completion is an awsome game, if that's what you want, crowdfund.
The risk, if it fails, is losing all the money you invested. If you are not willing to lose. don't crowdfund.
So please don't say Kickstarter instead of crowdfunding.
Kickstarter is a company taking profit from all the crowdfunding money of "Successful Kickstarters".
To them the success is meeting the target, not the games completion.