Sacman said:
I mean recoil, augs, enhancements, make really no difference in the gunplay, save for the completely broken laser attachment, which I make a point not to even touch, lest my Jensen truly become a god among men... all the guns function exactly the same from beginning to end...
Snip.............................................
Regardless of whether its the same system or not, because the same system would work, if balanced properly, their should be something in place to stop my formerly sneaky jensen to bust out the gattling gun and start effectively mowing down everything in site...<.<
Those augs make a massive difference..especially the recoil aug.
If you want to take the one shot then you're right..you are good to go..but try taking 2 headshots with any gun (even pistol). The reticle will be way over the head of the target by the second shot unless you wait for 1.1 seconds which is an eternity and every guard is now fully alerted
I learnt this the hard way with the combat rifle. 1 headshot is not enough to kill a medium guard let alone a heavy. So mid-game you can't silently dispatch guards with it unless you have fully invested in recoil.
Anyway the original Deus ex is one of my favourite games ... I like it more then HR.. but I can't kid myself a trade off has to be made. If Adam Jensen couldn't even wear an environmental suit or hit a guy with a baton from behind without a crap load of points into training the game would flop.
A lot of original deus ex fans were more relieved then anything that HR didn't completely ruin the legacy of the original.
Eidos montreal took many balancing steps to make it similar to the original whilst modernising it in the least offensive way they could think of...
instead of batons you have melee but it uses battery,
limited weapon upgrade kits and attachments to specialise the weapons you like,
aug's in recoil and reticles while moving,
augs in damage protection if you want a more guns blazing playstyle,
only partially regenerating health,
There aren't actually that many OP grenades..unless you are metagaming,
you still have an inventory system which is harsh unless you upgrade
Weapons like stun gun, tranq rifles, peps...take a v long time to reload
Now there are lasers, laser targeting and other stuff...like you said you can just refuse to use it. I have to agree with you though...the laser actually negates the need for the reticle augs...but it only fits on 3 guns.I refuse to use the tranq gun, and armour piercing mods, and revolver explosive rounds as they are OP. The game is flexible enough for you to make your own play style. It doesn't punish you for it. (apart from the bosses lol).
One playthrough I was ninja Jensen... I got ambushed a few times (eg. alice pond gardens)... I had fully upgraded invisibility and icarus landing system...so I turned invisible and ran away.
On another playthrough I saw the plasma gun.. I refused to pick it up as I was role playing as crossbow Jensen.
I found the radar the most offensive part of HR..because I couldn't turn it off. The original didn't have radar...you have to listen to footsteps, lean and use infrared augs. I turned off objective markers and put a piece of paper where the radar is.
The game is not the perfect Deus ex game...but it could of been so so so so much worse. Played splinter cell conviction? Played the narrow corridor small thimble sized levels of Hitman: absolution. I mean the dude can holster a sniper rifle into his suit! And when he walks around china town...civilians have left convenient sniper rifles and explosives everywhere!!?? Half the hit's are done in cutscenes. The entire heart and point of Hitman was gone for 90% of bloodmoney fans.