That explains the low quality of the SNES, PS1 and early PS2 games to the high quality of the late PS2 and current gen games. Wait...SodaDew said:In theory, More time = Better quality so... Less time = Worse quality.
Like when they used the same engine for Final Fantasy VII - Final Fantasy X-2?NickCaligo42 said:My concern is less the stability of the engine and more that they wouldn't do much with it and we'd just get a dead copy of FF13 every year. Even if the content and game flow are fixed, absolutely nothing can save that combat system.Crono1973 said:The Crystal Tools engine is fine as far as I could see in Final Fantasy XIII. The game sucked yeah but the engine looked pretty damn stable.NickCaligo42 said:HAHAHAHAHAHAHA, oh man, that was a good one, haha, ha...
Good luck with that, Square. Seriously, you can't do a game right in five years? I'd hate to see you trying to stick to a deadline.
The funny thing is, that's how we used to get Final Fantasy games. Every so often there'd be one that took like two or three years, but in its heyday they actually did crank a new one out each year. Problem with that strategy in this day and age being that... well... we'd be having them built on the FF13 engine.
Right. Just like that. Only we get clones of FF13 instead of clones of FF7.Crono1973 said:Like when they used the same engine for Final Fantasy VII - Final Fantasy X-2?NickCaligo42 said:My concern is less the stability of the engine and more that they wouldn't do much with it and we'd just get a dead copy of FF13 every year. Even if the content and game flow are fixed, absolutely nothing can save that combat system.Crono1973 said:The Crystal Tools engine is fine as far as I could see in Final Fantasy XIII. The game sucked yeah but the engine looked pretty damn stable.NickCaligo42 said:HAHAHAHAHAHAHA, oh man, that was a good one, haha, ha...
Good luck with that, Square. Seriously, you can't do a game right in five years? I'd hate to see you trying to stick to a deadline.
The funny thing is, that's how we used to get Final Fantasy games. Every so often there'd be one that took like two or three years, but in its heyday they actually did crank a new one out each year. Problem with that strategy in this day and age being that... well... we'd be having them built on the FF13 engine.
We didn't get clones of Final Fantasy 7. 8, 9 and 10 were all their own games (to their own detriment).NickCaligo42 said:Right. Just like that. Only we get clones of FF13 instead of clones of FF7.Crono1973 said:Like when they used the same engine for Final Fantasy VII - Final Fantasy X-2?NickCaligo42 said:My concern is less the stability of the engine and more that they wouldn't do much with it and we'd just get a dead copy of FF13 every year. Even if the content and game flow are fixed, absolutely nothing can save that combat system.Crono1973 said:The Crystal Tools engine is fine as far as I could see in Final Fantasy XIII. The game sucked yeah but the engine looked pretty damn stable.NickCaligo42 said:HAHAHAHAHAHAHA, oh man, that was a good one, haha, ha...
Good luck with that, Square. Seriously, you can't do a game right in five years? I'd hate to see you trying to stick to a deadline.
The funny thing is, that's how we used to get Final Fantasy games. Every so often there'd be one that took like two or three years, but in its heyday they actually did crank a new one out each year. Problem with that strategy in this day and age being that... well... we'd be having them built on the FF13 engine.
T-T i love you for mentioning EinhanderShark Wrangler said:I'll tell you what they need to do, leave Final Fantasy alone and work on these damn games instead.
1. Einhander 2
2. Another Chrono trigger or Chrono Cross
3. Secret of Evermore 2
4. Another Secret of Mana or Legend of Mana game
I would say that giving fans 2 or 3 games in a 5 year period will get you more fans than only giving them 1 game every 5 years. That's 2 or 3 chances to get it right or just 1 chance to get it right (and we see how badly that has worked out since 2001).NinjaTigerXIII said:Bad Move...really bad move. You already split your fan base with Final Fantasy 13 don't make the rest of your fans leave you now by being stupid. Quality is better then quantity Square Enix.
They're essentially based off the same turn-based combat, the same party dynamics, and the same exploration mechanics. They change up the metagame, yeah, but they're built on the same foundation. My argument is we'd get the same situation today, but FF13 would be our foundation this time--and it's a weak-ass foundation.Crono1973 said:We didn't get clones of Final Fantasy 7. 8, 9 and 10 were all their own games (to their own detriment).NickCaligo42 said:Right. Just like that. Only we get clones of FF13 instead of clones of FF7.
They also use to be known for releasing games every 1 to 2 years. I would like a NA release of Secret of Mana 2 (Seiken Densetsu 3).Kitsuna10060 said:T-T i love you for mentioning EinhanderShark Wrangler said:I'll tell you what they need to do, leave Final Fantasy alone and work on these damn games instead.
1. Einhander 2
2. Another Chrono trigger or Chrono Cross
3. Secret of Evermore 2
4. Another Secret of Mana or Legend of Mana game
but instead of a new CT or CC, how about Seiken Densetsu 3 re-release
another Mana or Evermore game would be good, so long as its done right this time -.-
OT: really? so ... they place to release more meh games? and they plan on doing what to make these games actually worth while? a new RPG every year is not a good idea, the reason CoD/BF or assassins creed can get away with it is game play reasons, something Final Fantasy isn't known for, they >.> used to be know for good story's.
Those mechanics are JRPG mechanics and had nothing to do with the engine. In fact, the NES and SNES games had the same mechanics.NickCaligo42 said:They're essentially based off the same turn-based combat, the same party dynamics, and the same exploration mechanics. They change up the metagame, yeah, but they're built on the same foundation. My argument is we'd get the same situation today, but FF13 would be our foundation this time--and it's a weak-ass foundation.Crono1973 said:We didn't get clones of Final Fantasy 7. 8, 9 and 10 were all their own games (to their own detriment).NickCaligo42 said:Right. Just like that. Only we get clones of FF13 instead of clones of FF7.
Sure about that bro?NickCaligo42 said:HAHAHAHAHAHAHA, oh man, that was a good one, haha, ha...
Good luck with that, Square. Seriously, you can't do a game right in five years? I'd hate to see you trying to stick to a deadline.
The funny thing is, that's how we used to get Final Fantasy games. Every so often there'd be one that took like two or three years, but in its heyday they actually did crank a new one out each year. Problem with that strategy in this day and age being that... well... we'd be having them built on the FF13 engine.
That's not really the point.Crono1973 said:Those mechanics are JRPG mechanics and had nothing to do with the engine. In fact, the NES and SNES games had the same mechanics.NickCaligo42 said:They're essentially based off the same turn-based combat, the same party dynamics, and the same exploration mechanics. They change up the metagame, yeah, but they're built on the same foundation. My argument is we'd get the same situation today, but FF13 would be our foundation this time--and it's a weak-ass foundation.Crono1973 said:We didn't get clones of Final Fantasy 7. 8, 9 and 10 were all their own games (to their own detriment).NickCaligo42 said:Right. Just like that. Only we get clones of FF13 instead of clones of FF7.
hmm good point, I guess i should have said "in theory with modern games"Crono1973 said:That explains the low quality of the SNES, PS1 and early PS2 games to the high quality of the late PS2 and current gen games. Wait...SodaDew said:In theory, More time = Better quality so... Less time = Worse quality.