And that.LE0Night said:I find it suspicious/worrying that they think gameplay was the only issue FFXIII had...
My exact thoughts. When I saw the article I immediately imagined them destroying the whole game and forgetting all about it. Killing FFXIII with fire is the ONLY way to address its problems. Sorry Square, Blitzball is not going to save your game.Scrumpmonkey said:Ha! To do that they would pretty much have to gut the entire thing and start from scratch.
Explain to me how that's even remotely possible in battle system like FFXIII's? Of course you control one character! You have up to five abilities to cram into the ATB in a short time limit! The battles are supposed to be fast-paced, not "Select Attack" for every single character anymore. People bitched about that mechanic in past games.. So now people want to ***** about it BEING BETTER!?YunikoYokai5 said:I hope to god we can control all of our characters now >.> and if the 'captain' faints, the fight doesn't automatically end. That annoyed me to hell.
Well, it may have had some help since it was the only RPG from a high profile company on the PS2 at the time, if I remember. I bought the system and the game and after playing it for a bit, went back to my good ol' Gran Turismo 2 and played that until more games came out for the system.BrotherRool said:The truth is, despite what people say, Final Fantasy has always been a series that changes more game to game than any other series you can care too mention. Which is why it has the most broken base of all time, you cannot point to one game which is similar to another past V.
I mean what they're probably most famous for being consistent on is the ATB system and that wasn't present in X, XI, XII, XIII, only VII, VIII, X-2 etc
Even people who complain about the plots being similar don't really have much of a case. Compare the plots of X, X-2, XII and XIII (heck you can chuck VI-VIII in there as well)
So the truth is, I don't know what to expect. I don't mind lots of cutscenes, the cutscenes were part of the sell in X, they were a reward for progressing along your journey. In fact lack of cutscenes were a problem with XII and XIII, they were too many points where it didn't feel like anything was happening.
So I don't feel I can make any predictions about this game (except that Lightnings close look stupid in this one). The thing is, the combat resetting (one of the few things that almost everyone praised) is the thing I felt held it back. There wasn't any sense of progress or accomplishment, because every fight was isolated. X, despite being as linear, felt less linear because the journey was the struggle, it was all about trying to reach the next place of safety and often you'd have to run back to base to refill, defeated by the passage. Whereas in XIII there was no interacting with the environment, no running back to base, because you could never really be defeated, you just either pressed ahead or gave up.
And sadly that's the feature they're definitely keeping
I thought X was a fantastic game. Considering it set the record for fasting selling console game ever, has a metacritic score of 92, and won numerous best game of the year awards (including ranking 60 in best games of all time, according to IGN, 43 according to GameInformer and 12 according to GameFAQs. I feel some people agree with meMerlark said:is it Irony that the reason for 13's failure is because they thought they listened to their fans criticism the first time?
It appears that Square is great at listening but not the best at implementing the idea's to solve the problem.
Square seems to think Sequels are for do-overs. Does it do a sequel for its popular well put together games? nope, does it stink? yes? SEQUEL!
And since in 2009 (five years after release) it was ranked the 9th best selling RPG ever according to Guiness world records, you're (probably) wrong about the popular too
I liked that, it meant the game was balanced around keeping everyone alive, and not with how fast you can chug out the phoenix downs for bosses. Though, t'was one of only a few things I liked. I thought the combat was fine, but implementing an auto-attack was a bad move.MattAn24 said:Explain to me how that's even remotely possible in battle system like FFXIII's? Of course you control one character! You have up to five abilities to cram into the ATB in a short time limit! The battles are supposed to be fast-paced, not "Select Attack" for every single character anymore. People bitched about that mechanic in past games.. So now people want to ***** about it BEING BETTER!?YunikoYokai5 said:I hope to god we can control all of our characters now >.> and if the 'captain' faints, the fight doesn't automatically end. That annoyed me to hell.
That said, I agree with the party member dying = game over thing. FFXII made it possible for others to Raise/Phoenix Down you, should be featured in XIII as well. But other than that..
By far my number 1 complaint. Honestly if they make the combat better I'll be on board. But to this day FF13 is the only FF that I have played that I didn't finish. And I even got to Gran Pulse. Not that it really matters but I loved FFX-2.YunikoYokai5 said:if the 'captain' faints, the fight doesn't automatically end. That annoyed me to hell.
I agree on the Hope... Thing. I *hate* the character, but he's a fucking awesome Medic/Synergist. If only he'd GET AWAY FROM THE FUCKING SENTINEL WHEN THEY'RE TRYING TO GUARD! >.<Richardplex said:I liked that, it meant the game was balanced around keeping everyone alive, and not with how fast you can chug out the phoenix downs for bosses. Though, t'was one of only a few things I liked. I thought the combat was fine, but implementing an auto-attack was a bad move.MattAn24 said:Explain to me how that's even remotely possible in battle system like FFXIII's? Of course you control one character! You have up to five abilities to cram into the ATB in a short time limit! The battles are supposed to be fast-paced, not "Select Attack" for every single character anymore. People bitched about that mechanic in past games.. So now people want to ***** about it BEING BETTER!?YunikoYokai5 said:I hope to god we can control all of our characters now >.> and if the 'captain' faints, the fight doesn't automatically end. That annoyed me to hell.
That said, I agree with the party member dying = game over thing. FFXII made it possible for others to Raise/Phoenix Down you, should be featured in XIII as well. But other than that..
If they get rid of Hope, I'll maybe have a look at it.
1 - I like minigames, especially the ones that have been in past Final Fantasy games.NickCaligo42 said:1 - Nobody likes minigames
2 - Nobody likes quick-time events, least of all the types of gamers who play JRPGs.
3 - It's still being directed by Motomu Toriyama, the asshat who thinks X is the best game in the series and who gave us X-2. It can't be that good unless Kitase is looking very carefully over his shoulder every step of the way.
And that.LE0Night said:I find it suspicious/worrying that they think gameplay was the only issue FFXIII had...
Really? Is that why I see a rather large community of people who actually enjoyed FFXIII?Xzi said:Here's the problem: is anybody really going to want to sit through the pile of shit that is FFXIII in order to understand the story of XIII-2? I don't understand why they didn't just move on...the entire thing was a giant flop. The characters, the gameplay, the level design, all sucked.
To put it simply, if the game isn't for you, IT'S OBVIOUSLY NOT FOR YOU. Stop complaining and move on! Quit bitching about a game you don't even care about! Just let people have THEIR games and YOU have YOURS. That simple.BrotherRool said:The truth is, despite what people say, Final Fantasy has always been a series that changes more game to game than any other series you can care too mention. Which is why it has the most broken base of all time, you cannot point to one game which is similar to another past V.
I mean what they're probably most famous for being consistent on is the ATB system and that wasn't present in X, XI, XII, XIII, only VII, VIII, X-2 etc
Even people who complain about the plots being similar don't really have much of a case. Compare the plots of X, X-2, XII and XIII (heck you can chuck VI-VIII in there as well)
So the truth is, I don't know what to expect. I don't mind lots of cutscenes, the cutscenes were part of the sell in X, they were a reward for progressing along your journey. In fact lack of cutscenes were a problem with XII and XIII, they were too many points where it didn't feel like anything was happening.
Same here, as if the others would just give up and die if their leader died. No they'd fight back harder in a hope to avenge their fallen comrade!YunikoYokai5 said:I hope to god we can control all of our characters now >.> and if the 'captain' faints, the fight doesn't automatically end. That annoyed me to hell.
Care to show me that community? Every single one of my gaming friends and collegues HATED FF XIII so I agree with Xzi.MattAn24 said:Really? Is that why I see a rather large community of people who actually enjoyed FF XIIIXzi said:Here's the problem: is anybody really going to want to sit through the pile of shit that is FFXIII in order to understand the story of XIII-2? I don't understand why they didn't just move on...the entire thing was a giant flop. The characters, the gameplay, the level design, all sucked.
...Snow and Sazh are "little girls"? ...Wow, we were playing very different games.. Did you get the super secret hentai Yaoi edition or something?inFAMOUSCowZ said:Square-enix listen you can keep the gameplay the way it is. Hell the story can stay average. Just please give me good characters and male characters that DONT look like little girls.
This whole thing about the characters needing to be "better" is a really bad way of putting it. In fact, I think the characters are some of the best Final Fantasy as produced: more flawed, less clichéd and they where varied and interesting. However, they don't get likeable quickly enough. I didn't start to like most of the characters until way into the game and I had only pushed on because I liked the battle system enough to keep playing, most people would have left the game 15 hours ago.Lord_Jaroh said:Snipped againBrotherRool said:Snip