Square Enix Working to Regain Gamers Trust Over Final Fantasy XIV

Fensfield

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burntheartist said:
When I hit tab to target I target myself first, no matter the encounter.

All quests are kill x number of y in 30 minutes.

It's broken.
No, you don't like the intended functionality. By that logic...

You're abrasive, dislike a targeting system I don't have problems with, and rag on a questing system I have no issue with.

You're broken.

The issues you raise may be wrong, bad design decisions, even stupid, but they don't represent something broken.
 

2xDouble

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Terramax said:
What exactly was broken about the game?
well, after reading several other reviews and some pathetic attempts by fanboys to troll the writers, I've compiled a list:

item acquisition
shops and lack thereof
player interaction (i.e. trading, chat, etc.)
interactive load time
the questing system (in both type and variety)
the experience system
the supposed limits on said experience system
the job system's complexity
combat pacing and variety
environments, especially when viewing distant objects
tutorials for new players and lack thereof
important NPC locations

I'm sure there are other things people have complained about...

Pretty much the only thing I heard spoken highly of was the opening cinematic (and that was "way too long" and "a lie").
Also, supposedly they're pulling out the old chestnut: "But it gets better later".
Maybe, but a sports car that can go 400mph isn't much good if it takes more than an hour to go from 0-60.


Thank Dwayna Guild Wars 2 [http://www.guildwars2.com/en/] is coming soon, and that the Force is strong with Star Wars: The Old Republic [http://www.swtor.com/], also coming soon.
 

AldUK

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Aurgelmir said:
No thank you, Final Fantasy stopped existing after FFX.

The only asian MMO i have any hopes for is Tera, they are atleast taking the fact that the west and east like different games, and are remaking the game for the west.
Seconded. I've been keeping an eye on Tera for some time and it's looking impressive.
 

mr_rubino

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Fensfield said:
burntheartist said:
When I hit tab to target I target myself first, no matter the encounter.

All quests are kill x number of y in 30 minutes.

It's broken.
No, you don't like the intended functionality. By that logic...

You're abrasive, dislike a targeting system I don't have problems with, and rag on a questing system I have no issue with.

You're broken.

The issues you raise may be wrong, bad design decisions, even stupid, but they don't represent something broken.
Please stop. The sooner you guys can admit to SE's failures, the easier it will be for them to get back on track. Consumer feedback and all that.

2xDouble said:
Terramax said:
What exactly was broken about the game?
well, after reading several other reviews and some pathetic attempts by fanboys to troll the writers, I've compiled a list:

item acquisition
shops and lack thereof
player interaction (i.e. trading, chat, etc.)
interactive load time
the questing system (in both type and variety)
the experience system
the supposed limits on said experience system
the job system's complexity
combat pacing and variety
environments, especially when viewing distant objects
tutorials for new players and lack thereof
important NPC locations

I'm sure there are other things people have complained about...
Those are features.
Stop being a fanboy.
I didn't experience any of those.
You probably don't even have it.
Why aren't you mentioning the good, non-broken stuff?
More illogical and childish arguments that address nothing.
 

Fensfield

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mr_rubino said:
Fensfield said:
burntheartist said:
When I hit tab to target I target myself first, no matter the encounter.

All quests are kill x number of y in 30 minutes.

It's broken.
No, you don't like the intended functionality. By that logic...

You're abrasive, dislike a targeting system I don't have problems with, and rag on a questing system I have no issue with.

You're broken.

The issues you raise may be wrong, bad design decisions, even stupid, but they don't represent something broken.
Please stop. The sooner you guys can admit to SE's failures, the easier it will be for them to get back on track. Consumer feedback and all that.
Sorry, what?

I've admitted plenty. There are very serious issues with Final Fantasy XIV. It just gets on my nerves when people run in shrieking about things being broken when they simply don't like them or consider them in some way bad.

Unimplemented systems, badly implemented systems.. but from what I have seen, no broken systems but for that one incident with the corrupted items and the now-fixed exp distribution bug. Even the things SE have said they'll change, they've said as much due to user dislike, not the highlighted systems being in some way broken in and of themselves.

I've already spoken up plenty about my issues. In fact, here's my pet hate again, that nobody else ever so much as raises:
Why the hell am I only allowed to chat in the log window? Why are there no chat bubbles? In my opinion, that flaw lays all the others highlighted - none of which have bothered me, believe it or not - meaningless. And guess what? That's one thing that, despite all the times I've mentioned it, both on forums and in direct mails to the developers' feedback address, is very likely not going to get changed.

There's a difference between having a problem with Square-Enix/Eastern RPG-haters and wanting a bit of even-handed reporting (which this news post was, actually) instead of flamebaiting, for once, and fanboy-ish wilful ignorance.

But you now what? I am going to stop. Call rage quit all you like, but The Escapist, good source for news though it may be, has forums that are nothing but a recipe for a foul mood, so.. yeah, enjoy getting your way. I think I'll stick to the front page from now on.

But thanks, at least, for saying please.
 

Jamboxdotcom

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several people on this thread have mentioned the 6-month rule for new MMOs. the problem with that is the very problem i have with Squeenix as a whole: where other companies might fix a game in 6 months, Squeenix likely needs more like 6 years. as someone who spent 2 years of my life playing FFXI, i can say that that 6 year figure is only a VERY slight exaggeration. there was sooooo much bullshit in FFXI that the player base complained about for years and years. and Squeenix only decided to fix those problems after 90% of their player base had long-since quit. if they actually intend to follow through, good on them. but as someone who has been badly burned by Squeenix, i'll believe it when i see it.
 

DarkRedLion

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Oh I'm sorry Mr. Wada, but who was the one who claimed their game would be a high competitor for World of Warcraft?

Geez. I can't believe he actually claimed that.
 

Terramax

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2xDouble said:
Cool, thanks for the list. I was going to get this game, but then realised I don't have the time and patience I did when I played FFXI: Online all those years ago. Very glad I didn't now.
 

2xDouble

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mr_rubino said:
Those are features.
Stop being a fanboy.
I didn't experience any of those.
You probably don't even have it.
Why aren't you mentioning the good, non-broken stuff?
More illogical and childish arguments that address nothing.
Broken features.
I love SE, but they've not shown me anything that would draw my interest enough to pay for the game.
Lucky. Many others, including and especially reviewers, experienced severe issues.
No I don't. This list was compiled from reviews and comment sh*tstorms (can't really call them discussions or arguments).
If someone mentions one I'll make a new list. I did say the cinematic was cool.
Ditto. haha!


Actually (maturing up for a minute), aside from the XP system (which I'll explain later if someone wants to know) and horrible punishment of new players for being new, I wouldn't really call the game "broken". It functions adequately once you understand the intent, but is "unfinished". I have heard that there really is an intense gaming experience under all the underdeveloped graphics and awkward interfaces that require both intimate knowledge and creation of macros to use effectively (which begs the question, if it's so easy, why didn't SE do it? anyway... right, maturity...). Final Fantasy XIV had a great deal of potential, but was released far too soon.
 

Atmos Duality

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It's surprisingly pleasant to watch Rome burn.
All we need now is the CEO of Squeenix sitting atop his tower playing a lyre.