Here is what bugs me whenever the issue of "Great Games, Great Stories, Can They Co-Exist?" comes up:
There almost always seems to be an emphasis that the story the developer wants to communicate is more important than the story the gamer wants to experience.
The reduction of cut scenes in games has been one of the best developments in games in my own experience playing with games from the 80s till now. Sure, you might think I am saying all games should be of the 'sand box' style, but not so, I just ask that developers realize story is secondary to the gameplay or it ceases to be a game, IMHO. This has been a realization for myself since my first play through of Half-Life, I would never be able to put up with cut scenes as the only way to tell a story after that.
There almost always seems to be an emphasis that the story the developer wants to communicate is more important than the story the gamer wants to experience.
The reduction of cut scenes in games has been one of the best developments in games in my own experience playing with games from the 80s till now. Sure, you might think I am saying all games should be of the 'sand box' style, but not so, I just ask that developers realize story is secondary to the gameplay or it ceases to be a game, IMHO. This has been a realization for myself since my first play through of Half-Life, I would never be able to put up with cut scenes as the only way to tell a story after that.