While posting in the forums, I started to wonder, why do we get sequels sometimes? I haven't finished Bioshock, but from what I've gathered, it has an actual ending, correct? So why a sequel? And a game I realized squeezed out a sequel was God of War. Those who have finished it remember the narrative giving it an ending in which it gives you an ending with no real plot points untied. So when you start God of War II, you're contradicting the ending. Now, I'm glad that they did, because God of War II is a fantastic game, and from the demo and looks of God of War III, it looks to finish the series off with a bang, but that's off topic.
So God of War II is a squeezed sequel of the 1st, and ends with no clear ending, but to set up God of War III (no spoiler there, since we know it couldn't have finished the series with God of War III being announced at all). Ratchet and Clank ended pretty clearly, but the sequel starts off by explaining the afterwards fact.
Pretty much, do you think games should do one of the three.
1: Contradict itself for a sequel to a game that was well praised (God of War -> God of War II and Bioshock -> Bioshock 2 example)
2: Leave it open to the point of having a game following it for sure (God of War II -> God of War III and
3: Tie the ends up but in a way that there's a reasonable way to pull a sequel out without a contradiction (Ratchet and Clank -> R&C: Going Commando)
Or do you agree with Yahtzee and think that there should be a ban on sequels and everything a new idea?
Also, a final note, with sequels, anyone else think that they should be able to remove numbers for the sake of originality. Such as Bioshock: Return to Rapture (instead of Bioshock 2), or God of War: End of an Era (instead of God of War:III...even though the artwork woks well for it) or something like that?
So God of War II is a squeezed sequel of the 1st, and ends with no clear ending, but to set up God of War III (no spoiler there, since we know it couldn't have finished the series with God of War III being announced at all). Ratchet and Clank ended pretty clearly, but the sequel starts off by explaining the afterwards fact.
Pretty much, do you think games should do one of the three.
1: Contradict itself for a sequel to a game that was well praised (God of War -> God of War II and Bioshock -> Bioshock 2 example)
2: Leave it open to the point of having a game following it for sure (God of War II -> God of War III and
Dante's Inferno
Or do you agree with Yahtzee and think that there should be a ban on sequels and everything a new idea?
Also, a final note, with sequels, anyone else think that they should be able to remove numbers for the sake of originality. Such as Bioshock: Return to Rapture (instead of Bioshock 2), or God of War: End of an Era (instead of God of War:III...even though the artwork woks well for it) or something like that?