Just to add some comments on Clear Sky, if you're at all interested. The fans have pretty much covered everything I'd want to say on SoC/CoP. I heart those games. Yes, Clear Sky is the worst of the three. It was unplayable for me until patched - CTD every time I got near an anomaly, which is a core aspect of the game. Once patched it ran ok. Same delicious atmosphere and lovely environments as before.
I LOVE the upgrade system in Clear Sky: where the various technicians in the different factions are specialists in either a certain type of weapon or in specialising weapons for a certain capability; i.e. go to one guy to fit out for rate of fire, or to another guy to improve accuracy. The other part of it being the technicians have gaps in their knowledge so you get sent out to hunt for flash drives containing the info they need. Sounds like busy-work and needless complication/errand running, but I loved how it worked with the makeshift economy/civilisation in the Zone.
Unfortunately the domination/zone control aspect that's a big part of the game can go die in a fire thanks in part to shitty AI and the story suffers from being a case of "YOU are the ONLY ONE who can STOP THEM". So yeah, once I got the game running I played it once and haven't wanted to go back to it again. Now, if we could pull the upgrade system out of Clear Sky and crowbar it into SoC or CoP (SoC doesn't have an upgrade system; CoP does and it's good, just it's not as complex - both a good and a bad thing) THEN we'd be cooking with gas.
I LOVE the upgrade system in Clear Sky: where the various technicians in the different factions are specialists in either a certain type of weapon or in specialising weapons for a certain capability; i.e. go to one guy to fit out for rate of fire, or to another guy to improve accuracy. The other part of it being the technicians have gaps in their knowledge so you get sent out to hunt for flash drives containing the info they need. Sounds like busy-work and needless complication/errand running, but I loved how it worked with the makeshift economy/civilisation in the Zone.
Unfortunately the domination/zone control aspect that's a big part of the game can go die in a fire thanks in part to shitty AI and the story suffers from being a case of "YOU are the ONLY ONE who can STOP THEM". So yeah, once I got the game running I played it once and haven't wanted to go back to it again. Now, if we could pull the upgrade system out of Clear Sky and crowbar it into SoC or CoP (SoC doesn't have an upgrade system; CoP does and it's good, just it's not as complex - both a good and a bad thing) THEN we'd be cooking with gas.