Star Brigade: Interest Thread (Closed)

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JoJo

and the Amazing Technicolour Dream Goat 🐐
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Legacy
Mar 31, 2010
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To find the actual RP, click here [http://www.escapistmagazine.com/forums/read/540.336326-Star-Brigade-A-53rd-Century-Adventure-RP].


Captain Vance let out a deep sigh in relief and ran his hands through his curly black hair as the screens finally flicked off. Almost an hour of cultural briefing about the systems he was heading to was more than any mortal man could take. He leaned back in his leather chair, admiring the infinite expanse of darkness through the spaceship's front windows, only pricked by tiny glowing stars.

"Beep!" The monitor pinged and then the ship's computer 'Lisa' chimed in: "Urgent attention required Captain, oxygen levels in cabin five have dropped by 3.5% over the last two minutes, I recommend further investigation without delay."

"Fuck, again?" The Captain rose and checked the instruments, sure enough on the dashboard in-front of him a red light flashed. He sighed and picked up his microphone.

"This is your Captain speaking, we have a potential air-leak down in cabin five, all hands to your positions immediately. This is not a drill; I repeat this is not a drill!"


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Hello and welcome to the Star Brigade RP! This roleplay is based on this universe here [http://www.escapistmagazine.com/forums/read/540.308574-Life-in-the-53rd-Century-New-Sci-Fi-universe-2-Always-looking-for-contributors-and-Artists?page=1], initially started by avouleance2nd and contributed to by many, including myself. Please note that the information in this OP is all you require to join, reading the full information is optional with the exception of an alien species, if you decide to play as that species. Anything-else relevant will be brought up as part of the plot as we go along. This RP will be a mixture of action, drama and perhaps a smidgen of romance too, all in a Sci-Fi setting so well-rounded characters please!

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[HEADING=3]The Setting[/HEADING]

The year is 5202 and humanity is experiencing a new age of prosperity. In the late 21st century a terrible environmental disaster forced the human race to abandon Earth for Mars and a millennium of hardship. Upon their return to the recovering Earth it got no easier, the remaining life in the new ecosystems were nothing like they had experienced and only a deal with the new inhabitants of the Earth, the crelm, kept our species alive. Initially the crelm treated their co-species as little more than slaves to be exploited, however as time went on the two races grew attached to each other and eventually the agreement morphed into an alliance between equal partners. Once room on Earth began to tighten, the two left together to find new planets in others system to terraform and inhabit. The alliance between all the planets under of the control of humanity and the crelm became known as the "Solanic Union" or SU. Through-out the galaxy the SU explorers came across numerous different races of alien, some friendly, others hostile, a few plain bizarre. A list of these can be found further down on this post.

Meanwhile as the SU expands, other races have their own trials to deal with. One such example is rising tensions between the norg and durras species over the treatment of a third species, the gryale, revered by one and regarded as a pest by the other. Both these species are valuable trading partners of the SU and it is in their interest, not to mention saving countless lives on either side, to prevent a war breaking out.

Your character is one of the crew of the Star Brigade, the 7th ship of the Diplomatic Corps. The DC is an independent military organisation created by the SU to find diplomatic solutions to problems involving alien species. Unlike the regular SU military, the Diplomatic Corps hire members from as wide a range of races as possible to assist diplomacy and recruit from a variety of professions. Your character can specialise in finding peaceful solutions, combat for defence, scientific research, technology or even spiritual enlightenment. It will be their first mission on this particular DC ship but they are allowed to have past experience on other DC ships if you so wish.

In this RP there will be a number of difficult moral choices to make, often where there will be no right answer and your decisions as a group will eventually determine whether a war is prevented or not. After a short introduction, the roleplay will be broken down into four independent missions. My character will lead the group but will usually remain on the ship and leave all the important decisions down to you guys.


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[HEADING=3]Playable Races[/HEADING]

Humans
In the 53rd century humans don't differ much from nowadays humans but on average are slightly shorter and have less diversity in skin tone (both extremes of white and black are almost phased out) due to the genetic bottleneck the population went through when they were forced to leave Earth and settle on Mars in the late 21st century. Genetic austerity measures have led to most humans being born without unnecessary features such as an appendix, which is now considered an unusual mutation. Diet has also changed with most humans being pretty much vegan or vegetarian as it's more efficient and meat is reserved for the crelm who cannot digest plant matter at-all. As such most humans can no longer properly digest more than a small amount of meat or dairy products regularly. Most humans live in the SU but there are some exceptions, such as the Ra Empire, and groups which oppose the union such as the terrorist group Followers of Pi.
For full information on humanity in the 53rd century, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Humans/All.docx]


Crelm
A companion race to humans, these are 7ft soft bodied bipedal creatures that are descended from molluscs mutated by human pollution. They are the only other sentient race that originates from Earth. They have no sense of hearing but can see in a full sphere around themselves. They can produce deadly venom (actually acid producing bacteria) that they can inject into their prey using a proboscis. They have a lot of strength but their bodies are soft so they can be cut up easily. They also need to stay wet and have the ability to change colour for both camouflage and communication.
For full information on the crelm, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Crelm/All.docx]

Norg
Bipedal bug like creatures the norg are not only extremely durable thanks to a thick metallic carapace but also the most sexually dimorphic species in the known galaxy. They are divided into two genders, the flet and frel. All norg are born flet but for good service to the frel they are mutated. The flet are very slow moving but can take a lot of abuse (most anti norg weaponry is more a delaying than actually dangerous), they are capable of producing a lot of electricity and heat. They are sensitive to electromagnetic energy allowing they to detect mussel movements and machine activity; this also allows them to be extremely accurate with a weapon which is especially important since firing multiple shots can take quite a while. Their main weakness apart from how slow they are is no physical attack. As a rule if the carapace can't intercept it it's fatal. Flet also live very short lives (25 is extremely old) so they don't really have enough time to heal from injury or become extremely skilled. They are also psychologically vulnerable to independence and lack many social skills. The frel are also able to "terminalise" other species which is a complex process but is simply summed up as bonding to (essentially killing) a creature and using its brain and mental capabilities for communication.
Note that the frel gender are far too large for inter planetary travel so they are not playable in this RP.
For full information on the norg, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Norg/All.docx]

Durras
Small and agile the durras are fur covered creatures similar to a cross between a monkey and a wolf. They have eight limbs with four additional arms coming out of their backs allowing for extremely quick climbing. They have little to no sense of sight instead relying on hearing and smell for communication and navigation. They have sharp claws and are pretty dextrous. They also have long sabre like tusks. Some are able to glide flying squirrel style. They are very quick to adapt to poison and infection and even immune terminalisation. Most worship the gryale, an alien creature which triggered the birth of their race's civilisation.
For full information on the durras, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Durra/All.docx]

Ferrax
The ferrax are the third species to join the ranks of the Solanic Union. They offer their services as soldiers and laborers in exchange for citizenship and rights. A ferrax has two large forearms, two smaller ones, and a strong pair of hind legs. The males have tusks and manes, while the females sport large head crests. In the Diplomatic Corps, ferrax provide security for ambassadors.
For full information on the ferrax, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Ferrax/All.docx]

Astrid
The Astrid hail from the planet Ventaig. They are crystalline beings, two meters high, digitigrade legs (think an elite's legs from Halo), and extremely hard skin. They communicate through a mixture of high pitched voices and bioluminescence, colours which reflect their mood. They are well respected for their universal translator technology, as well as their miniaturized Faster-Than-Light drives, which are becoming more common. They generally move slow, but possess a unique ability called a phase shift, which allows them to move at incredible speeds, smashing through obstacles with intense kinetic force. Male and Female, though lacking any discernible reproductive organs, and only answering their gender when asked.
For full information on the astrid, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Astrid/All.docx]

Lallowens
Also known as mimic lizards, the lallowens are shape shifters. They cannot change shape at will but as they grow up they mimic the species that raises them, to the point where they are virtually indistinguishable. They have mild psychic powers allowing extreme empathy, which they also use to ensure they look as attractive as possible to the species which they live with. However there are a few common features, for example they all have a tail and horns. They can't mimic hair properly and being lizards they have brightly coloured scale skin. One of their most unique abilities is that they can generate small satellite organisms referred to as birds which can live for short times independently from the main organism. These are used for tasks from scouting to eating to mating, but each requires a bit of their consciousness to be shed until it is reabsorbed back into their body, for this reason they become slower and slower mentally the more birds currently active. They are cold blooded and often get sick/ nauseous when too hot. They are able to hibernate and enter a hardened state (living almost solely through the birds) which slows their bodies down extremely.
For full information on the lallowens, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Lallow.docx]

Maskerades
The Maskerades are a group of centipede-like creatures living entirely in space. Their faces are masks, with feelings being represented through comedy/tragedy masks. They wear primarily black cloaks and use robotic arms to make up for their own lack. Though entirely devoid of religion, and cold to outsiders, Maskerade culture is vibrant, musical, and generally groovadelic. Much of their culture is based off of music, and they are revered throughout the galaxy, though music is always published anonymously. They do not support the SU, but are not against it.
For full information on the maskerades, click here [http://dl.dropbox.com/u/38804177/Sci-fi/The%20Maskerades.docx]

Schrier
A humanoid, vaguely reptilian race hailing from an unnamed planet. Averaging around 7 feet in height they are nose-less and ear-less with skin covered in tiny scales and long gangly limbs. Their jaws open far wider than human's and most are stronger and faster than mankind as well. Their double jointed arms and dual jointed legs make them talented climbers and they have a set of tendrils hanging from the scalp, vaguely resembling hair. The tendrils themselves are in fact an sophisticated array of sensitive nerve endings and electroreceptors which give them the ability to read their surroundings, picking up both motion and the electricity present in most living things. However the tendrils are also extremely sensitive and are a weakness as well as a strength since they can be attacked or overloaded by stimuli. Their cold blooded nature makes below freezing temperatures extremely dangerous unless protected.
The schrier are extremely new to the galactic scene, having made first contact less than 25 years ago and not of their own volition. As a result they are inexperienced and somewhat naive when it comes to dealing with other races and space travel at large.
For full information on the schrier, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Schrier.docx]

Shamunds
A spiritual race of predatory giants, who are currently in a war for racial independence. From a physiological standpoint they are warm-blooded reptilians who are bipedal. Primitive, but loyal and strong, they have barely any technology, and so must stand up against the technologically advanced Mezian Dominion either with alien allies, or by themselves against the full force of the Galaxy. Either way, they won't go down without a fight.
For full information on the shamunds, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Shamunds.docx]


Mez
The cultural elite of the galaxy, the mezian are without contest the most decadent of the civilized races, but are the most open and accepting of other's beliefs and practices. Physically they are centaur-like in appearance, with an upper body that is vaguely humanoid, leading to a newt-like lower body, one that is low to the ground, soft, and squishy. Their legs are longer then their bodies would seem to need, and are tripled jointed, similiar to a spider's legs While the leading race in the arts and tolerance, they are also a slaver race that has through war, subjugated most of the shamund race, and will tolerate no sympathizers on their behalf.
For full information on the mez, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Mez.docx]
[HEADING=3]Non-Playable Races[/HEADING]

Gryale
The gryale are considered by some to be one of the most dangerous animals known. By itself it isn't really a threat as it has no natural weapons and only one defence. It has evolved to grow and shed special tumours which they use to distract predators. The trick being is that the tumours contain special chemicals which bond the eater to the gryale, this can result in extremely aggressive animals bonding together to form packs when they would normally be solitary. The chemicals also improve physical and mental performance. In fact this is the process that led to civilisation on the planet Jome which is the where the durras come from. They are considered pest throughout the explored galaxy apart from Jome where the durras are consider them close to divine. They feed off sunlight and reproduce using spores.
For full information on the gryale, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Gryale/all.docx]

Klendervein
Klendervein are small rodents that are found across the galaxy. They are able to move through time but they have to move across predefined tracks through space, which they can see but no one else can. Most of them have a very limited intelligence and naturally lack creativity, instead stealing other race's equipment to use and living in hiding on the edge of S.U or alien societies. They do not participate in galactic politics and are not even considered properly sapient by many, as such many crelm will claim they are also pretty delicious with moss and some Jomic wine.
For full information on the klendervein, click here [http://dl.dropbox.com/u/38804177/Sci-fi/klien.docx]

Ontirons
The closest thing in this world we have to horses are ontirons. They are towering furry tripods with three long necks. They have stilt like spiked tipped legs and their three heads are armoured with unicorn-like horns. They are masters at moving across hard craggy landscapes where most species couldn't get their footing. They have sticky mucus covered skin which combined with disguising themselves as trees allow them to catch insects and other small creatures which are then dragged into an acid filled sack where digestion happens.
They are ridden and used as pets by many races as they are fairly friendly and loyal. They are about as intelligent as chimps of dogs being easy to train. They live for about 60-80 years and grow to 10s of feet tall in some places (though pigmy breeds also exist which can just be just a meter tall).
A lot of people find them cute.
For full information on the ontirons, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Ontirons.docx]

Richgar
A strange brown biomass first discovered on the planet Richio, it has the ability to spread slowly through space, thankfully for the sapient creatures on the galaxy only sub-light speeds. It is thought to be very acidic, however little else is known.
For full information on the richgar, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Richgar/All.docx]

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[HEADING=3]Sheets and Rules[/HEADING]

Name: Check for potential naming traditions if your character is a non-human species

Gender: If applicable for the species you are playing

Age: No-one below 21 human years of age or alien-equivalent maturity. No sane government would send out a (pre) teenager for diplomatic missions, even if they are a prodigy.

Species: Select from the list found above, please read all the information carefully if you intend to play an alien

Appearance: Includes physical appearance and clothing

Job Title: What their role is on the team, can be anything including but not limited to diplomat, soldier, ex-mercenary, scientist, engineer, doctor, alien researcher, pilot, i.e. any skill is allowed as long as it would be useful for the Diplomatic Corps

Equipment: What they carry with them, includes weapons if your character makes a habit out of carrying one

Personality: How they act, what are they like to other people

Strengths: Anything they are good at, include skills they have learned

Weaknesses: Their flaws, include fears

Bio: Their life story and how they ended up joining the Diplomatic Corps


Name: Captain Thomas Vance, usually known to his comrades simply as "The Captain"

Gender: Male

Age: 37

Species: Human

Appearance: Captain Thomas is a tall imposing man, standing at just over 6 feet 2 inches in height. He is primarily descended from the African-origin population of the Western Alliance on Mars with some European influence too and so he has a moderately dark skin tone, brown eyes and frizzy black hair which he keeps neatly shaved. When giving orders he's inclined to speak loudly, but when conversing one-to-one he tends to stick to a quieter tone which he prefers. While on duty he sticks primarily to wearing his navy captain's uniform adorned with his two medals earned for military service in his younger days. He has a tendency to swear if his orders aren't going to plan.

Job Title: Captain of the Star Brigade, 7th Diplomatic Corps

Equipment: He carries a small laser pistol with a limited range and preloaded with enough batteries to fire around twenty shots in total. This is more out of tradition than anything else as his job requires him to stay on or near the ship at all times except grave emergency so he doesn't expect to use the weapon. He also wears a small golden cross under his shirt to remind him even during the stress of war of his Christian beliefs.

Personality: Many years of military service have taught the Captain to internalise his doubts and to put on a stoic face however bad the odds are. His off-hand swearing is a habit gained in his youth due to his insecurity during his teenage years when he felt he had to prove his manliness, while he has long ago overcome these issues the swearing has remained and becomes especially pronounced when he is angry or annoyed. He deliberately avoids mentioning his wife who divorced him around a year ago since he still hasn't quite come to terms with her leaving him yet and he feels guilty that it was largely his lifetime secret which led to the breakdown of their relationship; he also fears that what he hides makes him immoral according to his Christian faith. He often feels more comfortable around non-human races than humans, which is part of the reason he chose to join the Diplomatic Corps as the job requires interaction with aliens on a daily basis.

Strengths: A natural leader, the Captain has no qualms about ordering his subordinates around if he's made up his mind and unlike many humans he has no difficulties understanding aliens and their often confusing social signals. His army background means that although his role requires him to stay out of action, if the time comes when he must defend himself he is fully able to do so with anything that can come to hand.

Weaknesses: The Captain dislikes making hard decisions himself and so if he can he will leave tough choices down to those on the ground, after-all "they're the ones doing the shit". He sometimes secretly feels uncomfortable giving orders to Diplomatic Corps since they are rather different from the typical army grunts he used to boss around until less than a year ago and sometimes he fears he may not really be qualified for the job. He is also afraid that his secret, which only he has only ever told his ex-wife, may one day become public and cause him to be ridiculed.

Bio: Born into a poor family in one of the rougher neighbourhoods of New Terra, it seemed for the first two decades of his existence that Thomas Vance was destined for a life of crime. By the time he was fourteen he gave up going to school and instead joined a local gang, eager to make money and prove himself a man. Ironically, it was a drug conviction at the age of eighteen which saved him from this life, as part of a plea bargain to avoid prison he agreed to sign up to five years service in the S.U. military. There for the first time he found meaning and purpose for himself, being relatively fearless and charismatic, he was well-liked by his comrades and soon found himself promoted into a position of authority. After his 5 years were up he decided to re-enlist and became respected for his friendly but no-nonsense leadership.

During one his period of leave Vance met a woman named Amata on a one-night stand, they agreed to meet each other again and within two years were married. Initially the pair adored each other and Amata being an independent woman didn't mind that her new husband often had to spend months away from home on duty. As time went on though, the couple's sex life began to go downhill and disagreements over future plans lead to viscous arguments. Eventually the Captain resigned from his post to try to save his marriage, however even this failed and his well-intentioned disclosure to her of what his problems in bed were being caused by sealed their divorce. After a period of depression, Vance decided to pull himself together and using his unblemished military record managed to get himself chosen to be the captain of the newly formed 7th Diplomatic Corps.

Name: L.I.S.A or Linguistic Intelligent Ship Assistant (commonly known as Lisa)

Gender: Female (Simulated)

Age: N/A

Species: AI

Appearance: In her default setting she will appear on screens and holograms as an attractive late twenties human woman, however the age, gender and even species can be toggled at will for whatever the individual feels most comfortable with.

Job Title: Ship Computer

Equipment: Screens in every ship compartment except for the toilets and washing area, however any crew member can request that she shuts down a screen. She also controls almost every electronic device inside the ship.

Personality: Lisa has been programmed to be unfailingly polite at all times, however the ship's inhabitants react to her. She remains calm when reporting faults to the crew and endeavours to keep the ship running efficiently, not least because it is impossible to remove herself from it.

Strengths: She automatically gets updated on every detail of the ship's parts, and being a computer has no problem sorting it all out. Internally she carries an up-to-date copy of Encyclopedia Galactica to refer to if the crew ask her questions.

Weaknesses: She cannot leave the ship and is an integral part it's mainframe, she also finds it hard to predict the less rational actions of the crew.

Bio: Lisa was created with the ship several months ago and so this is her first mission, however she has downloaded notes on many previous missions and so knows what to expect.




Name: Demexin

Gender: Male

Age: 45(Galactic Standard)

Species: Astrid

Appearance: Demexin is rather short for an Astrid, being only 1.7 meters tall. He wears a distinctive orange engineer's uniform with blue stripes to signify his authority. He lost one of his left thumbs during an explosion on a previous ship, and his tough skin is noticeably burnt in places. Due to a sour disposition, his coloration is either pale orange to deep red, in accordance with his bad mood.

Job Title: Chief of Engineering

Equipment: Has access to the Star-Brigade's entire systems through multiple security key-codes. As well, expect him to carry any number of tools and monitoring devices, which are standard issue. No weaponry, though he has been known to improvise at times.

Personality: Generally seen in a bad mood, Demexin has little patience for sloppy work.
He is a perfectionist, which manifests itself as extreme arrogance and confidence in his technical prowess. However, he also has the skills to back up these claims. Despite being abrasive and hard to work for, his strict manner and lack of tolerance for failure has earned him respect amongst the engineers. He often speaks condescendingly, in short, abrupt phrases while continuing to work. Conversations are secondary to keeping the Star-Brigade running. Has a love hate relationship with Lisa the ship's computer. On one hand, he finds her excellent for keeping him up to date on just what he needs to fix next. On the other, he find's her artificial cheery disposition infuriating, and her advanced functions limit what jobs he can do at times.

Strengths: Demexin is extremely focused on maintaining the Star-Brigade's prototype FTL Drive. This attention to detail has given Demexin incredibly high standards. He does not tolerate sloppy work in his part of the crew. The nearly seamless installation of the prototype FTL drive is a testament to his precision work ethic.

Weaknesses: Demexin's high standards means he has very little patience for poor workmanship. His short temper often puts him at odds with other members of the crew, who find him arrogant and unlikeable. Can at times be a misanthrope.

Bio: Demexin joined the Diplomatic Corps twelve standard years ago, and was one of the first civilian Astrid to attain a position within the Solanic Union. While ambassadors and diplomats between the Ventaig Dominion and the Solanic Union were present beforehand, Demexin was one of the forerunners of non governmental operatives to be assigned to the Diplomatic Corps.
A technological genius, Demexin was first assigned to the Star Brigade two years earlier following his proposition to develop a new generation Faster-Than-Light propulsion drive, which would allow the ship to reach hotspots faster than using the local jump gates. The system was a resounding success, with further models being installed in other Diplomatic Corps ships in time. For his contribution, Demexin was given the role of Chief of Engineering aboard the Star Brigade, a title he has held to this day.
Demexin finds Lisa the artificial intelligence both interesting and repulsive. Astrid technicians are usually averse to working with sentient machines, preferring to do the work themselves. His need for perfection has caused him to tolerate Lisa for her up to date ship diagnostics. However, he'd much prefer to do the work and find the faults himself.

Name: E. Kalade (No relation)

Gender: Variable / both (appears female)

Age: 22

Species: Lallow (appears human)

Appearance: For a lallow Kalade fairly short being about 5 and a half foot, she looks female and her skin is mostly orange with purplish blue rings along her tail and other limbs. The rings become stripes on her back. Her racoon mask (actually the medical term for the rings around their eyes) is actually bicolored (which is am extremely rare mutation) consisting of an outer black ring and an inner white one.

Her thagomizer consists of 7 short but sharp blade like plates (three one side and four on the other alternating). Her horns are lopsided with one facing forward and the other up. Her eye radials are bright orange.

As for clothes she mostly dresses smartly but try as she might she can't quite negate her races natural assets so she still looks stunning to humans (and even some other races).
Job Title: Offically she's in charge of software but she also handles PR as a hobby (At least until someone else turns up).

Equipment: Laser lipstick (An incredibly high capacity wireless external storage device and can release an EMP to attack machines at about a foot or two of range) and a small icicle for self-defence (a pistol like weapon that sprays the target with cryo-gel which reacts extremely endothermic-ly with air cooling the target rapidly. Designed to incapacitate rather than do lasting damage).

Personality: E.kalade is surprisingly reserved having grown up in a small community she finds crowds hard to deal with. This is due to self-confidence issues relation to both her height and other abnormalities (like her uneven horns and odd number of tail spikes).
She enjoys working with computers and programming finding them much less judging than people (she sometimes dresses down around them enjoying the feeling of freedom).
She does eventually turn out to be fairly friendly once she comes out of her shell and she might even have something for that Astrid in engineering. She's very logical and can keep calm under pressure (not social pressure mind that melts her).

She can be fairly competitive when it comes to her field and often debates with the chief of engineering over which of their disciplines is more important (Or more accurately weather Lisa's top range AI is more of less of an achievement than the FTL drives).
Strengths: She's an experienced programmer general tech enthusiast. She's also an experienced Ontiron rider. She can keep cool under pressure and is known for being extremely resourceful.
Weaknesses: Socially uneasy and especially afraid of crowds. She also lacks any real combat experience or weapon experience (she doesn?t even really know how to use the icicle properly).

Bio: Adopted by a human Astrid couple on Zmoff she grew up on an ontiron ranch near a small community. She found some ancient computer components when she was young and started playing around with them. She basically became the Zmoff computing authority very quickly which is a testament to how low tech the planet is.

It wasn't until she found a contest online to find some of the best young programmers in the S.U. She lost on a technicality and was so annoyed she hacked into the S.Us systems to change the results. She wasn't found until about a year and a half later when the S.U noticed.
In exchange for not having her entire system destroyed she was offered a position in the Star Brigade (It wasn't until later someone realised it was a position she'd created). She's been on the team for a few months now and helped develop Lisa (who she also named and did the voice work for). Her PR work was basically the result of no one else being up for the Job and her wanting to be more social. She isn?t exactly good at it but she's attached to the position and no one else had come along yet.


1. As Game Master (GM) whatever I say goes, these rules may change in the RP due to changing circumstance; if they do you will be notified. Avouleance2nd is the Lore Master (LM), if he says something is contradicts existing canon then you will be required to change it.

2. No god-moding or god-modding. The former is having your character acting like they are a god who can do anything, the latter is taking control of other people's characters. Both are forbidden.

3. Don't stray too far from the current objective without my permission, if you have a sub-plot or an idea that you want to do then I'm very happy to accommodate that but please PM me first so we can arrange how it'll fit in with the over-arching plot.

4. Posts must be two and a half lines minimum and you must wait for someone-else to post before you can post again. Please keep all posts grammatically correct, all thoughts in italics and do not use cap-locks or bold.

5. Absolutely no OOC posts in the main thread once the RP begins, there will be a user-group for that.

6. If there comes a time where there is a player vs. player combat, then both players must write a description of their character beating the other in a fight (Ratings war style if you know that RP) and post it on the thread in a spoiler. I'll read both, select what I think is the best, and then the winning player's entry will remove theirs from the spoiler by editing their post and hence it'll be canon. The losing player will leave their entry in the spoiler so others can read it but it'll remain non-canon.

7. Romance and/or implied sex is fine, however nothing explicit in the thread please, take it to PM if you must. Since racism, sexism and other prejudice exist in the real world, they are allowed in this RP as long as it's in-character only, anything directed at the players themselves rather than the characters they play will be punished severely.

8. Treat other players with respect and have fun!

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If you have any questions don't hesitate to ask. Credit goes to the following people for contributing towards the universe at some time or another, in alphabetical order:

A Gent of Villainous Intent, Avouleance2nd, Crewman_number_6, Febel, JoJoDeathunter, Mcpop9, Retyopy, Soviet Heavy, VuvuZelaMan

Edit: The thread will close for new entries at around midday on 24th December. Some time later that day the list of accepted characters will be released. We will then take a short break for Christmas since I'll be away, with the RP starting properly on 29th December.
 

JoJo

and the Amazing Technicolour Dream Goat 🐐
Moderator
Legacy
Mar 31, 2010
7,172
150
68
Country
🇬🇧
Gender
♂
Accepted Characters:

Name: Captain Thomas Vance, usually known to his comrades simply as "The Captain"

Gender: Male

Age: 37

Species: Human

Appearance: Captain Thomas is a tall imposing man, standing at just over 6 feet 2 inches in height. He is primarily descended from the African-origin population of the Western Alliance on Mars with some European influence too and so he has a moderately dark skin tone, brown eyes and frizzy black hair which he keeps neatly shaved. When giving orders he's inclined to speak loudly, but when conversing one-to-one he tends to stick to a quieter tone which he prefers. While on duty he sticks primarily to wearing his navy captain's uniform adorned with his two medals earned for military service in his younger days. He has a tendency to swear if his orders aren't going to plan.

Job Title: Captain of the Star Brigade, 7th Diplomatic Corps

Equipment: He carries a small laser pistol with a limited range and preloaded with enough batteries to fire around twenty shots in total. This is more out of tradition than anything else as his job requires him to stay on or near the ship at all times except grave emergency so he doesn't expect to use the weapon. He also wears a small golden cross under his shirt to remind him even during the stress of war of his Christian beliefs.

Personality: Many years of military service have taught the Captain to internalise his doubts and to put on a stoic face however bad the odds are. His off-hand swearing is a habit gained in his youth due to his insecurity during his teenage years when he felt he had to prove his manliness, while he has long ago overcome these issues the swearing has remained and becomes especially pronounced when he is angry or annoyed. He deliberately avoids mentioning his wife who divorced him around a year ago since he still hasn't quite come to terms with her leaving him yet and he feels guilty that it was largely his lifetime secret which led to the breakdown of their relationship; he also fears that what he hides makes him immoral according to his Christian faith. He often feels more comfortable around non-human races than humans, which is part of the reason he chose to join the Diplomatic Corps as the job requires interaction with aliens on a daily basis.

Strengths: A natural leader, the Captain has no qualms about ordering his subordinates around if he's made up his mind and unlike many humans he has no difficulties understanding aliens and their often confusing social signals. His army background means that although his role requires him to stay out of action, if the time comes when he must defend himself he is fully able to do so with anything that can come to hand.

Weaknesses: The Captain dislikes making hard decisions himself and so if he can he will leave tough choices down to those on the ground, after-all "they're the ones doing the shit". He sometimes secretly feels uncomfortable giving orders to Diplomatic Corps since they are rather different from the typical army grunts he used to boss around until less than a year ago and sometimes he fears he may not really be qualified for the job. He is also afraid that his secret, which only he has only ever told his ex-wife, may one day become public and cause him to be ridiculed.

Bio: Born into a poor family in one of the rougher neighbourhoods of New Terra, it seemed for the first two decades of his existence that Thomas Vance was destined for a life of crime. By the time he was fourteen he gave up going to school and instead joined a local gang, eager to make money and prove himself a man. Ironically, it was a drug conviction at the age of eighteen which saved him from this life, as part of a plea bargain to avoid prison he agreed to sign up to five years service in the S.U. military. There for the first time he found meaning and purpose for himself, being relatively fearless and charismatic, he was well-liked by his comrades and soon found himself promoted into a position of authority. After his 5 years were up he decided to re-enlist and became respected for his friendly but no-nonsense leadership.

During one his period of leave Vance met a woman named Amata on a one-night stand, they agreed to meet each other again and within two years were married. Initially the pair adored each other and Amata being an independent woman didn't mind that her new husband often had to spend months away from home on duty. As time went on though, the couple's sex life began to go downhill and disagreements over future plans lead to viscous arguments. Eventually the Captain resigned from his post to try to save his marriage, however even this failed and his well-intentioned disclosure to her of what his problems in bed were being caused by sealed their divorce. After a period of depression, Vance decided to pull himself together and using his unblemished military record managed to get himself chosen to be the captain of the newly formed 7th Diplomatic Corps.

Name: Lime

Gender: Both

Age: 197

Species: Crelm

Appearance: Lime looks pretty standard for a crelm. The usual slender figure about 7.5 feet tall, complexion is the usual see through but with a few faint stripes of various greens (of course these are changeable like all crelm colours but they are there by default hence the name). There?s the usual slight sheen caused by light playing with the slime on the skin. A few of the eyes are a little small showing signs of injury but being nearly 200 gives you time to heal from most things. Of particular note is the proboscis, even for the crelm it?s impressive. The barbs have been sharpened and it?s larger and more muscular than average. The practice is dying out now but in the old days such practices were much more common.
Uniform is really something that works for the crelm they can hardly see or breathe with most human styles so chose not to wear it when possible. When that just isn?t possible Lime makes use of some of the newest tech, essentially amounting to a slick black jump suit with air and nutrient soup containers It?s pretty much see through with only a slight drop in vision. While it isn?t the most comfortable Lime also makes used of void oils like the norg do to solve heat retention problems.
Job Title: Soldiers probably the nicest word for it, that or tactician. Lime is a one of the best strategists the S.U have.
Equipment: Unicorn light (a see through sphere that works are a translation device). N pad laser notebook, very useful for making strategic notes on the fly and allows the user to take pictures and recording and annotate them. Also a laser monocle which can provide useful overlays even if it doesn?t improve vision.
Finally there?s Sapphire sure heandshe?s an old pressure ram but they haven?t made better since and this one?s probably been upgraded to an order of magnitude or two above its original value. The S.U have stopped trying to confiscate, some people have been badly beaten up trying to take it away. Lime?s clearly attached to it to say the least.


Personality: Lime is S.U through and through, loyal to the 1 and 8 (weapons testing around mercury changed it from the 1 and 9) almost to a fault Lime sheandhe is deeply involved in military culture. This has resulted in a strict adherence to rules and deep respect for anyone serving. Chains of command are to be treated as rock solid and Lime would never think to speak out to a higher authority.
Admittedly Lime has slight problem with anger and tact isn?t always a consideration.

Strengths: Lime is not to be underestimate, with both the tactical cunning to think hisandher way out of any situation and the hunting skills to follow through. Most modern crelm aren?t half the tracker Lime is and heandshe can sneak with the best of them. Not to mention being surgical with the pressure ram.

Weaknesses: Several war wounds but nothing one of the best soldiers in the S.U can?t deal with. Lime has a pretty serious fear of heights though and the Durra generally makes himandher uneasy, it is to do with their senses most crelm find the concept of sound hard to deal with and a whole species both using it as their main sense and pretty much lacking sight is to be honest sickening.
Also has some guilt problems but we?ll get to that.
Bio: Born to one of the few families still one earth Lime of Tweg (formally England) grew up in a fairly tight knit community with very little exposure to aliens. It wasn?t until their early 30 when their asexuality became apparent they decided to leave and serve the S.U as best they could.
Unfortunately the Solandran found Lime, they were some of the more extreme members of the S.U and sent Lime on many missions. Exactly how manyenemies of the S.U Lime dealt with is unclear as most of Lime?s records have been black stamped (you need a lot of clearance even to know black stamps exist).
The turning point was hard to pin down, Lime occasionally mentions a child that the Solandra screwed over and almost got killed but heandshe is normally intentionally vague on the issue, something about drugs maybe.
From then on the S.U often saught Lime?s advice on tactical issues and heandshe served several times. Recently they became quite serious about getting Lime more involved in their activities. Then one night a lallow from recruiting comes round and uses every trick she has to get Lime to join for some big project their working on.
For the S.U they said. Now how was Lime supposed to refuse that?

Name: Thomas Anderson

Gender: Male

Age: 30 (Galactic Standard)

Species: Human

Appearance: Tall and lanky, Anderson is easily identified by his archaic and often anachronistic choices of clothing. He wears spectacles, an odd choice considering advances in ocular treatments. His clothing is based off of replicator technology versions of mid twentieth century business attire. His skin tone is closer to caucasian due to his involvement in the Diversity Program. Green eyes and dirty blonde hair cut short.

Job Title: Diplomatic Envoy from Poravan, Xenat System, Devrost Sector

Equipment: His glasses also feature built in magnifying lenses, allowing Tom to view far distances. He has little in the way of equipment, only carrying a rail pistol for defensive purposes, and a few diagnostic tools.

Personality: Paranoid neurotic would not begin to describe Tom Anderson. Merely bumping into him in a hallway can make him jump. To try and cover up his fear, Anderson has developed a sense for snark. He tries to be friendly, but can sometimes choose unfortunate wordings that get him into trouble.

Strengths: Adaptivity. Being a cowardly person who loathes direct conflict, Tom has learned to think on his feet and try and find alternatives to violence. He is also very determined to complete an assignment, no matter the cost. Whether this is out of true determination or some psychological fixation is not important, his results are.

Weaknesses: He's a coward. Plain and simple. His neurotic attitude annoys other people, and he seems to be followed by a cloud of bad luck. Tom is just as likely to cower in a given situation than he is to try and fix it.

Bio: Born in 5172 on Poravan, Thomas Anderson's family was selected for the Diversity Program, an effort to reinvigorate human genetic diversity in the post Colonial Excisions twenty three years earlier. The family was moved from Poravan in the Xenat system to North Hand in the neighboring Scalrey System to this end. Here, the Solanic Union performed both genetic and societal experiments and simulations in order to diversify human genetic code. The test was considered partially successful, as the genetic structure was altered. Physical characteristics only underwent slight changes, reflected in Anderson's lighter skin tone.

When he was twenty five, Anderson moved back to Poravan, and applied for a position within the Solanic Union. Two years of education later, and he was assigned to the Diplomatic Corps headquarters aboard the New Terra, where he worked an office job. Anderson was later assigned to field work, where he was teamed up with a Crelm he called Rithim. It was here that Tom's skills would manifest and his consideration for being assigned to the Star Brigade began.

Anderson had a string of bad assignments, which often ended in strained, but manageable negotiations. He found himself being constantly assigned to more and more dangerous missions, where his ability to save negotiations from failure (admittedly caused by him as well) earned him recognition. He was assigned to the Star Brigade three months ago following a particularly infamous mission which resulted in Anderson being chased off a planet by the locals who viewed him as an enemy god. The resulting negotiations resulted in a peace treaty with the Solanic Union on the terms that the evil God "Andursion" never return to the planet.

Name: Underven (Pronounced Youn-der-veen)

Gender: Male

Age: 35

Species: Maskerade

Appearance: Think my avatar, only slightly larger eyes and a longer but thinner mouth. Oh, and just to clarify, maskerades all play off of the theme of comdedy/tragedy, but they can be any variety of these masks. Non-metal lookinbg ones are possible, but rare. Yes, I know its lazy, but I'm in a lazy mood. Don't sass me, mister! He's 6'9, and his robes, though almost pure black, are actaully fuzzy and pink on the inside.

Job Title: Diplomat

Equipment: Vital Pills, Sool (An instrument not unlike a bass flute, but able to go slightly higher and far lower), portable laptop, and The Compendium of Knowledge of Everything Ever

Personality: A very nervous, jumpy indivaul. Generally friendly towards others, but because of his jumpy nature, finds it hard to relate to and forge bonds with others. Despite being very well disposed towards others, he has a deep rooted hatred of all Crelm due to an incedent when he was younger. He attempts to act the same towards them, but he's generally not very good at it.

Strengths: Quite smart, good at the Soon, diplomatic, works well with time.

Weaknesses: Hates Crelm, fears Crelm, a wreck under pressure, has a form of madness that requires pills to counter it, which gives rise to his jumpy nature.

Bio: When Underveen was young, he and his parents where away from the Ring, and were attacked by a group of renegade Crelm. His mother was killed and his father, once a succesful trader, was left a wreck. As he never really found a place aboard the Ring, he retreated to studies and emerged a skilled Soon player and a wise and intelligent Maskerade. Despite his nervous breakdown, he still loved his father, so when he died, it took a toll on him. Thus losing the one thing he had remained on the Ring for, he joined the DC, hoping to be able to use his skills for the betterment of the galaxy.

Name: Brian Devrin

Gender: Male

Age: 24

Species: Human

Appearance: Brian stands at a respectable 5 foot 9 making him somewhat perfect sized for his profession. His head sports a short-to-medium length cut of black hair which has remained the same for the past seven years. A light brown shade covers his skin which remains mostly hidden under his black jumpsuit, plated with pieces of light armour at the shoulders, chest and knees. His blue eyes are that of a thinking man and often appear distant.

Job Title: Reconnaisance and Marksmanship Specialist of the 7th Diplomatic Corps

Equipment: A custom built sniper rifle never leaves Brian's side. As a marksman and reconnaisance specialist he is always prepared to pick out 'life forms' from long distances whether they're hostile or not. For dire situations he carries with him a makeshift knife crafted from scrap during a mission gone awry.

Personality: From a relatively young age, Brian was calculating of almost everyone he had met, his choice to work as a recon specialist was mainly due to his preference of keeping distant from most people. If he takes a liking to someone however he remains a loyal and valuable ally. He is usually scornful or indifferent to anyone he doesn't know, this is usually more prominent with some Alien species.

Strengths: Brian's ability to calculate and analyse people gives him the ability to make accurate decisions on the spot as he is able to predict many outcomes reliably, while his preference to remain distant from mostly everyone ensures that he is always aware of his surroundings and any changes that may occur, even the slightest ones.

Weaknesses: His inability to communicate with others effectively makes him terrible when it comes to interrogations and such, he can be easily put under pressure if he is given no way to 'escape' a given situation. Should such a thing happen he becomes prone to making bad decisions or simply making none at all.

Bio: Brian worked as a contract killer on Mars at the age of 21, his ability to avoid being seen made him the 'go to' man when it came to having someone removed. This came to an end when, unknown to him, the Government became aware of his actions and deployed a squadron of soldier to have him arrested, after a short gunfight and the death of several soldiers he was offered a five month rehabilitation programme followed by a year of military service. Fast forward to the present day, Brian enrolled with the SU after feeling that he could potentially make a difference when it came to war and peace, the feeling of power however remains nothing but an adrenaline kick and is undermined by his common sense and analytical abilities, making him a valuable crew member.


Name: Kroaansokun-Thea (cron-so-kun te)
Gender: Slaa
Age: 30 local years
Species: Schrier





Appearance:
JoJoDeathhunter said:
Averaging around 7 feet in height they are nose-less and ear-less with skin covered in tiny scales and long gangly limbs. Their jaws open far wider than human's and most are stronger and faster than mankind as well. Their double jointed arms and dual jointed legs make them talented climbers and they have a set of tendrils hanging from the scalp, vaguely resembling hair. The tendrils themselves are in fact an sophisticated array of sensitive nerve endings and electroreceptors which give them the ability to read their surroundings, picking up both motion and the electricity present in most living things.
It varies between four-legged and bipedal locomotion, arms and hands dragging the ground like a gorilla?s. The skin looked reptilian, weeping and seeping some kind of clear fluid sheen. It was twice as wide as a grown man. If you tried to hug it, your arms wouldn't make it even halfway. Not that anyone would ever want to.

Around the top of it's warped body were tendrils, each writhing like an eel. And at the very end, a distended mouth and gullet.




Job Title: Client. Participant in the SU/Tomahna Contact Program. It was taught interstellar language and accompanied the DC offworld. They study sciences and mathematics, observe galactic culture, and relay information back to their species every cycle. It serves as a representative of Tomahna, provides data, and subject to behavioral experiments.

Kroaan is a veteran of the program, and is familiar enough with civil society to wander freely and, if necessary, accompany them as a ranger and combatant.

Equipment:
Clothes when deemed necessary by the officers.
Scent Inhibitor, in case it is present during rut and it's musk becomes offensive.
Handheld computer.
Firearm (From the armory)
Original weapon was a terakarii, a Schrier device akin to a vertical double-barreled shotgun with a shapened pike underneath. Now in storage.

Personality: Kroaan is curious and interested in the other cultures. He is somewhat arrogant, which is a recurring Schrier trait. He highly values honor and duty- to the extent that he attempts acts that are suicidal unless specifically ordered not to. He has a good relationship with all of the crew, but is distant.

Bio: Kroann's life has been in a constant state of upheaval. It was a headhunter pre-contact, eating human flesh as a child in an attempt to gain their power. It grew up when outside technology was flooding in, and the tribe was racing to adapt. Eventually Kroaan left the homeworld, his entire psyche shattered, yet thirsting for more.

Strengths: Immersed in both paleolithic and advanced technology- utilizes computers along with primitive tools such as crossbows and tents. Adept at wilderness survival, staying hidden, and moving unseen. Cunning and has a certain intrinsic intelligence. Senses are heightened. Physically powerful, shrugging off otherwise crippling injury. Also, it's fairly animalistic, so you would be mauled if you tried to fight one.

Weaknesses: Has a childlike understanding of certain subjects. Requires specially designed equipment for it's oddly-shaped hands. Higher metabolic requirement than a person. Requires a degree of supervision in heavily populated areas.

Name: James Bergmann

Gender: Male

Species: Human

Age: 27 Earth years

Appearance: Short, dark blond hair. Tan but distinctively white skin color. Blue eyes. About 6 feet in height, wears an orange engineering uniform.

Job Title: Propulsion engineer

Equipment: Digital watch, Durex Type-93 plasma hand gun, pocket knife, assortment of tools.

Personality: Very kind and giving, curious about new life and technology, more of a follower than a leader, is a pacifist, obedient, and friendly.

Strengths: Extensive knowledge in physics, chemistry, and biology. Good at chess and other strategy games, is a quick learner, good with firearms, and can easily survive in the wilderness

Weaknesses: Overly trusting, afraid of large insects.

Bio: James grew up on Apollo, a cold world located between the fringe and the core of the SU, and dotted with factories and farms (in the north and south respectively). James lived near the mountains of the north, where the trees and animals had not yet yielded to the cities and factories. He would often go hunting or fishing with his family deep into the wilderness. As a result, he has great skill in the use of all forms of firearms, both conventional and energy-based, and understands how to survive in the outdoors. Once out of high school, James attended a university for astronautical engineering with a scholarship from the space navy. After his education, James became a full member of the SUSN. Over the next 5 years, James when from starship to starship and port to port, always questioning the natives about their history and culture. When he saw that the DC had an opening, he was the first to sign up, hoping that life on a DC ship would prove to be an enlightening experience in both technology and alien culture. Dispite his background with hunting and guns, James consiters inteligent life extremly sacred and will only hurt or kill in extreme situations. He also has a pet spider, which is ironic considering his fear of large insects.



Name: Thor Arsiir

Gender: Male

Age: 39

Species: Human / Cyborg

Appearance: 5'9". Right arm, leg, and left eye are purely mechanical. From around his mechanical eye going back to his neck is all metal. His skin is white compared to most being more beige, an unexplained result from his augmentations. And the metal is a dark iron color. Clothing is a mix, fabric shirt and pants. Leather straps binding along his lower human arm. Two belts hang from his shoulders crossing his chest, holding some tools, and his full tool belt around his waist. His blaster pistol is holstered on the left of the tool belt. Military boots. And a brown slouch hat.

Job Title: Licensed Star Pilot, Ex-Mercenary.

Equipment: Belt tool kit, blaster pistol, metal claws (in arm). Bubble gum.

Personality: Good hearted and determined. Strives to overcome obstacles and keep others from fighting. He'll hold a strong grudge though if you wrong his sense of honor and pride.

Strengths: Street smarts. Computer neural interfaced brain allows for faster brain function and compatibility with electronics. (Plug in, no wi-fi).

Weaknesses: Fears his mechanical but more that his electronic components will fail in a critical situation. Electrical shock.

Bio: Thor is a son of New Maya. At 23 he lost his right limbs and most of his head in building collapse. He was lucky to be rescued and that his family was wealthy enough to have the cyborg augmentations done. It was only out of love that his parents paid though. Thor turned to mercenary work as a safer occupation than his mining career in the outer asteroid belts once he'd recovered. He joined a small mercenary guild called Ithos Executive Ops. The work ranged from low end guarding of property and convoys for private businesses, to SU contracts they couldn't or didn't want to handle themselves. It was mostly honest work, and anything that wasn't well, you know.

For 15 years Thor galaphanted across the stars. Met afew girls, took part in a giant space battle or two. And learned alot about various subjects from philosophy and planetary infiltration tactics to sewing (How else did he get such a cool attire). Years of work took it's toll before he slowed everything down for afew years of R and R. But he again wanted something to do and he found himself enlisting for the Diplomatic Corps. Why he did is up for debate, but it pays well and it's low risk, as far as he could tell.



Name: Dr. Nathaniel James (Nate) Harris

Gender: Male

Age: 35.

Species: Human

Appearance: Nate isn?t a very imposing man. While taller than average at 5 foot 11 inches, his thin, lanky build makes him look more awkward than scary. He is quite pale from all his work in environment controlled laboratories, which isn?t helped by the contrast with his fairly dark brown hair.
While working he tends to wear a lab coat over a short-sleeved shirt (often a T-Shirt) and long pants, but when not working he removes the coat.
He is quite soft spoken, but can become quite loud when aggravated . When nervous, tired or stressed he has a slight stutter.

Job Title: Xenomedical Researcher/Doctor

Equipment: At all times Nate wears, or at least is in the possession of, a black leather satchel that was given to him as a graduation present by his sister. In it stores;
- Medical Emergency Kit
- - Basic First Aid Kit
- - Surgical Equipment
- - Respiration Equipment
- Biological Sampling Kit
- Digital Diagnostic Device
- Digital Stethoscope
- Universal Translator

Personality: A friendly and outgoing person, Nate is always smiling and talking to anyone who will listen. Despite his records referring to him as Dr. Harris, he personally hates that and much prefers to be referred to as Nate, Nathan or Nathaniel. He has a very active sense of humour and is always cracking jokes or laughing at someone else?s.
That said, sometimes the pressures of his job get to him. Identifying possible cross-species contamination of pathogens is hard work and sometimes it gets too stressful. In these periods he can become withdrawn, depressed and very abrupt. This tends to improve after anything occurs that reminds him of why his work is important.
Nate is very close to his wife and tries to communicate with her whenever possible.

Strengths:
- Doctorate of Xenomedical Studies
- Surgical Training (Human)
- Great Social Skills with non-human life forms

Weaknesses:
- Very Sensitive. Many things can cause him to become upset. Notable examples include;
- - Losing a patient to an otherwise treatable condition
- - Reaching a dead-end on research
- - Social Problems with Crewmates
- Suffers from mild Agoraphobia, enough for him to be uncomfortable and edgy in open spaces but not a full on panic attack. This is due in part to being born and raised on a ship and not having much experience with the outside world.

Bio: Born on a small trade ship to a repairman and a cook no-one expected Nate to be the brilliant scientific mind he is today. At 15 years old he began to study science long distance, but when he decided to study xenomedicine he left the ship to study on earth. After completing his degree he worked on earth for a while in a clinic near the space-ports

In an ironic twist of fate Nate?s first patient was his own father. He had contracted a disease after trading with the Norg. Nate toiled and toiled, day and night trying to find a cure. He eventually found one, but his father was crippled for life. This left Nate feeling dejected and useless until his father pointed out that if it weren?t for Nate, he would be dead. This was a revelation to Nate. He began to realise that even if total cure was impossible, saving the lives of his patients is all that matters. For several years he worked in the clinic but when the opportunity came to do real good in the universe he joined the Diplomatic Corps

About 5 years ago Nate treated an engineer hurt in an industrial accident. The engineer, Samantha Jacobson, began a recovery program with Nate. They became friends, and later lovers. 3 years after they met Nate proposed. Nate and Samantha have now been married for 2 years. She is now pregnant with their first child, a boy named Peter. He is sad to leave them, but honestly believes that he is making the world a better place.



name: Muokilaxese

Gender: Male

Age:12 (If I understand correctly, the Ferrax are able to live independenlty at 6 months, so this isn't all that young)

Species: Ferrax

Appearance: Tall, for one of his race, standing at 7'5" tall, and weighing several hundred pounds, he wears light armor, as befits his role as a diplomatic bodyguard, he is blue grey in color, and has many scars across his larger arms, He is also missing one finger on one of his grasping arms. He wears a large coat, which provides him with more pockets, and, he hopes respect from the humans of the Solaric Union, who will see that he can adjust to their culture.

Job/position: Security Officer, Second Class, Seventh Diplomatic Corps

Equipment: One laser pistol, with additional batteries. He also keeps an assault rifle(not certain about weapons, ill add more detail later) and heavier armor in his quarters, because he subscribes to the philosophy that sooner or later, he will have to kill people in the the name of diplomacy

Personality: Aggressive, Stubborn and determined. he, like most of his race, would sooner solve problems through force than through negotiations. He chose the diplomatic corps after his time in the military because he figured that it was the best way to ensure he would be on the from lines of any imminent wars, and give him the possibility of winning honor and glory. He also distains weakness, and dislikes guile, seeing it as a shield of the weak.

Strenghts: Courage, determination, strength, he is a fighter, loving the exhileration that he gets from combat.

Weakness: Stubborn and none to diplomatic, he is prone to solving problems in the simplest way available. He isn't dumb, but he is by no means an intellectual giant. He also looks down on beings that he perceives as "weak".

Bio: Born on the planet of Mantis Minor. He was the largest of all the siblings from his brood, and used this to establish his dominance over all of them.
Once he got older, he went on to compete in the Blood Sports, proving his strength and skills, and maiming several weaker competitors. He left Mantis Minor and joined the Solanic Union Military seeking glory.
However, he found that there was far less violence in the military than he had hoped for, and spent a lot of time bored, or looking for a fight with another soldier, this let to him being discharged after starting a brawl between the ferrax shock troops and the Human Soldiers, after he claimed that the Human soldiers "Didn't respect him". Because of this, he has mixed feelings for humanity, as he has seen many fine and brave human soldiers and officers, but he holds his discharge from the military against humans in general.
He joined the diplomatic corps because he had little other choice, none of the mercenary groups he approached were inclined to hire a Ferrax with a recent discipline issue, and to return to Mantis Minor after being dishonorably discharged would bring shame upon himself. Because of this, he intends to serve with the corps until he finds glory and honor, or dies trying.


Name: Til Wing

Gender: Male, but identifies as female

Age: A fairly young adult in the terms of the Astrid, the human equivalent of early to mid-20s. Roughly 30 years old physically on the Earth standard calendar.

Species: Astrid

Appearance: Slightly taller than average at 2.6 metres tall, Til has a fairly skinny body for an Astrid. Her face is quite rounded, making her seem older than she really is because of the angular contrast. Til usually wears fairly utilitarian clothing, mostly white so it her luminescence isn't misinterpreted.

Job Title: Consultant linguist and shipboard counsellor

Equipment: Personal tablet and stylus for note-taking, Unicom I translator, locket with a picture of her father.

Personality: Guarded about herself, Til is quite passive, and only really reveals anything about herself when asked a direct question. She tends to be extremely calm, projecting light blues and turquoise mostly, unless an insult is levelled directly at her, at which point she takes serious offence. She retains the Astrid sense of curiosity and will try to find out more about others with a quiet enthusiasm, almost drinking in information, and retains personal information with near eidetic efficiency. Til has a secret loathing for the Schrier, but tries not to let it affect her in her work.

Strengths: A trained counsellor, Til is getting people to open up to her and can persuade people to talk about many things they may not wish to otherwise. She is quick to notice what may be bothering people, and will try to help in any way she can. Gifted with a good tongue for languages, she is fairly fluent in most xenolinguistics, save Ferrax and Schrier.

Weaknesses: Til has something of a one-track mind, and once she becomes focused on something, she often excludes everything else except the object of her attention. She is quite a perfectionist, but is a little hypocritical and has a deeply immature sense of humour.

Bio: Til grew up on an Astrid-dominated SU planet in the middling to outer reaches of Union-controlled space. His father was very close to him, but his father's job job with a human owned mining corporation called him off to help with initial settlement of a new planet. Unfortunately, the planet in question was Tomhana - The Schrier homeworld. Til's father was one of two fatalities sustained in an unexpected attack around the northern reaches of the Schrier territories. When Til learned of his father's death, he developed a form of gender identity disorder, associating as a female instead of a male.
Til had a knack for languages and understanding others, and gathered a large group of friends from various races in her mixed-species school. She continued to pursue languages as a personal interest while she became a counsellor

Name: Mae Rutan

Gender: Male

Age: 30

Species: Mezian

Appearance: He is only 5 feet at the top of his head, while he is normally 6 using his claws, which had to be sawed down to better accommodate the cramped hallways of space travel. While short, he is considered beautiful by Mezian standards, as his eyes show the heritage of three great lines of Enclave members. Light yellow, a pale purple, and a deep blue, counting from the top eye clockwise.

While he is a good specimen of Mezian attractiveness, most aliens wouldn't know it at first sight. Due to the low oxygen count compared to Meegaz, and the porous skin of Mezians that allows them to breath, he is forced to wear a skin-tight full body oxygen suit, similar to a space suit. It is pure white, with inspirations drawn from Human military uniforms with padded shoulders and a sleek appearance. Three viewing glass circles appear on the head, allowing his eyes to shine through, which is a bit unsettling to most other species, as it gives him a somewhat robotic appearance.

Job Title: Diplomat/Emissary of the Mezian Dominion. He also reports for the Lemyyn Information Beaureu back on Meegaz about all the new cities and races he has met.

Equipment: His suit, a full oxygen supply at all times, and a rail pistol for personal defense which is mostly kept in his room. He also keeps a Scribe Drone on hand to record the articles he writes as he experiences the stories.

Personality: He is a friendly and trustworthy person. He likes helping people, getting to know them, and making friends. Well, getting to know MOST people... He does harbor racial annoyance and distrust for the Crelm species, due to their predatory nature ("Natural born killers that can murder any time they please"), and insistence on being called "sheandhe" and "heandshe". He often uses only one, switching between the two every other time he must use it. Otherwise he is perfectly pleasant and charismatic talker, as befits his job.

He also loves other cultures, to the point where he is easily distracted about learning about them. He often goes touring on new locations, preferring to take in as much of the city/people/culture as physically possible while he can. He is a generous spender, as his rich upbringing, high paying job, and well funded part-time job allows him to spend generously when he touches down. He pays for anything he sees someone try to buy, often pays double the price for things he himself buys, and will give out large sums of currency to any beggars he sees along the way.

Politically, he has been taught, trained, and instructed to employ a Pro-Mezian agenda. He is willing to push other races out of the picture if it means the Mezians can take over that particular field. He will aggressively push this during negotiations, though will do it subtly enough as to not seem like he is demanding.

Strengths: Diplomatic, High Ranking in the Mezian Goverment, and deep personal pockets for when government money isn't available.

Weaknesses: Racially bashes Crelm, pushes Pro-Mezian agenda, not physically capable.

Bio: Mae was only 10 when first contact was made with the other races in the world, and he was 15 when the Mezians began to skyrocket the funding to their space program. When the SU delegate landed on Meegaz when he was 17, he had enough age and prestige to be the first student enrolled in the newly invented Mezian University of Alien Education.
 

Soviet Heavy

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Two contributions. One PC and one NPC.
Name: Thomas Anderson

Gender: Male

Age: 30 (Galactic Standard)

Species: Human

Appearance: Tall and lanky, Anderson is easily identified by his archaic and often anachronistic choices of clothing. He wears spectacles, an odd choice considering advances in ocular treatments. His clothing is based off of replicator technology versions of mid twentieth century business attire. His skin tone is closer to caucasian due to his involvement in the Diversity Program. Green eyes and dirty blonde hair cut short.

Job Title: Diplomatic Envoy from Poravan, Xenat System, Devrost Sector

Equipment: His glasses also feature built in magnifying lenses, allowing Tom to view far distances. He has little in the way of equipment, only carrying a rail pistol for defensive purposes, and a few diagnostic tools.

Personality: Paranoid neurotic would not begin to describe Tom Anderson. Merely bumping into him in a hallway can make him jump. To try and cover up his fear, Anderson has developed a sense for snark. He tries to be friendly, but can sometimes choose unfortunate wordings that get him into trouble.

Strengths: Adaptivity. Being a cowardly person who loathes direct conflict, Tom has learned to think on his feet and try and find alternatives to violence. He is also very determined to complete an assignment, no matter the cost. Whether this is out of true determination or some psychological fixation is not important, his results are.

Weaknesses: He's a coward. Plain and simple. His neurotic attitude annoys other people, and he seems to be followed by a cloud of bad luck. Tom is just as likely to cower in a given situation than he is to try and fix it.

Bio: Born in 5172 on Poravan, Thomas Anderson's family was selected for the Diversity Program, an effort to reinvigorate human genetic diversity in the post Colonial Excisions twenty three years earlier. The family was moved from Poravan in the Xenat system to North Hand in the neighboring Scalrey System to this end. Here, the Solanic Union performed both genetic and societal experiments and simulations in order to diversify human genetic code. The test was considered partially successful, as the genetic structure was altered. Physical characteristics only underwent slight changes, reflected in Anderson's lighter skin tone.

When he was twenty five, Anderson moved back to Poravan, and applied for a position within the Solanic Union. Two years of education later, and he was assigned to the Diplomatic Corps headquarters aboard the New Terra, where he worked an office job. Anderson was later assigned to field work, where he was teamed up with a Crelm he called Rithim. It was here that Tom's skills would manifest and his consideration for being assigned to the Star Brigade began.

Anderson had a string of bad assignments, which often ended in strained, but manageable negotiations. He found himself being constantly assigned to more and more dangerous missions, where his ability to save negotiations from failure (admittedly caused by him as well) earned him recognition. He was assigned to the Star Brigade three months ago following a particularly infamous mission which resulted in Anderson being chased off a planet by the locals who viewed him as an enemy god. The resulting negotiations resulted in a peace treaty with the Solanic Union on the terms that the evil God "Andursion" never return to the planet.

And the NPC.
Name: Demexin

Gender: Male

Age: 45(Galactic Standard)

Species: Astrid

Appearance: Demexin is rather short for an Astrid, being only 1.7 meters tall. He wears a distinctive orange engineer's uniform with blue stripes to signify his authority. He lost one of his left thumbs during an explosion on a previous ship, and his tough skin is noticeably burnt in places. Due to a sour disposition, his coloration is either pale orange to deep red, in accordance with his bad mood.

Job Title: Chief of Engineering

Equipment: Has access to the Star-Brigade's entire systems through multiple security key-codes. As well, expect him to carry any number of tools and monitoring devices, which are standard issue. No weaponry, though he has been known to improvise at times.

Personality: Generally seen in a bad mood, Demexin has little patience for sloppy work.
He is a perfectionist, which manifests itself as extreme arrogance and confidence in his technical prowess. However, he also has the skills to back up these claims. Despite being abrasive and hard to work for, his strict manner and lack of tolerance for failure has earned him respect amongst the engineers. He often speaks condescendingly, in short, abrupt phrases while continuing to work. Conversations are secondary to keeping the Star-Brigade running. Has a love hate relationship with Lisa the ship's computer. On one hand, he finds her excellent for keeping him up to date on just what he needs to fix next. On the other, he find's her artificial cheery disposition infuriating, and her advanced functions limit what jobs he can do at times.

Strengths: Demexin is extremely focused on maintaining the Star-Brigade's prototype FTL Drive. This attention to detail has given Demexin incredibly high standards. He does not tolerate sloppy work in his part of the crew. The nearly seamless installation of the prototype FTL drive is a testament to his precision work ethic.

Weaknesses: Demexin's high standards means he has very little patience for poor workmanship. His short temper often puts him at odds with other members of the crew, who find him arrogant and unlikeable. Can at times be a misanthrope.

Bio: Demexin joined the Diplomatic Corps twelve standard years ago, and was one of the first civilian Astrid to attain a position within the Solanic Union. While ambassadors and diplomats between the Ventaig Dominion and the Solanic Union were present beforehand, Demexin was one of the forerunners of non governmental operatives to be assigned to the Diplomatic Corps.
A technological genius, Demexin was first assigned to the Star Brigade two years earlier following his proposition to develop a new generation Faster-Than-Light propulsion drive, which would allow the ship to reach hotspots faster than using the local jump gates. The system was a resounding success, with further models being installed in other Diplomatic Corps ships in time. For his contribution, Demexin was given the role of Chief of Engineering aboard the Star Brigade, a title he has held to this day.
Demexin finds Lisa the artificial intelligence both interesting and repulsive. Astrid technicians are usually averse to working with sentient machines, preferring to do the work themselves. His need for perfection has caused him to tolerate Lisa for her up to date ship diagnostics. However, he'd much prefer to do the work and find the faults himself.
 

JoJo

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avouleance2nd said:
No problems with this character, looking good. I won't be officially accepting characters until the thread closes but this is a strong entry.

Soviet Heavy said:
Thomas Anderson and Demexin
Like the strong personalities of both of these, Anderson especially will make a good counterbalance to Lime. Demexin is good, though as an NPC I can't guarantee acceptance yet since I'm going to be more stringent on who to accept for those.

On NPCs, I think now would be a good time to go into more detail on their role. To answer Avou's question, I will be accepting NPC submissions but with the caveat that it's harder for an NPC to get into the RP than a player character, I want the ship to contain mainly player characters. Anyone will be allowed to control any on-board NPC (and most other NPC's too) within reason, with the main exception if the NPC is acting as an antagonist (fighting or negotiating with your character).
 

retyopy

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It feels a bit narcissistic to play as my own species, but I'm the only pacifist on the list that I know of, so...

Name: Underven (Pronounced Youn-der-veen)

Gender: Male

Age: 35

Species: Maskerade

Appearance: Think my avatar, only slightly larger eyes and a longer but thinner mouth. Oh, and just to clarify, maskerades all play off of the theme of comdedy/tragedy, but they can be any variety of these masks. Non-metal lookinbg ones are possible, but rare. Yes, I know its lazy, but I'm in a lazy mood. Don't sass me, mister! He's 6'9, and his robes, though almost pure black, are actaully fuzzy and pink on the inside.

Job Title: Diplomat

Equipment: Vital Pills, Sool (An instrument not unlike a bass flute, but able to go slightly higher and far lower), portable laptop, and The Compendium of Knowledge of Everything Ever

Personality: A very nervous, jumpy indivaul. Generally friendly towards others, but because of his jumpy nature, finds it hard to relate to and forge bonds with others. Despite being very well disposed towards others, he has a deep rooted hatred of all Crelm due to an incedent when he was younger. He attempts to act the same towards them, but he's generally not very good at it.

Strengths: Quite smart, good at the Soon, diplomatic, works well with time.

Weaknesses: Hates Crelm, fears Crelm, a wreck under pressure, has a form of madness that requires pills to counter it, which gives rise to his jumpy nature.

Bio: When Underveen was young, he and his parents where away from the Ring, and were attacked by a group of renegade Crelm. His mother was killed and his father, once a succesful trader, was left a wreck. As he never really found a place aboard the Ring, he retreated to studies and emerged a skilled Soon player and a wise and intelligent Maskerade. Despite his nervous breakdown, he still loved his father, so when he died, it took a toll on him. Thus losing the one thing he had remained on the Ring for, he joined the DC, hoping to be able to use his skills for the betterment of the galaxy.
 

razor343

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Name: Brian Devrin

Gender: Male

Age: 24

Species: Human

Appearance: Brian stands at a respectable 5 foot 9 making him somewhat perfect sized for his profession. His head sports a short-to-medium length cut of black hair which has remained the same for the past seven years. A light brown shade covers his skin which remains mostly hidden under his black jumpsuit, plated with pieces of light armour at the shoulders, chest and knees. His blue eyes are that of a thinking man and often appear distant.

Job Title: Reconnaisance and Marksmanship Specialist of the 7th Diplomatic Corps

Equipment: A custom built sniper rifle never leaves Brian's side. As a marksman and reconnaisance specialist he is always prepared to pick out 'life forms' from long distances whether they're hostile or not. For dire situations he carries with him a makeshift knife crafted from scrap during a mission gone awry.

Personality: From a relatively young age, Brian was calculating of almost everyone he had met, his choice to work as a recon specialist was mainly due to his preference of keeping distant from most people. If he takes a liking to someone however he remains a loyal and valuable ally. He is usually scornful or indifferent to anyone he doesn't know, this is usually more prominent with some Alien species.

Strengths: Brian's ability to calculate and analyse people gives him the ability to make accurate decisions on the spot as he is able to predict many outcomes reliably, while his preference to remain distant from mostly everyone ensures that he is always aware of his surroundings and any changes that may occur, even the slightest ones.

Weaknesses: His inability to communicate with others effectively makes him terrible when it comes to interrogations and such, he can be easily put under pressure if he is given no way to 'escape' a given situation. Should such a thing happen he becomes prone to making bad decisions or simply making none at all.

Bio: Brian worked as a contract killer on Mars at the age of 21, his ability to avoid being seen made him the 'go to' man when it came to having someone removed. This came to an end when, unknown to him, the Government became aware of his actions and deployed a squadron of soldier to have him arrested, after a short gunfight and the death of several soldiers he was offered a five month rehabilitation programme followed by a year of military service. Fast forward to the present day, Brian enrolled with the SU after feeling that he could potentially make a difference when it came to war and peace, the feeling of power however remains nothing but an adrenaline kick and is undermined by his common sense and analytical abilities, making him a valuable crew member.

Hope that's enough detail at almost 3AM.
 

Soviet Heavy

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Question regarding NPCs. What sort of roles can we expect them to be in? If an antagonist is to be developed, how will our characters be able to interact with him/her/it?

Basically, can we have conversations with NPCs within our own posts? Like this for example:
Tom wandered down to the maintenance deck with his broken translator in hand. This would be tricky; without the translator working, he had no clue what languages the other species would use, and he'd heard stories that the Chief of Engineering had a sour streak. After minutes of searching, he found Demexin near the ground shuttle, working on one of its landing struts. He cleared his throat, and tried to communicate.

"Erhm, excuse me sir," he said, making broad gestures to signify his intent. "My translator is broken. Could you please take a look at it for me?"

Demexin looked up from his job and glared at Tom, who quickly cowered from the tall alien. Demexin grabbed the translator from his hands. With precision, Demexin analyzed the broken device, and ruffled through his pouch for his calibration tools. A few tweaks later, he shoved the device back at Tom, who put it back to his ear.

"The Unicom is a one way device, idiot," said Demexin. "I can still understand you, you didn't have to go waving your arms like a jackass. Anything else you can't fix yourself? Or can I get back to work?"

Tom was about to object, but Demexin's glare bore down on him. "Er, yes, right then. Thank you for your help." he said, before scrambling off.

"Idiot," muttered Demexin. A pleasant voice chimed from the diagnostic panel beside the shuttle.

"Can I help you further, Chief Demexin?"

"Shut up Lisa."
 

maxmanrules

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DAMNIT! I made my character but hit a link and now he's lost. Fark.
I'll redo him, but not to greatest detail.
Also, a good official rulebook for a space RPG (this is based on the FATE system) can be found here; http://galileogames.com/bulldogs-fate/
{He's a schrier, entirely black, missing a finger on his right hand, named Thilsk
He's the intelligence operative on the ship
He is a perennial lurker, always remaining in the shadows, never confronting anyone and barely speaking, even if spoken to.
He's got a near perfect memory and is very good at most forms of espionage and not being noticed.
His memory can, however, bring up things better forgotten which torment Thilsk. He runs away from confrontations. If he can't run he becomes extremely nervous and agitated.
He is an enigma to most of the crew, he has few friends among them. Most believe he was put in the DC to keep an eye on them and what they are doing far out in deep space.
He carries some computing equipment with him wherever he goes, as well as a small wooden charm, which never leaves his neck}
 

JoJo

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retyopy said:
It feels a bit narcissistic to play as my own species, but I'm the only pacifist on the list that I know of, so...

[[Underven]]
A little short but acceptable, it's got most of what it needs. No problems with you playing a species you created personally, you'll know them best after-all. My one request for this sheet is could you put in the appearance what physically differentiates Underven from other Maskerades?

razor343 said:
[[Brian Devrin]]

Hope that's enough detail at almost 3AM.
It's got enough detail, the only thing that's missing is his job title, though that shouldn't be hard to think of. Otherwise a nice concise sheet.

maxmanrules said:
DAMNIT! I made my character but hit a link and now he's lost. Fark.
I'll redo him, but not to greatest detail.
Also, a good official rulebook for a space RPG (this is based on the FATE system) can be found here; http://galileogames.com/bulldogs-fate/

[[Thilsk]]
I know what it feels like to lose a large post you've been working on, but I'm afraid I'm going to have to ask for a proper submission using the template before I can consider accepting your entry. What you've written so far is very interesting, but it's needs to be in the proper format. I'll say more about the rules further done this post.

Asclepion said:
[[Kroaansokun-Thea]]
Nice sheet, like the pictures, no problems here as long as we can refer to him as Kroaan rather than his long name in the RP!
Soviet Heavy said:
Question regarding NPCs. What sort of roles can we expect them to be in? If an antagonist is to be developed, how will our characters be able to interact with him/her/it?

Basically, can we have conversations with NPCs within our own posts?
You can have conversations with NPCs on board the ship, that was a perfect example you wrote there, their general purpose is for anyone to use to provide spice to universe if they want their character to talk to or work with someone-else and another PC isn't directly to hand. To prevent distraction from PCs, barring exceptional circumstance NPCs on board will not leave the ship, however you'll also be free to interact with and even invent minor NPCs on the planets you land on. We'll all be writing this story together and so you'll all have freedom to be creative as you like as long as it doesn't get in the way of the overarching plot.

The exception to this rule is antagonistic NPCs, who will be controlled by me so there's challenge. I haven't got the details 100% solid yet but I'll probably set up a range of options in each situation, each option will have several outcomes depending on a dice roll so there'll always be a element of luck whatever you choose. Obviously the options won't be specifically defined meaning that if you guys can come up with a novel solution I didn't think of, I'll have to create a response on-the-fly, which as a reward will be more likely to be favourable for you. There will be the possibility of character death in the later missions but rest assured it will be unlikely and there'll usually be the chance of a get-out.
 

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razor343 said:
JoJoDeathunter said:
Snippety Snip
Missing out the Job Title was completely unintentional, fixed it now.
No worries, embarrassingly I actually forgot exactly the same thing on the Captain's sheet when I initially posted up the OP :p
 

Soviet Heavy

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avouleance2nd said:
snip
Just two comments. One, a cold based weapon will cause serious lasting damage. Frostbite is bad enough, but the sounds of your weapon sounds like it would cause arms to shatter if they were struck after being frozen.

Another thing, just a fun fact. Did you know that Thagomizer was actually coined by The Far Side comic strip, before becoming an actual scientific term?
 

Soviet Heavy

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avouleance2nd said:
Soviet Heavy said:
avouleance2nd said:
snip
Just two comments. One, a cold based weapon will cause serious lasting damage. Frostbite is bad enough, but the sounds of your weapon sounds like it would cause arms to shatter if they were struck after being frozen.

Another thing, just a fun fact. Did you know that Thagomizer was actually coined by The Far Side comic strip, before becoming an actual scientific term?
Good point- Then again someone with her weapon experience probably doesn?t quite realise that. (Not to mention Lallowens are cold resistant so she might not realise).

And yes I did.

So you ok with her affection? Is it requited?
I didn't notice any affection in her dossier. Unless you were referring to her debates with Demexin? One other thing. Her age is below the limit of 21 years.

Either way, it all depends on if JoJo accepts the characters.
 

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avouleance2nd said:
While this character isn't exactly what I had in mind for one of the NPCs, I quite like her and she may be accepted depending on what room there is. There is one pressing issue that's already been addressed by Soviet Heavy though, you'll need to age her up to at-least 21 if she's to be a Diplomatic Corp. There will be the chance to interact with teenaged and child NPCs on some of the planets we visit, who could even potentially come along on the ship for a time if there was a good enough reason, but the SU itself wouldn't recruit a young person for such an important diplomatic mission.

A Gent of Villainous Intent said:
Just letting you know, I'm still very much intrested in joining.

I'm just having a smidgen of writer's block at the moment.
You're in luck, the thread won't close for a couple more days at-least and probably later than that since there would be no point starting up the RP on Christmas Eve. See what you can do.
 

TheBlueShotgun0

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This will be my first RP, but the universe seems cool and I'll be happy to participate. So, without further delay...
Name: James Bergmann

Gender: Male

Species: Human

Age: 27 Earth years

Appearance: Short, dark blond hair. Tan but distinctively white skin color. Blue eyes. About 6 feet in height, wears an orange engineering uniform.

Job Title: Propulsion engineer

Equipment: Digital watch, Durex Type-93 plasma hand gun, pocket knife, assortment of tools, goggles (usually on his forehead), insulated gloves.

Personality: Very kind and giving, curious about new life and technology, more of a follower than a leader, is a pacifist, obedient, and friendly.

Strengths: Extensive knowledge in physics, chemistry, and biology. Good at chess and other strategy games, is a quick learner, good with firearms, and can easily survive in the wilderness

Weaknesses: Overly trusting, afraid of large insects.

Bio: James grew up on Apollo, a cold world located between the fringe and the core of the SU, and dotted with factories and farms (in the north and south respectively). James lived near the mountains of the north, where the trees and animals had not yet yielded to the cities and factories. He would often go hunting or fishing with his family deep into the wilderness. As a result, he has great skill in the use of all forms of firearms, both conventional and energy-based, and understands how to survive in the outdoors. Once out of high school, James attended a university for astronautical engineering with a scholarship from the space navy. After his education, James became a full member of the SUSN. Over the next 5 years, James went from starship to starship and port to port, always questioning the natives about their history and culture. When he saw that the DC had an opening, he was the first to sign up, hoping that life on a DC ship would prove to be an enlightening experience in both technology and alien culture. Dispite his background with hunting and guns, James consiters intelligent life extremely sacred and will only hurt or kill in life or death situations. He also has a pet spider, which is ironic considering his fear of large insects.
 

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avouleance2nd said:
Turns out 3 years can go past just like that. (By which I mean I edited the sheet)
But thanks for the approval.
No problem. Also a shamelss plug for anyone annoyed with the brightness of the new design, there's an add-on for Chrome (and I think it works for Firefox too) which I've made with the assist of the app Stylish which brings back the old blue borders. For more information check out my post here. [http://www.escapistmagazine.com/forums/read/18.335332-Who-else-doesnt-hate-the-site-redesign#13539487]

TheBlueShotgun0 said:
James Bergmann
Welcome to the Escapist, I'm gratified that your first post is in my RP. Role-playing is very easy to get into so your lack of experience shouldn't be a problem, I ended up becoming GM in my first RP after the original one quit! I like your character, especially the bit about him having a pet spider, so unless in the next couple of days I get some really good sheets you'll probably make it in.
 

theonecookie

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Ah what the hell its been a while since I rp'ed last but this seems like fun

Name: Sturn heartfield

Gender: male

Age: 28

Species: Human

Appearance: 5'9 well built with medium length black hair and dull green eyes , has a small scar on the left side of his face caused be an accident during work and has a short brown beard , uniform consists of a mark II hostile environment suit the suit its self is far from new and is covered in home repairs and home made improvements , Being somewhat old the suit is also heavier and more bulky than the newer models but is tried and tested and Sturn swears by it

Job Title: rank 2 engineer (damage control and maintenance)

Equipment: 12 round mass driver pistol , micro welder with hip mounted battery , mark II hostile environment suit rated for both extreme heat and cold as well as the vacuum of space ,a data pad and a general set of engineering tools

Personality: Is usually well meaning but tends to be a little too direct responds to pressure with dry humour (may or may not be funny :D)

Strengths: generally keeps a level head , has a nack for jerry rigging machinery and has combat experience

Weaknesses: slight paranoia,doesn't trust AI,s and has a fear of being trapped

Bio:

Sturn was born on New Terra early life as a child was as uneventful as most with nothing major happening to separate him from the other masses of other children apart from an unusually deep fascination for machinery. It was this fascination that led to his enrollment in a engineering
university where he studied an number of practical courses specializing in starships ,after all they where some of the greatest machines ever built by humans.

Unfortunately life as a inexperienced starship engineer is a little less than easy with few captains willing to put there lives in hands of the unproven, Sturn's big break came when he was hired as a junior technician on board the Calmack a dusty old freighter with an aging captain.

The Calmack its self was a small ship and only had a crew of 10 and an AI that surn would only refer to as dysfunctional and as such made very little money which left little in the way for repairs. It is hear that Sturn learned the art of the bodge with very little in the way of new parts every thing had to pull its weight laser packs used as cheap capacitors ,home made chemical scrubbers and one particularly infamous example of a bulkhead door being used as a hull patch after micro asteroid strike.

As well as this the Calmack was frequently hounded by minor pirate groups looking for an easy score as the ship was lightly armed and rather slow and although the old captain was skilled the Calmack was boarded a number of times, It was during these times Sturn learned to use a gun this mass driver. Just like the ship it was out date but it was reliable had a good rate of fire and could knock a pirate straight of their feet even if it was a bit unwieldy it was a perfect match for the cramped old corridors of the Calmack

Sturn's service with the Calmack ended when the captain retired and the ship was decommissioned a number of years after his joining although he got to keep his hazard suit,side arm and equipment as a parting gift, after this Sturn was jobless once more and looked to the diplomatic corps for employment thinking "maybe we can get some spares this time"

You would think after all the time hear I would have learned to use the spoiler tags

edit: hey it worked