- Mar 31, 2010
- 7,172
- 150
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To find the actual RP, click here [http://www.escapistmagazine.com/forums/read/540.336326-Star-Brigade-A-53rd-Century-Adventure-RP].
Captain Vance let out a deep sigh in relief and ran his hands through his curly black hair as the screens finally flicked off. Almost an hour of cultural briefing about the systems he was heading to was more than any mortal man could take. He leaned back in his leather chair, admiring the infinite expanse of darkness through the spaceship's front windows, only pricked by tiny glowing stars.
"Beep!" The monitor pinged and then the ship's computer 'Lisa' chimed in: "Urgent attention required Captain, oxygen levels in cabin five have dropped by 3.5% over the last two minutes, I recommend further investigation without delay."
"Fuck, again?" The Captain rose and checked the instruments, sure enough on the dashboard in-front of him a red light flashed. He sighed and picked up his microphone.
"This is your Captain speaking, we have a potential air-leak down in cabin five, all hands to your positions immediately. This is not a drill; I repeat this is not a drill!"
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Hello and welcome to the Star Brigade RP! This roleplay is based on this universe here [http://www.escapistmagazine.com/forums/read/540.308574-Life-in-the-53rd-Century-New-Sci-Fi-universe-2-Always-looking-for-contributors-and-Artists?page=1], initially started by avouleance2nd and contributed to by many, including myself. Please note that the information in this OP is all you require to join, reading the full information is optional with the exception of an alien species, if you decide to play as that species. Anything-else relevant will be brought up as part of the plot as we go along. This RP will be a mixture of action, drama and perhaps a smidgen of romance too, all in a Sci-Fi setting so well-rounded characters please!
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[HEADING=3]The Setting[/HEADING]
The year is 5202 and humanity is experiencing a new age of prosperity. In the late 21st century a terrible environmental disaster forced the human race to abandon Earth for Mars and a millennium of hardship. Upon their return to the recovering Earth it got no easier, the remaining life in the new ecosystems were nothing like they had experienced and only a deal with the new inhabitants of the Earth, the crelm, kept our species alive. Initially the crelm treated their co-species as little more than slaves to be exploited, however as time went on the two races grew attached to each other and eventually the agreement morphed into an alliance between equal partners. Once room on Earth began to tighten, the two left together to find new planets in others system to terraform and inhabit. The alliance between all the planets under of the control of humanity and the crelm became known as the "Solanic Union" or SU. Through-out the galaxy the SU explorers came across numerous different races of alien, some friendly, others hostile, a few plain bizarre. A list of these can be found further down on this post.
Meanwhile as the SU expands, other races have their own trials to deal with. One such example is rising tensions between the norg and durras species over the treatment of a third species, the gryale, revered by one and regarded as a pest by the other. Both these species are valuable trading partners of the SU and it is in their interest, not to mention saving countless lives on either side, to prevent a war breaking out.
Your character is one of the crew of the Star Brigade, the 7th ship of the Diplomatic Corps. The DC is an independent military organisation created by the SU to find diplomatic solutions to problems involving alien species. Unlike the regular SU military, the Diplomatic Corps hire members from as wide a range of races as possible to assist diplomacy and recruit from a variety of professions. Your character can specialise in finding peaceful solutions, combat for defence, scientific research, technology or even spiritual enlightenment. It will be their first mission on this particular DC ship but they are allowed to have past experience on other DC ships if you so wish.
In this RP there will be a number of difficult moral choices to make, often where there will be no right answer and your decisions as a group will eventually determine whether a war is prevented or not. After a short introduction, the roleplay will be broken down into four independent missions. My character will lead the group but will usually remain on the ship and leave all the important decisions down to you guys.
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[HEADING=3]Playable Races[/HEADING]
Humans
In the 53rd century humans don't differ much from nowadays humans but on average are slightly shorter and have less diversity in skin tone (both extremes of white and black are almost phased out) due to the genetic bottleneck the population went through when they were forced to leave Earth and settle on Mars in the late 21st century. Genetic austerity measures have led to most humans being born without unnecessary features such as an appendix, which is now considered an unusual mutation. Diet has also changed with most humans being pretty much vegan or vegetarian as it's more efficient and meat is reserved for the crelm who cannot digest plant matter at-all. As such most humans can no longer properly digest more than a small amount of meat or dairy products regularly. Most humans live in the SU but there are some exceptions, such as the Ra Empire, and groups which oppose the union such as the terrorist group Followers of Pi.
For full information on humanity in the 53rd century, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Humans/All.docx]
Crelm
A companion race to humans, these are 7ft soft bodied bipedal creatures that are descended from molluscs mutated by human pollution. They are the only other sentient race that originates from Earth. They have no sense of hearing but can see in a full sphere around themselves. They can produce deadly venom (actually acid producing bacteria) that they can inject into their prey using a proboscis. They have a lot of strength but their bodies are soft so they can be cut up easily. They also need to stay wet and have the ability to change colour for both camouflage and communication.
For full information on the crelm, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Crelm/All.docx]
Norg
Bipedal bug like creatures the norg are not only extremely durable thanks to a thick metallic carapace but also the most sexually dimorphic species in the known galaxy. They are divided into two genders, the flet and frel. All norg are born flet but for good service to the frel they are mutated. The flet are very slow moving but can take a lot of abuse (most anti norg weaponry is more a delaying than actually dangerous), they are capable of producing a lot of electricity and heat. They are sensitive to electromagnetic energy allowing they to detect mussel movements and machine activity; this also allows them to be extremely accurate with a weapon which is especially important since firing multiple shots can take quite a while. Their main weakness apart from how slow they are is no physical attack. As a rule if the carapace can't intercept it it's fatal. Flet also live very short lives (25 is extremely old) so they don't really have enough time to heal from injury or become extremely skilled. They are also psychologically vulnerable to independence and lack many social skills. The frel are also able to "terminalise" other species which is a complex process but is simply summed up as bonding to (essentially killing) a creature and using its brain and mental capabilities for communication.
Note that the frel gender are far too large for inter planetary travel so they are not playable in this RP.
For full information on the norg, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Norg/All.docx]
Durras
Small and agile the durras are fur covered creatures similar to a cross between a monkey and a wolf. They have eight limbs with four additional arms coming out of their backs allowing for extremely quick climbing. They have little to no sense of sight instead relying on hearing and smell for communication and navigation. They have sharp claws and are pretty dextrous. They also have long sabre like tusks. Some are able to glide flying squirrel style. They are very quick to adapt to poison and infection and even immune terminalisation. Most worship the gryale, an alien creature which triggered the birth of their race's civilisation.
For full information on the durras, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Durra/All.docx]
Ferrax
The ferrax are the third species to join the ranks of the Solanic Union. They offer their services as soldiers and laborers in exchange for citizenship and rights. A ferrax has two large forearms, two smaller ones, and a strong pair of hind legs. The males have tusks and manes, while the females sport large head crests. In the Diplomatic Corps, ferrax provide security for ambassadors.
For full information on the ferrax, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Ferrax/All.docx]
Astrid
The Astrid hail from the planet Ventaig. They are crystalline beings, two meters high, digitigrade legs (think an elite's legs from Halo), and extremely hard skin. They communicate through a mixture of high pitched voices and bioluminescence, colours which reflect their mood. They are well respected for their universal translator technology, as well as their miniaturized Faster-Than-Light drives, which are becoming more common. They generally move slow, but possess a unique ability called a phase shift, which allows them to move at incredible speeds, smashing through obstacles with intense kinetic force. Male and Female, though lacking any discernible reproductive organs, and only answering their gender when asked.
For full information on the astrid, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Astrid/All.docx]
Lallowens
Also known as mimic lizards, the lallowens are shape shifters. They cannot change shape at will but as they grow up they mimic the species that raises them, to the point where they are virtually indistinguishable. They have mild psychic powers allowing extreme empathy, which they also use to ensure they look as attractive as possible to the species which they live with. However there are a few common features, for example they all have a tail and horns. They can't mimic hair properly and being lizards they have brightly coloured scale skin. One of their most unique abilities is that they can generate small satellite organisms referred to as birds which can live for short times independently from the main organism. These are used for tasks from scouting to eating to mating, but each requires a bit of their consciousness to be shed until it is reabsorbed back into their body, for this reason they become slower and slower mentally the more birds currently active. They are cold blooded and often get sick/ nauseous when too hot. They are able to hibernate and enter a hardened state (living almost solely through the birds) which slows their bodies down extremely.
For full information on the lallowens, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Lallow.docx]
Maskerades
The Maskerades are a group of centipede-like creatures living entirely in space. Their faces are masks, with feelings being represented through comedy/tragedy masks. They wear primarily black cloaks and use robotic arms to make up for their own lack. Though entirely devoid of religion, and cold to outsiders, Maskerade culture is vibrant, musical, and generally groovadelic. Much of their culture is based off of music, and they are revered throughout the galaxy, though music is always published anonymously. They do not support the SU, but are not against it.
For full information on the maskerades, click here [http://dl.dropbox.com/u/38804177/Sci-fi/The%20Maskerades.docx]
Schrier
A humanoid, vaguely reptilian race hailing from an unnamed planet. Averaging around 7 feet in height they are nose-less and ear-less with skin covered in tiny scales and long gangly limbs. Their jaws open far wider than human's and most are stronger and faster than mankind as well. Their double jointed arms and dual jointed legs make them talented climbers and they have a set of tendrils hanging from the scalp, vaguely resembling hair. The tendrils themselves are in fact an sophisticated array of sensitive nerve endings and electroreceptors which give them the ability to read their surroundings, picking up both motion and the electricity present in most living things. However the tendrils are also extremely sensitive and are a weakness as well as a strength since they can be attacked or overloaded by stimuli. Their cold blooded nature makes below freezing temperatures extremely dangerous unless protected.
The schrier are extremely new to the galactic scene, having made first contact less than 25 years ago and not of their own volition. As a result they are inexperienced and somewhat naive when it comes to dealing with other races and space travel at large.
For full information on the schrier, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Schrier.docx]
Shamunds
A spiritual race of predatory giants, who are currently in a war for racial independence. From a physiological standpoint they are warm-blooded reptilians who are bipedal. Primitive, but loyal and strong, they have barely any technology, and so must stand up against the technologically advanced Mezian Dominion either with alien allies, or by themselves against the full force of the Galaxy. Either way, they won't go down without a fight.
For full information on the shamunds, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Shamunds.docx]
Mez
The cultural elite of the galaxy, the mezian are without contest the most decadent of the civilized races, but are the most open and accepting of other's beliefs and practices. Physically they are centaur-like in appearance, with an upper body that is vaguely humanoid, leading to a newt-like lower body, one that is low to the ground, soft, and squishy. Their legs are longer then their bodies would seem to need, and are tripled jointed, similiar to a spider's legs While the leading race in the arts and tolerance, they are also a slaver race that has through war, subjugated most of the shamund race, and will tolerate no sympathizers on their behalf.
For full information on the mez, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Mez.docx]
In the 53rd century humans don't differ much from nowadays humans but on average are slightly shorter and have less diversity in skin tone (both extremes of white and black are almost phased out) due to the genetic bottleneck the population went through when they were forced to leave Earth and settle on Mars in the late 21st century. Genetic austerity measures have led to most humans being born without unnecessary features such as an appendix, which is now considered an unusual mutation. Diet has also changed with most humans being pretty much vegan or vegetarian as it's more efficient and meat is reserved for the crelm who cannot digest plant matter at-all. As such most humans can no longer properly digest more than a small amount of meat or dairy products regularly. Most humans live in the SU but there are some exceptions, such as the Ra Empire, and groups which oppose the union such as the terrorist group Followers of Pi.
For full information on humanity in the 53rd century, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Humans/All.docx]
Crelm
A companion race to humans, these are 7ft soft bodied bipedal creatures that are descended from molluscs mutated by human pollution. They are the only other sentient race that originates from Earth. They have no sense of hearing but can see in a full sphere around themselves. They can produce deadly venom (actually acid producing bacteria) that they can inject into their prey using a proboscis. They have a lot of strength but their bodies are soft so they can be cut up easily. They also need to stay wet and have the ability to change colour for both camouflage and communication.
For full information on the crelm, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Crelm/All.docx]
Norg
Bipedal bug like creatures the norg are not only extremely durable thanks to a thick metallic carapace but also the most sexually dimorphic species in the known galaxy. They are divided into two genders, the flet and frel. All norg are born flet but for good service to the frel they are mutated. The flet are very slow moving but can take a lot of abuse (most anti norg weaponry is more a delaying than actually dangerous), they are capable of producing a lot of electricity and heat. They are sensitive to electromagnetic energy allowing they to detect mussel movements and machine activity; this also allows them to be extremely accurate with a weapon which is especially important since firing multiple shots can take quite a while. Their main weakness apart from how slow they are is no physical attack. As a rule if the carapace can't intercept it it's fatal. Flet also live very short lives (25 is extremely old) so they don't really have enough time to heal from injury or become extremely skilled. They are also psychologically vulnerable to independence and lack many social skills. The frel are also able to "terminalise" other species which is a complex process but is simply summed up as bonding to (essentially killing) a creature and using its brain and mental capabilities for communication.
Note that the frel gender are far too large for inter planetary travel so they are not playable in this RP.
For full information on the norg, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Norg/All.docx]
Durras
Small and agile the durras are fur covered creatures similar to a cross between a monkey and a wolf. They have eight limbs with four additional arms coming out of their backs allowing for extremely quick climbing. They have little to no sense of sight instead relying on hearing and smell for communication and navigation. They have sharp claws and are pretty dextrous. They also have long sabre like tusks. Some are able to glide flying squirrel style. They are very quick to adapt to poison and infection and even immune terminalisation. Most worship the gryale, an alien creature which triggered the birth of their race's civilisation.
For full information on the durras, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Durra/All.docx]
Ferrax
The ferrax are the third species to join the ranks of the Solanic Union. They offer their services as soldiers and laborers in exchange for citizenship and rights. A ferrax has two large forearms, two smaller ones, and a strong pair of hind legs. The males have tusks and manes, while the females sport large head crests. In the Diplomatic Corps, ferrax provide security for ambassadors.
For full information on the ferrax, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Ferrax/All.docx]
Astrid
The Astrid hail from the planet Ventaig. They are crystalline beings, two meters high, digitigrade legs (think an elite's legs from Halo), and extremely hard skin. They communicate through a mixture of high pitched voices and bioluminescence, colours which reflect their mood. They are well respected for their universal translator technology, as well as their miniaturized Faster-Than-Light drives, which are becoming more common. They generally move slow, but possess a unique ability called a phase shift, which allows them to move at incredible speeds, smashing through obstacles with intense kinetic force. Male and Female, though lacking any discernible reproductive organs, and only answering their gender when asked.
For full information on the astrid, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Astrid/All.docx]
Lallowens
Also known as mimic lizards, the lallowens are shape shifters. They cannot change shape at will but as they grow up they mimic the species that raises them, to the point where they are virtually indistinguishable. They have mild psychic powers allowing extreme empathy, which they also use to ensure they look as attractive as possible to the species which they live with. However there are a few common features, for example they all have a tail and horns. They can't mimic hair properly and being lizards they have brightly coloured scale skin. One of their most unique abilities is that they can generate small satellite organisms referred to as birds which can live for short times independently from the main organism. These are used for tasks from scouting to eating to mating, but each requires a bit of their consciousness to be shed until it is reabsorbed back into their body, for this reason they become slower and slower mentally the more birds currently active. They are cold blooded and often get sick/ nauseous when too hot. They are able to hibernate and enter a hardened state (living almost solely through the birds) which slows their bodies down extremely.
For full information on the lallowens, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Lallow.docx]
Maskerades
The Maskerades are a group of centipede-like creatures living entirely in space. Their faces are masks, with feelings being represented through comedy/tragedy masks. They wear primarily black cloaks and use robotic arms to make up for their own lack. Though entirely devoid of religion, and cold to outsiders, Maskerade culture is vibrant, musical, and generally groovadelic. Much of their culture is based off of music, and they are revered throughout the galaxy, though music is always published anonymously. They do not support the SU, but are not against it.
For full information on the maskerades, click here [http://dl.dropbox.com/u/38804177/Sci-fi/The%20Maskerades.docx]
Schrier
A humanoid, vaguely reptilian race hailing from an unnamed planet. Averaging around 7 feet in height they are nose-less and ear-less with skin covered in tiny scales and long gangly limbs. Their jaws open far wider than human's and most are stronger and faster than mankind as well. Their double jointed arms and dual jointed legs make them talented climbers and they have a set of tendrils hanging from the scalp, vaguely resembling hair. The tendrils themselves are in fact an sophisticated array of sensitive nerve endings and electroreceptors which give them the ability to read their surroundings, picking up both motion and the electricity present in most living things. However the tendrils are also extremely sensitive and are a weakness as well as a strength since they can be attacked or overloaded by stimuli. Their cold blooded nature makes below freezing temperatures extremely dangerous unless protected.
The schrier are extremely new to the galactic scene, having made first contact less than 25 years ago and not of their own volition. As a result they are inexperienced and somewhat naive when it comes to dealing with other races and space travel at large.
For full information on the schrier, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Schrier.docx]
Shamunds
A spiritual race of predatory giants, who are currently in a war for racial independence. From a physiological standpoint they are warm-blooded reptilians who are bipedal. Primitive, but loyal and strong, they have barely any technology, and so must stand up against the technologically advanced Mezian Dominion either with alien allies, or by themselves against the full force of the Galaxy. Either way, they won't go down without a fight.
For full information on the shamunds, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Shamunds.docx]
Mez
The cultural elite of the galaxy, the mezian are without contest the most decadent of the civilized races, but are the most open and accepting of other's beliefs and practices. Physically they are centaur-like in appearance, with an upper body that is vaguely humanoid, leading to a newt-like lower body, one that is low to the ground, soft, and squishy. Their legs are longer then their bodies would seem to need, and are tripled jointed, similiar to a spider's legs While the leading race in the arts and tolerance, they are also a slaver race that has through war, subjugated most of the shamund race, and will tolerate no sympathizers on their behalf.
For full information on the mez, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Mez.docx]
Gryale
The gryale are considered by some to be one of the most dangerous animals known. By itself it isn't really a threat as it has no natural weapons and only one defence. It has evolved to grow and shed special tumours which they use to distract predators. The trick being is that the tumours contain special chemicals which bond the eater to the gryale, this can result in extremely aggressive animals bonding together to form packs when they would normally be solitary. The chemicals also improve physical and mental performance. In fact this is the process that led to civilisation on the planet Jome which is the where the durras come from. They are considered pest throughout the explored galaxy apart from Jome where the durras are consider them close to divine. They feed off sunlight and reproduce using spores.
For full information on the gryale, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Gryale/all.docx]
Klendervein
Klendervein are small rodents that are found across the galaxy. They are able to move through time but they have to move across predefined tracks through space, which they can see but no one else can. Most of them have a very limited intelligence and naturally lack creativity, instead stealing other race's equipment to use and living in hiding on the edge of S.U or alien societies. They do not participate in galactic politics and are not even considered properly sapient by many, as such many crelm will claim they are also pretty delicious with moss and some Jomic wine.
For full information on the klendervein, click here [http://dl.dropbox.com/u/38804177/Sci-fi/klien.docx]
Ontirons
The closest thing in this world we have to horses are ontirons. They are towering furry tripods with three long necks. They have stilt like spiked tipped legs and their three heads are armoured with unicorn-like horns. They are masters at moving across hard craggy landscapes where most species couldn't get their footing. They have sticky mucus covered skin which combined with disguising themselves as trees allow them to catch insects and other small creatures which are then dragged into an acid filled sack where digestion happens.
They are ridden and used as pets by many races as they are fairly friendly and loyal. They are about as intelligent as chimps of dogs being easy to train. They live for about 60-80 years and grow to 10s of feet tall in some places (though pigmy breeds also exist which can just be just a meter tall).
A lot of people find them cute.
For full information on the ontirons, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Ontirons.docx]
Richgar
A strange brown biomass first discovered on the planet Richio, it has the ability to spread slowly through space, thankfully for the sapient creatures on the galaxy only sub-light speeds. It is thought to be very acidic, however little else is known.
For full information on the richgar, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Richgar/All.docx]
The gryale are considered by some to be one of the most dangerous animals known. By itself it isn't really a threat as it has no natural weapons and only one defence. It has evolved to grow and shed special tumours which they use to distract predators. The trick being is that the tumours contain special chemicals which bond the eater to the gryale, this can result in extremely aggressive animals bonding together to form packs when they would normally be solitary. The chemicals also improve physical and mental performance. In fact this is the process that led to civilisation on the planet Jome which is the where the durras come from. They are considered pest throughout the explored galaxy apart from Jome where the durras are consider them close to divine. They feed off sunlight and reproduce using spores.
For full information on the gryale, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Gryale/all.docx]
Klendervein
Klendervein are small rodents that are found across the galaxy. They are able to move through time but they have to move across predefined tracks through space, which they can see but no one else can. Most of them have a very limited intelligence and naturally lack creativity, instead stealing other race's equipment to use and living in hiding on the edge of S.U or alien societies. They do not participate in galactic politics and are not even considered properly sapient by many, as such many crelm will claim they are also pretty delicious with moss and some Jomic wine.
For full information on the klendervein, click here [http://dl.dropbox.com/u/38804177/Sci-fi/klien.docx]
Ontirons
The closest thing in this world we have to horses are ontirons. They are towering furry tripods with three long necks. They have stilt like spiked tipped legs and their three heads are armoured with unicorn-like horns. They are masters at moving across hard craggy landscapes where most species couldn't get their footing. They have sticky mucus covered skin which combined with disguising themselves as trees allow them to catch insects and other small creatures which are then dragged into an acid filled sack where digestion happens.
They are ridden and used as pets by many races as they are fairly friendly and loyal. They are about as intelligent as chimps of dogs being easy to train. They live for about 60-80 years and grow to 10s of feet tall in some places (though pigmy breeds also exist which can just be just a meter tall).
A lot of people find them cute.
For full information on the ontirons, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Ontirons.docx]
Richgar
A strange brown biomass first discovered on the planet Richio, it has the ability to spread slowly through space, thankfully for the sapient creatures on the galaxy only sub-light speeds. It is thought to be very acidic, however little else is known.
For full information on the richgar, click here [http://dl.dropbox.com/u/38804177/Sci-fi/Richgar/All.docx]
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[HEADING=3]Sheets and Rules[/HEADING]
Name: Check for potential naming traditions if your character is a non-human species
Gender: If applicable for the species you are playing
Age: No-one below 21 human years of age or alien-equivalent maturity. No sane government would send out a (pre) teenager for diplomatic missions, even if they are a prodigy.
Species: Select from the list found above, please read all the information carefully if you intend to play an alien
Appearance: Includes physical appearance and clothing
Job Title: What their role is on the team, can be anything including but not limited to diplomat, soldier, ex-mercenary, scientist, engineer, doctor, alien researcher, pilot, i.e. any skill is allowed as long as it would be useful for the Diplomatic Corps
Equipment: What they carry with them, includes weapons if your character makes a habit out of carrying one
Personality: How they act, what are they like to other people
Strengths: Anything they are good at, include skills they have learned
Weaknesses: Their flaws, include fears
Bio: Their life story and how they ended up joining the Diplomatic Corps
Gender: If applicable for the species you are playing
Age: No-one below 21 human years of age or alien-equivalent maturity. No sane government would send out a (pre) teenager for diplomatic missions, even if they are a prodigy.
Species: Select from the list found above, please read all the information carefully if you intend to play an alien
Appearance: Includes physical appearance and clothing
Job Title: What their role is on the team, can be anything including but not limited to diplomat, soldier, ex-mercenary, scientist, engineer, doctor, alien researcher, pilot, i.e. any skill is allowed as long as it would be useful for the Diplomatic Corps
Equipment: What they carry with them, includes weapons if your character makes a habit out of carrying one
Personality: How they act, what are they like to other people
Strengths: Anything they are good at, include skills they have learned
Weaknesses: Their flaws, include fears
Bio: Their life story and how they ended up joining the Diplomatic Corps
Name: Captain Thomas Vance, usually known to his comrades simply as "The Captain"
Gender: Male
Age: 37
Species: Human
Appearance: Captain Thomas is a tall imposing man, standing at just over 6 feet 2 inches in height. He is primarily descended from the African-origin population of the Western Alliance on Mars with some European influence too and so he has a moderately dark skin tone, brown eyes and frizzy black hair which he keeps neatly shaved. When giving orders he's inclined to speak loudly, but when conversing one-to-one he tends to stick to a quieter tone which he prefers. While on duty he sticks primarily to wearing his navy captain's uniform adorned with his two medals earned for military service in his younger days. He has a tendency to swear if his orders aren't going to plan.
Job Title: Captain of the Star Brigade, 7th Diplomatic Corps
Equipment: He carries a small laser pistol with a limited range and preloaded with enough batteries to fire around twenty shots in total. This is more out of tradition than anything else as his job requires him to stay on or near the ship at all times except grave emergency so he doesn't expect to use the weapon. He also wears a small golden cross under his shirt to remind him even during the stress of war of his Christian beliefs.
Personality: Many years of military service have taught the Captain to internalise his doubts and to put on a stoic face however bad the odds are. His off-hand swearing is a habit gained in his youth due to his insecurity during his teenage years when he felt he had to prove his manliness, while he has long ago overcome these issues the swearing has remained and becomes especially pronounced when he is angry or annoyed. He deliberately avoids mentioning his wife who divorced him around a year ago since he still hasn't quite come to terms with her leaving him yet and he feels guilty that it was largely his lifetime secret which led to the breakdown of their relationship; he also fears that what he hides makes him immoral according to his Christian faith. He often feels more comfortable around non-human races than humans, which is part of the reason he chose to join the Diplomatic Corps as the job requires interaction with aliens on a daily basis.
Strengths: A natural leader, the Captain has no qualms about ordering his subordinates around if he's made up his mind and unlike many humans he has no difficulties understanding aliens and their often confusing social signals. His army background means that although his role requires him to stay out of action, if the time comes when he must defend himself he is fully able to do so with anything that can come to hand.
Weaknesses: The Captain dislikes making hard decisions himself and so if he can he will leave tough choices down to those on the ground, after-all "they're the ones doing the shit". He sometimes secretly feels uncomfortable giving orders to Diplomatic Corps since they are rather different from the typical army grunts he used to boss around until less than a year ago and sometimes he fears he may not really be qualified for the job. He is also afraid that his secret, which only he has only ever told his ex-wife, may one day become public and cause him to be ridiculed.
Bio: Born into a poor family in one of the rougher neighbourhoods of New Terra, it seemed for the first two decades of his existence that Thomas Vance was destined for a life of crime. By the time he was fourteen he gave up going to school and instead joined a local gang, eager to make money and prove himself a man. Ironically, it was a drug conviction at the age of eighteen which saved him from this life, as part of a plea bargain to avoid prison he agreed to sign up to five years service in the S.U. military. There for the first time he found meaning and purpose for himself, being relatively fearless and charismatic, he was well-liked by his comrades and soon found himself promoted into a position of authority. After his 5 years were up he decided to re-enlist and became respected for his friendly but no-nonsense leadership.
During one his period of leave Vance met a woman named Amata on a one-night stand, they agreed to meet each other again and within two years were married. Initially the pair adored each other and Amata being an independent woman didn't mind that her new husband often had to spend months away from home on duty. As time went on though, the couple's sex life began to go downhill and disagreements over future plans lead to viscous arguments. Eventually the Captain resigned from his post to try to save his marriage, however even this failed and his well-intentioned disclosure to her of what his problems in bed were being caused by sealed their divorce. After a period of depression, Vance decided to pull himself together and using his unblemished military record managed to get himself chosen to be the captain of the newly formed 7th Diplomatic Corps.
Gender: Male
Age: 37
Species: Human
Appearance: Captain Thomas is a tall imposing man, standing at just over 6 feet 2 inches in height. He is primarily descended from the African-origin population of the Western Alliance on Mars with some European influence too and so he has a moderately dark skin tone, brown eyes and frizzy black hair which he keeps neatly shaved. When giving orders he's inclined to speak loudly, but when conversing one-to-one he tends to stick to a quieter tone which he prefers. While on duty he sticks primarily to wearing his navy captain's uniform adorned with his two medals earned for military service in his younger days. He has a tendency to swear if his orders aren't going to plan.
Job Title: Captain of the Star Brigade, 7th Diplomatic Corps
Equipment: He carries a small laser pistol with a limited range and preloaded with enough batteries to fire around twenty shots in total. This is more out of tradition than anything else as his job requires him to stay on or near the ship at all times except grave emergency so he doesn't expect to use the weapon. He also wears a small golden cross under his shirt to remind him even during the stress of war of his Christian beliefs.
Personality: Many years of military service have taught the Captain to internalise his doubts and to put on a stoic face however bad the odds are. His off-hand swearing is a habit gained in his youth due to his insecurity during his teenage years when he felt he had to prove his manliness, while he has long ago overcome these issues the swearing has remained and becomes especially pronounced when he is angry or annoyed. He deliberately avoids mentioning his wife who divorced him around a year ago since he still hasn't quite come to terms with her leaving him yet and he feels guilty that it was largely his lifetime secret which led to the breakdown of their relationship; he also fears that what he hides makes him immoral according to his Christian faith. He often feels more comfortable around non-human races than humans, which is part of the reason he chose to join the Diplomatic Corps as the job requires interaction with aliens on a daily basis.
Strengths: A natural leader, the Captain has no qualms about ordering his subordinates around if he's made up his mind and unlike many humans he has no difficulties understanding aliens and their often confusing social signals. His army background means that although his role requires him to stay out of action, if the time comes when he must defend himself he is fully able to do so with anything that can come to hand.
Weaknesses: The Captain dislikes making hard decisions himself and so if he can he will leave tough choices down to those on the ground, after-all "they're the ones doing the shit". He sometimes secretly feels uncomfortable giving orders to Diplomatic Corps since they are rather different from the typical army grunts he used to boss around until less than a year ago and sometimes he fears he may not really be qualified for the job. He is also afraid that his secret, which only he has only ever told his ex-wife, may one day become public and cause him to be ridiculed.
Bio: Born into a poor family in one of the rougher neighbourhoods of New Terra, it seemed for the first two decades of his existence that Thomas Vance was destined for a life of crime. By the time he was fourteen he gave up going to school and instead joined a local gang, eager to make money and prove himself a man. Ironically, it was a drug conviction at the age of eighteen which saved him from this life, as part of a plea bargain to avoid prison he agreed to sign up to five years service in the S.U. military. There for the first time he found meaning and purpose for himself, being relatively fearless and charismatic, he was well-liked by his comrades and soon found himself promoted into a position of authority. After his 5 years were up he decided to re-enlist and became respected for his friendly but no-nonsense leadership.
During one his period of leave Vance met a woman named Amata on a one-night stand, they agreed to meet each other again and within two years were married. Initially the pair adored each other and Amata being an independent woman didn't mind that her new husband often had to spend months away from home on duty. As time went on though, the couple's sex life began to go downhill and disagreements over future plans lead to viscous arguments. Eventually the Captain resigned from his post to try to save his marriage, however even this failed and his well-intentioned disclosure to her of what his problems in bed were being caused by sealed their divorce. After a period of depression, Vance decided to pull himself together and using his unblemished military record managed to get himself chosen to be the captain of the newly formed 7th Diplomatic Corps.
Name: L.I.S.A or Linguistic Intelligent Ship Assistant (commonly known as Lisa)
Gender: Female (Simulated)
Age: N/A
Species: AI
Appearance: In her default setting she will appear on screens and holograms as an attractive late twenties human woman, however the age, gender and even species can be toggled at will for whatever the individual feels most comfortable with.
Job Title: Ship Computer
Equipment: Screens in every ship compartment except for the toilets and washing area, however any crew member can request that she shuts down a screen. She also controls almost every electronic device inside the ship.
Personality: Lisa has been programmed to be unfailingly polite at all times, however the ship's inhabitants react to her. She remains calm when reporting faults to the crew and endeavours to keep the ship running efficiently, not least because it is impossible to remove herself from it.
Strengths: She automatically gets updated on every detail of the ship's parts, and being a computer has no problem sorting it all out. Internally she carries an up-to-date copy of Encyclopedia Galactica to refer to if the crew ask her questions.
Weaknesses: She cannot leave the ship and is an integral part it's mainframe, she also finds it hard to predict the less rational actions of the crew.
Bio: Lisa was created with the ship several months ago and so this is her first mission, however she has downloaded notes on many previous missions and so knows what to expect.
Gender: Female (Simulated)
Age: N/A
Species: AI
Appearance: In her default setting she will appear on screens and holograms as an attractive late twenties human woman, however the age, gender and even species can be toggled at will for whatever the individual feels most comfortable with.
Job Title: Ship Computer
Equipment: Screens in every ship compartment except for the toilets and washing area, however any crew member can request that she shuts down a screen. She also controls almost every electronic device inside the ship.
Personality: Lisa has been programmed to be unfailingly polite at all times, however the ship's inhabitants react to her. She remains calm when reporting faults to the crew and endeavours to keep the ship running efficiently, not least because it is impossible to remove herself from it.
Strengths: She automatically gets updated on every detail of the ship's parts, and being a computer has no problem sorting it all out. Internally she carries an up-to-date copy of Encyclopedia Galactica to refer to if the crew ask her questions.
Weaknesses: She cannot leave the ship and is an integral part it's mainframe, she also finds it hard to predict the less rational actions of the crew.
Bio: Lisa was created with the ship several months ago and so this is her first mission, however she has downloaded notes on many previous missions and so knows what to expect.
Name: Demexin
Gender: Male
Age: 45(Galactic Standard)
Species: Astrid
Appearance: Demexin is rather short for an Astrid, being only 1.7 meters tall. He wears a distinctive orange engineer's uniform with blue stripes to signify his authority. He lost one of his left thumbs during an explosion on a previous ship, and his tough skin is noticeably burnt in places. Due to a sour disposition, his coloration is either pale orange to deep red, in accordance with his bad mood.
Job Title: Chief of Engineering
Equipment: Has access to the Star-Brigade's entire systems through multiple security key-codes. As well, expect him to carry any number of tools and monitoring devices, which are standard issue. No weaponry, though he has been known to improvise at times.
Personality: Generally seen in a bad mood, Demexin has little patience for sloppy work.
He is a perfectionist, which manifests itself as extreme arrogance and confidence in his technical prowess. However, he also has the skills to back up these claims. Despite being abrasive and hard to work for, his strict manner and lack of tolerance for failure has earned him respect amongst the engineers. He often speaks condescendingly, in short, abrupt phrases while continuing to work. Conversations are secondary to keeping the Star-Brigade running. Has a love hate relationship with Lisa the ship's computer. On one hand, he finds her excellent for keeping him up to date on just what he needs to fix next. On the other, he find's her artificial cheery disposition infuriating, and her advanced functions limit what jobs he can do at times.
Strengths: Demexin is extremely focused on maintaining the Star-Brigade's prototype FTL Drive. This attention to detail has given Demexin incredibly high standards. He does not tolerate sloppy work in his part of the crew. The nearly seamless installation of the prototype FTL drive is a testament to his precision work ethic.
Weaknesses: Demexin's high standards means he has very little patience for poor workmanship. His short temper often puts him at odds with other members of the crew, who find him arrogant and unlikeable. Can at times be a misanthrope.
Bio: Demexin joined the Diplomatic Corps twelve standard years ago, and was one of the first civilian Astrid to attain a position within the Solanic Union. While ambassadors and diplomats between the Ventaig Dominion and the Solanic Union were present beforehand, Demexin was one of the forerunners of non governmental operatives to be assigned to the Diplomatic Corps.
A technological genius, Demexin was first assigned to the Star Brigade two years earlier following his proposition to develop a new generation Faster-Than-Light propulsion drive, which would allow the ship to reach hotspots faster than using the local jump gates. The system was a resounding success, with further models being installed in other Diplomatic Corps ships in time. For his contribution, Demexin was given the role of Chief of Engineering aboard the Star Brigade, a title he has held to this day.
Demexin finds Lisa the artificial intelligence both interesting and repulsive. Astrid technicians are usually averse to working with sentient machines, preferring to do the work themselves. His need for perfection has caused him to tolerate Lisa for her up to date ship diagnostics. However, he'd much prefer to do the work and find the faults himself.
Gender: Male
Age: 45(Galactic Standard)
Species: Astrid
Appearance: Demexin is rather short for an Astrid, being only 1.7 meters tall. He wears a distinctive orange engineer's uniform with blue stripes to signify his authority. He lost one of his left thumbs during an explosion on a previous ship, and his tough skin is noticeably burnt in places. Due to a sour disposition, his coloration is either pale orange to deep red, in accordance with his bad mood.
Job Title: Chief of Engineering
Equipment: Has access to the Star-Brigade's entire systems through multiple security key-codes. As well, expect him to carry any number of tools and monitoring devices, which are standard issue. No weaponry, though he has been known to improvise at times.
Personality: Generally seen in a bad mood, Demexin has little patience for sloppy work.
He is a perfectionist, which manifests itself as extreme arrogance and confidence in his technical prowess. However, he also has the skills to back up these claims. Despite being abrasive and hard to work for, his strict manner and lack of tolerance for failure has earned him respect amongst the engineers. He often speaks condescendingly, in short, abrupt phrases while continuing to work. Conversations are secondary to keeping the Star-Brigade running. Has a love hate relationship with Lisa the ship's computer. On one hand, he finds her excellent for keeping him up to date on just what he needs to fix next. On the other, he find's her artificial cheery disposition infuriating, and her advanced functions limit what jobs he can do at times.
Strengths: Demexin is extremely focused on maintaining the Star-Brigade's prototype FTL Drive. This attention to detail has given Demexin incredibly high standards. He does not tolerate sloppy work in his part of the crew. The nearly seamless installation of the prototype FTL drive is a testament to his precision work ethic.
Weaknesses: Demexin's high standards means he has very little patience for poor workmanship. His short temper often puts him at odds with other members of the crew, who find him arrogant and unlikeable. Can at times be a misanthrope.
Bio: Demexin joined the Diplomatic Corps twelve standard years ago, and was one of the first civilian Astrid to attain a position within the Solanic Union. While ambassadors and diplomats between the Ventaig Dominion and the Solanic Union were present beforehand, Demexin was one of the forerunners of non governmental operatives to be assigned to the Diplomatic Corps.
A technological genius, Demexin was first assigned to the Star Brigade two years earlier following his proposition to develop a new generation Faster-Than-Light propulsion drive, which would allow the ship to reach hotspots faster than using the local jump gates. The system was a resounding success, with further models being installed in other Diplomatic Corps ships in time. For his contribution, Demexin was given the role of Chief of Engineering aboard the Star Brigade, a title he has held to this day.
Demexin finds Lisa the artificial intelligence both interesting and repulsive. Astrid technicians are usually averse to working with sentient machines, preferring to do the work themselves. His need for perfection has caused him to tolerate Lisa for her up to date ship diagnostics. However, he'd much prefer to do the work and find the faults himself.
Name: E. Kalade (No relation)
Gender: Variable / both (appears female)
Age: 22
Species: Lallow (appears human)
Appearance: For a lallow Kalade fairly short being about 5 and a half foot, she looks female and her skin is mostly orange with purplish blue rings along her tail and other limbs. The rings become stripes on her back. Her racoon mask (actually the medical term for the rings around their eyes) is actually bicolored (which is am extremely rare mutation) consisting of an outer black ring and an inner white one.
Her thagomizer consists of 7 short but sharp blade like plates (three one side and four on the other alternating). Her horns are lopsided with one facing forward and the other up. Her eye radials are bright orange.
As for clothes she mostly dresses smartly but try as she might she can't quite negate her races natural assets so she still looks stunning to humans (and even some other races).
Job Title: Offically she's in charge of software but she also handles PR as a hobby (At least until someone else turns up).
Equipment: Laser lipstick (An incredibly high capacity wireless external storage device and can release an EMP to attack machines at about a foot or two of range) and a small icicle for self-defence (a pistol like weapon that sprays the target with cryo-gel which reacts extremely endothermic-ly with air cooling the target rapidly. Designed to incapacitate rather than do lasting damage).
Personality: E.kalade is surprisingly reserved having grown up in a small community she finds crowds hard to deal with. This is due to self-confidence issues relation to both her height and other abnormalities (like her uneven horns and odd number of tail spikes).
She enjoys working with computers and programming finding them much less judging than people (she sometimes dresses down around them enjoying the feeling of freedom).
She does eventually turn out to be fairly friendly once she comes out of her shell and she might even have something for that Astrid in engineering. She's very logical and can keep calm under pressure (not social pressure mind that melts her).
She can be fairly competitive when it comes to her field and often debates with the chief of engineering over which of their disciplines is more important (Or more accurately weather Lisa's top range AI is more of less of an achievement than the FTL drives).
Strengths: She's an experienced programmer general tech enthusiast. She's also an experienced Ontiron rider. She can keep cool under pressure and is known for being extremely resourceful.
Weaknesses: Socially uneasy and especially afraid of crowds. She also lacks any real combat experience or weapon experience (she doesn?t even really know how to use the icicle properly).
Bio: Adopted by a human Astrid couple on Zmoff she grew up on an ontiron ranch near a small community. She found some ancient computer components when she was young and started playing around with them. She basically became the Zmoff computing authority very quickly which is a testament to how low tech the planet is.
It wasn't until she found a contest online to find some of the best young programmers in the S.U. She lost on a technicality and was so annoyed she hacked into the S.Us systems to change the results. She wasn't found until about a year and a half later when the S.U noticed.
In exchange for not having her entire system destroyed she was offered a position in the Star Brigade (It wasn't until later someone realised it was a position she'd created). She's been on the team for a few months now and helped develop Lisa (who she also named and did the voice work for). Her PR work was basically the result of no one else being up for the Job and her wanting to be more social. She isn?t exactly good at it but she's attached to the position and no one else had come along yet.
Gender: Variable / both (appears female)
Age: 22
Species: Lallow (appears human)
Appearance: For a lallow Kalade fairly short being about 5 and a half foot, she looks female and her skin is mostly orange with purplish blue rings along her tail and other limbs. The rings become stripes on her back. Her racoon mask (actually the medical term for the rings around their eyes) is actually bicolored (which is am extremely rare mutation) consisting of an outer black ring and an inner white one.
Her thagomizer consists of 7 short but sharp blade like plates (three one side and four on the other alternating). Her horns are lopsided with one facing forward and the other up. Her eye radials are bright orange.
As for clothes she mostly dresses smartly but try as she might she can't quite negate her races natural assets so she still looks stunning to humans (and even some other races).
Job Title: Offically she's in charge of software but she also handles PR as a hobby (At least until someone else turns up).
Equipment: Laser lipstick (An incredibly high capacity wireless external storage device and can release an EMP to attack machines at about a foot or two of range) and a small icicle for self-defence (a pistol like weapon that sprays the target with cryo-gel which reacts extremely endothermic-ly with air cooling the target rapidly. Designed to incapacitate rather than do lasting damage).
Personality: E.kalade is surprisingly reserved having grown up in a small community she finds crowds hard to deal with. This is due to self-confidence issues relation to both her height and other abnormalities (like her uneven horns and odd number of tail spikes).
She enjoys working with computers and programming finding them much less judging than people (she sometimes dresses down around them enjoying the feeling of freedom).
She does eventually turn out to be fairly friendly once she comes out of her shell and she might even have something for that Astrid in engineering. She's very logical and can keep calm under pressure (not social pressure mind that melts her).
She can be fairly competitive when it comes to her field and often debates with the chief of engineering over which of their disciplines is more important (Or more accurately weather Lisa's top range AI is more of less of an achievement than the FTL drives).
Strengths: She's an experienced programmer general tech enthusiast. She's also an experienced Ontiron rider. She can keep cool under pressure and is known for being extremely resourceful.
Weaknesses: Socially uneasy and especially afraid of crowds. She also lacks any real combat experience or weapon experience (she doesn?t even really know how to use the icicle properly).
Bio: Adopted by a human Astrid couple on Zmoff she grew up on an ontiron ranch near a small community. She found some ancient computer components when she was young and started playing around with them. She basically became the Zmoff computing authority very quickly which is a testament to how low tech the planet is.
It wasn't until she found a contest online to find some of the best young programmers in the S.U. She lost on a technicality and was so annoyed she hacked into the S.Us systems to change the results. She wasn't found until about a year and a half later when the S.U noticed.
In exchange for not having her entire system destroyed she was offered a position in the Star Brigade (It wasn't until later someone realised it was a position she'd created). She's been on the team for a few months now and helped develop Lisa (who she also named and did the voice work for). Her PR work was basically the result of no one else being up for the Job and her wanting to be more social. She isn?t exactly good at it but she's attached to the position and no one else had come along yet.
1. As Game Master (GM) whatever I say goes, these rules may change in the RP due to changing circumstance; if they do you will be notified. Avouleance2nd is the Lore Master (LM), if he says something is contradicts existing canon then you will be required to change it.
2. No god-moding or god-modding. The former is having your character acting like they are a god who can do anything, the latter is taking control of other people's characters. Both are forbidden.
3. Don't stray too far from the current objective without my permission, if you have a sub-plot or an idea that you want to do then I'm very happy to accommodate that but please PM me first so we can arrange how it'll fit in with the over-arching plot.
4. Posts must be two and a half lines minimum and you must wait for someone-else to post before you can post again. Please keep all posts grammatically correct, all thoughts in italics and do not use cap-locks or bold.
5. Absolutely no OOC posts in the main thread once the RP begins, there will be a user-group for that.
6. If there comes a time where there is a player vs. player combat, then both players must write a description of their character beating the other in a fight (Ratings war style if you know that RP) and post it on the thread in a spoiler. I'll read both, select what I think is the best, and then the winning player's entry will remove theirs from the spoiler by editing their post and hence it'll be canon. The losing player will leave their entry in the spoiler so others can read it but it'll remain non-canon.
7. Romance and/or implied sex is fine, however nothing explicit in the thread please, take it to PM if you must. Since racism, sexism and other prejudice exist in the real world, they are allowed in this RP as long as it's in-character only, anything directed at the players themselves rather than the characters they play will be punished severely.
8. Treat other players with respect and have fun!
2. No god-moding or god-modding. The former is having your character acting like they are a god who can do anything, the latter is taking control of other people's characters. Both are forbidden.
3. Don't stray too far from the current objective without my permission, if you have a sub-plot or an idea that you want to do then I'm very happy to accommodate that but please PM me first so we can arrange how it'll fit in with the over-arching plot.
4. Posts must be two and a half lines minimum and you must wait for someone-else to post before you can post again. Please keep all posts grammatically correct, all thoughts in italics and do not use cap-locks or bold.
5. Absolutely no OOC posts in the main thread once the RP begins, there will be a user-group for that.
6. If there comes a time where there is a player vs. player combat, then both players must write a description of their character beating the other in a fight (Ratings war style if you know that RP) and post it on the thread in a spoiler. I'll read both, select what I think is the best, and then the winning player's entry will remove theirs from the spoiler by editing their post and hence it'll be canon. The losing player will leave their entry in the spoiler so others can read it but it'll remain non-canon.
7. Romance and/or implied sex is fine, however nothing explicit in the thread please, take it to PM if you must. Since racism, sexism and other prejudice exist in the real world, they are allowed in this RP as long as it's in-character only, anything directed at the players themselves rather than the characters they play will be punished severely.
8. Treat other players with respect and have fun!
.
If you have any questions don't hesitate to ask. Credit goes to the following people for contributing towards the universe at some time or another, in alphabetical order:
A Gent of Villainous Intent, Avouleance2nd, Crewman_number_6, Febel, JoJoDeathunter, Mcpop9, Retyopy, Soviet Heavy, VuvuZelaMan
Edit: The thread will close for new entries at around midday on 24th December. Some time later that day the list of accepted characters will be released. We will then take a short break for Christmas since I'll be away, with the RP starting properly on 29th December.