Star Citizen Dogfighting Module Delayed to Early 2014

DSK-

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I have no problem with them delaying. As long as it means a game that runs more or less as it should do by the end of the development process, and not some roughshod shitfest that we get treated with time and time again, I'll be a happy man.

"It's done when it's done"
 

infohippie

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As someone who has backed this with a significant chunk of cash, I say, "good!" CIG should take the time they need. We all knew from the start there would be delays and dates would slip. That is inevitable in a project like this. The whole point of crowdfunding Star Citizen is that CIG are not beholden to publishers and their artificial, profit-oriented timelines. Little pieces along the way like the hangar module and the dogfighting alpha are nice and all, but I backed for the Best Damn Space Sim Ever. This is essentially THE game I have been waiting for ever since I started gaming three decades ago and my only concern is that it is done RIGHT.
 

Saulkar

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I have put $120 into this game (45 for kickstarter and 75 for Avenger+Lifetime Insurance) and am not bothered by this but the absolute shitfest that is MWO does indeed fill me with some trepidation.
 

gunny1993

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It's amazing how stupid some people are, it's like they forget about games like KOTOR 2 and Rome 2.

I'd gladly wait any amount of time for the game to released in a decent state.
 

gunny1993

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Saulkar said:
I have put $120 into this game (45 for kickstarter and 75 for Avenger+Lifetime Insurance) and am not bothered by this but the absolute shitfest that is MWO does indeed fill me with some trepidation.
What has mechwarrior online got to do with the price of fish? (I would guess at the server issues with that game)
 

Saulkar

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gunny1993 said:
Saulkar said:
I have put $120 into this game (45 for kickstarter and 75 for Avenger+Lifetime Insurance) and am not bothered by this but the absolute shitfest that is MWO does indeed fill me with some trepidation.
What has mechwarrior online got to do with the price of fish? (I would guess at the server issues with that game)
I will leave you some links to read at your leisure as it is a long and ugly story.

http://loadeddicecast.blogspot.ca/2013/08/what-happened-to-mechwarrior-online.html
http://gamerant.com/mechwarrior-online-launch-trailer/
http://www.gamefront.com/mechwarrior-online-forum-ragesplosion/
http://mwomercs.com/forums/topic/132638-3rd-person-an-update-and-apology-feedback-thread/
http://www.penny-arcade.com/report/article/the-hardcore-mechwarrior-online-community-is-in-open-revolt
http://www.forbes.com/sites/insertcoin/2013/12/15/free-to-play-mechwarrior-online-offends-players-with-500-golden-mechs/

It was two years of being jerked around by devs who were not only incompetent but despised their core base, the ones that made the game possible in the first place.
 

gunny1993

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Saulkar said:
gunny1993 said:
Saulkar said:
I have put $120 into this game (45 for kickstarter and 75 for Avenger+Lifetime Insurance) and am not bothered by this but the absolute shitfest that is MWO does indeed fill me with some trepidation.
What has mechwarrior online got to do with the price of fish? (I would guess at the server issues with that game)
I will leave you some links to read at your leisure as it is a long and ugly story.

http://loadeddicecast.blogspot.ca/2013/08/what-happened-to-mechwarrior-online.html
http://gamerant.com/mechwarrior-online-launch-trailer/
http://www.gamefront.com/mechwarrior-online-forum-ragesplosion/
http://mwomercs.com/forums/topic/132638-3rd-person-an-update-and-apology-feedback-thread/
http://www.penny-arcade.com/report/article/the-hardcore-mechwarrior-online-community-is-in-open-revolt
http://www.forbes.com/sites/insertcoin/2013/12/15/free-to-play-mechwarrior-online-offends-players-with-500-golden-mechs/

It was two years of being jerked around by devs who were not only incompetent but despised their core base, the ones that made the game possible in the first place.
Damn, shame about that, and not going to lie, there's always the possibility that that could happen to SC

But tbh, for the game they're making I think the 100GBP I've donated is a worthy risk.

Never spend/lend/donate money you're not prepared to lose.

And if it works ... we prove that devs are no longer needed in the AAA industry, a glorious gamble if there ever was one.
 

Saulkar

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gunny1993 said:
Saulkar said:
gunny1993 said:
Saulkar said:
I have put $120 into this game (45 for kickstarter and 75 for Avenger+Lifetime Insurance) and am not bothered by this but the absolute shitfest that is MWO does indeed fill me with some trepidation.
What has mechwarrior online got to do with the price of fish? (I would guess at the server issues with that game)
I will leave you some links to read at your leisure as it is a long and ugly story.

http://loadeddicecast.blogspot.ca/2013/08/what-happened-to-mechwarrior-online.html
http://gamerant.com/mechwarrior-online-launch-trailer/
http://www.gamefront.com/mechwarrior-online-forum-ragesplosion/
http://mwomercs.com/forums/topic/132638-3rd-person-an-update-and-apology-feedback-thread/
http://www.penny-arcade.com/report/article/the-hardcore-mechwarrior-online-community-is-in-open-revolt
http://www.forbes.com/sites/insertcoin/2013/12/15/free-to-play-mechwarrior-online-offends-players-with-500-golden-mechs/

It was two years of being jerked around by devs who were not only incompetent but despised their core base, the ones that made the game possible in the first place.
Damn, shame about that, and not going to lie, there's always the possibility that that could happen to SC

But tbh, for the game they're making I think the 100GBP I've donated is a worthy risk.

Never spend/lend/donate money you're not prepared to lose.

And if it works ... we prove that devs are no longer needed in the AAA industry, a glorious gamble if there ever was one.
There is actually a very much alive thread on RSI, of which I have somewhat contributed, that discuss this very issue.

You can take a look at it if you want.

https://forums.robertsspaceindustries.com/discussion/41992/is-mwo-a-warning-sign-of-what-is-to-transpire-here#latest

Ultimately if Star Citizen does fail then I cannot see myself backing any other projects for a long time but if it does then indeed succeed it will be a happy moment and possibly leading to public funding being a viable option for niche games.
 

Rob Robson

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Chalk the writter (gonna writ) strikes again. The reason was that Chris didn't want to use Crytek's already existing net code, rather design his own. You'd think that in an article like this you'd manage to properly communicate why.

Or is this entire article supposed to flamebait, send people spiraling into conspiracy theories and~


....oh.
 

Sewa_Yunga

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NKRevan said:
The people over at RSI Forums are in favor of ANYthing Chris Roberts announces. You won't hear them complain loudly.
To be fair, they were in favor of waiting when they were first presented with the dilemma, before Chris even decided on a course of action.

They invested a shit-ton of money. They want this to succeed.
Of course they do. That's why they're in favor of waiting for a proper multiplayer system instead of telling RSI to literally waste money (by having staff work on systems that wont be used in the final game), only so they could get a bit of pre-alpha gameplay a little sooner.
 

Zakarath

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While I grumbled a bit when watch_dogs was pushed back, I was willing to wait if that's what it takes to get the end result to an ideal state. Feel the same about this.
 

Agayek

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Saulkar said:
It was two years of being jerked around by devs who were not only incompetent but despised their core base, the ones that made the game possible in the first place.
It's definitely very possible that Star Citizen will end up like that, but considering how transparent CIG has been about development so far, plus the general feel I get of their interactions with the community, I think it's a baseless worry. The devs not caring/being actively antagonistic does not strike me as a particularly big issue.

That said, I am more than a little worried about how much the scope of the game has expanded since the beginning of the campaign, and how well CIG can deal with feature creep, but I haven't seen any of the disaster signs (read: poorly thought out ideas being pushed as the next big thing, adding new features without a good explanation for why and how it ties into existing features, etc) for it just yet. I'm keeping my fingers crossed that it won't become a problem, but I'm also keeping an eye on development progress updates every step of the way.
 

Saulkar

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Rob Robson said:
Chalk the writter (gonna writ) strikes again. The reason was that Chris didn't want to use Crytek's already existing net code, rather design his own. You'd think that in an article like this you'd manage to properly communicate why.

Or is this entire article supposed to flamebait, send people spiraling into conspiracy theories and~


....oh.
Heh, I forgot all about that. I was just talking about MWO with someone else and you only need to look as far as that game in order to not only see how crappy CE3's internal networking is but how much patchwork is needed to work overtop of it in order to get (un)reasonable results.
 

Saulkar

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Agayek said:
Saulkar said:
It was two years of being jerked around by devs who were not only incompetent but despised their core base, the ones that made the game possible in the first place.
It's definitely very possible that Star Citizen will end up like that, but considering how transparent CIG has been about development so far, plus the general feel I get of their interactions with the community, I think it's a baseless worry. The devs not caring/being actively antagonistic does not strike me as a particularly big issue.

I am more than a little worried about how much the scope of the game has expanded since the beginning of the campaign, and how well CIG can deal with feature creep, but I haven't seen any of the disaster signs (read: poorly thought out ideas being pushed as the next big thing, adding new features without a good explanation for why and how it ties into existing features, etc) for it just yet.
Ultimately the only worries that I have come from my experience with MWO and little else. Chris Roberts' track record as so far has done much to raise my confidence over the past year.
 

Scars Unseen

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Man, developers just can't win with some people. Delay the game's release(or in this case just a milestone) and people prophesize doom. Rush to meet a(in this case self-declared) deadline, and people complain about any shortcomings and tell you that you should have taken more time.

Personally, I'll take a good game over a rushed one.
 

VoidWanderer

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AldUK said:
Ah the fickleness of the gaming community strikes again.

"I'll throw hundreds of into this to show my approval but if I see even one tiny thing I don't agree with, then it's the worst idea ever and everybody involved should be locked up in Alcatraz."

Here's a crazy idea; sit back, keep an eye on what looks cool but don't become emotionally (or financially) invested in it and enjoy gaming. It's not life or death.
Yay, a post that looks at the bigger picture, thank god!

I was hoping someone would make a 'We are busy counting our budget in pennies' joke, but all I kept hearing is people complaining about the fact that this is the guy that created the genre that no-one else wants to dabble in. Let the man take his time.

Yes this guy is making a crazy amount of money, he has even said as much, but given that the scope of his game has increased along with his budget, this was inevitable. He is probably looking at the people he wants to outsource to so we don't suffer the Deus EX HR boss screw-ups again.

IS this guy like Peter Molyneux? Not really. Peter claimed his games were the next step of RPGs, when that was mianly the first one, and more of a stumble forward. Chris strikes me as the guy who wants to make his Magnum Opus, of a much higher quality than any game in the Fable series.
 

CrimsonBlack

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infohippie said:
As someone who has backed this with a significant chunk of cash, I say, "good!" CIG should take the time they need. We all knew from the start there would be delays and dates would slip. That is inevitable in a project like this. The whole point of crowdfunding Star Citizen is that CIG are not beholden to publishers and their artificial, profit-oriented timelines. Little pieces along the way like the hangar module and the dogfighting alpha are nice and all, but I backed for the Best Damn Space Sim Ever. This is essentially THE game I have been waiting for ever since I started gaming three decades ago and my only concern is that it is done RIGHT.
This.

I'm very happy that DFM has been delayed. I've backed $200 to the game, and am following it's development quite casually. From the Wingman's Hangar updates and the info given on the forums, I'm quite content to just let this development pan out, at it's own pace. The DFM is the core of the game, and I'd like RSI/CIG to take their time over it.
 

blazin419

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Jesus, the amount of idiots attacking Chris Roberts and Star Citizen without doing any research into the project at all.
I've backed this project, very confidently, way back in October when Star Citizen was first announced. Ever since then I've checked the website for news almost every single day (and they update with blog posts called "comm-links" literally every day of the week other than the weekend) and I am up to date on every lore, the development of the game, etc.

This project isn't just some tech demo and it certainly isn't a scam. Chris worked on Star Citizen for a year prior to announcing it. Therefore the game has been in development for 2 years. However, as we've hit more and more fund goals, the resources put into developing the game has vastly increased. There are (I think) 13 studios worldwide working on all different parts of the game, with more and more staff getting hired as we speak. They're hosting a ship-building contest called "The Next Great Starship", sponsored by 8 companies including Crytek, Alienware, 3DS Max, AMD, and so on. Chris is working closely with Nvidia, AMD, and has spoken at their press conferences to explain how he's using technology like AMD's mantle and applying it to Star Citizen.

Furthermore, CIG has revealed practically everything going on in their development of the game, including the soundtrack. In the anniversary livestream, they revealed they're working with Pedro Camacho, and THE Martin Galway for the soundtrack of the game, and they got the guy who made the HUD animations for the Ironman movies to work on the HUD for the ships in the game.

Here are the videos :
http://www.youtube.com/watch?v=d8vVP4Fbof4
http://www.youtube.com/watch?v=KrZpSPup9l4&list=PL3GxIJ4mqQHa5cejvzHo9x-fuUXkyqYk6&index=7

I can go on and talk about a thousand other things that are being worked on, but I'll leave you to do your own research.
If you did any sort of research onto this project you'd know this is going to be a great game, or at least a legitimate project. I suggest you join us in the livestream on December 20th, and even if you miss this livestream, all livestreams are recorded and posted on their youtube channel. I'm excited for this livestream since we'll get a first glimpse of the dogfighting module, and perhaps new ships that will be added to the hangar.
 
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I fail to see the issue here.
The dogfighting module is intended as a pre-pre alpha stage of the game. The fact that it was even considered to be playable by the public is unique.
And now that the people over at RSI would rather work on it, polish it more, therefore simply delaying it instead of flat out saying "you're just gonna have to wait till the proper Alpha" (which would be absolutely justifiable) is, once again, unique.

Here we have a bunch of people hating on RSI because, what? They have raised a bunch of money? Because they actually care about their customers enough to not rush out some horrible, un-polished shred of a game which's release is years away?
All these comments about buying "XXX$ 3D models" are suffering from some serious superiority complexes.
A number of other crowd-funded games don't net you anything prior to launch. This modular release gives us a glimpse into the development of a game we helped fund.

If you're someone who has a problem with this, and also whines about AAA devs/pubs rushing out un-polished games, then you're not only a hypocrite, but also a bit of a bastard.