I can understand the concern though to be honest. We still have not seen any real in-game footage since the original backing video. The hanger module is good and all and gives you an idea of what we are getting but that alone is not enough in my opinion. Still I have pledged about $450 so far and will give CIG all the time they need to make their masterpiece perfect, I'm just saying that I can understand some people's concerns.Ultratwinkie said:They have.mateushac said:I find it funny how they've racked up $24m before even giving us a direct indication of what their game actually is. Great trailer, though.
On their site, and their youtube channel.
Everyone seems to just watch the trailers without actually reading anything, I swear.
We've seen all of this and more from other games. Past merit is nothing, zip, otherwise we would be flooded with great games.enex said:Yes I'm amused how are people so concerned and doubtful while they haven't spent
time on finding out basic information.You know the men behind the wheel actually
started a firm called Digital Anvil which was later on sold to Microsoft...and you
are saying "how they've racked up $24m before even giving us a direct indication of what their game actually is"
Very first trailer was "I'm the PC game" "And I'm the space sim".And Chris is someone who
made Wing commander.Now connect all dots together.
I encourage you to read couple of Chris R. articles and you will realize that he's been in business for
so long that he doesn't care about money, reputation is really all he got and he
aim to keep it.He's building game of his dream that is not being halt by petty
publisher wishes and that's strong idea that is carrying game and people forward.
If that won't be enough he's doing open development:Every friday is stream - showcasing
dev members, answering questions from fans, showing their offices, talking about their
work, having interviews...
Then you have articles on patch updates, then you have forum where's section which
servers for asking question directly to specific people in development group from
audio engineer to lead designer to 3D designer.Developers are often on forums, on
chat really being active with people...
First thanks to responding to my post.I feel strongly that people have become super cautious in a defenseNKRevan said:We've seen all of this and more from other games. Past merit is nothing, zip, otherwise we would be flooded with great games.enex said:Yes I'm amused how are people so concerned and doubtful while they haven't spent
time on finding out basic information.You know the men behind the wheel actually
started a firm called Digital Anvil which was later on sold to Microsoft...and you
are saying "how they've racked up $24m before even giving us a direct indication of what their game actually is"
Very first trailer was "I'm the PC game" "And I'm the space sim".And Chris is someone who
made Wing commander.Now connect all dots together.
I encourage you to read couple of Chris R. articles and you will realize that he's been in business for
so long that he doesn't care about money, reputation is really all he got and he
aim to keep it.He's building game of his dream that is not being halt by petty
publisher wishes and that's strong idea that is carrying game and people forward.
If that won't be enough he's doing open development:Every friday is stream - showcasing
dev members, answering questions from fans, showing their offices, talking about their
work, having interviews...
Then you have articles on patch updates, then you have forum where's section which
servers for asking question directly to specific people in development group from
audio engineer to lead designer to 3D designer.Developers are often on forums, on
chat really being active with people...
I read a lot from Chris Roberts and quite frankly, very often he comes off as pretentious and arrogant. From someone who hasn't made a game in a long long time, that is something I don't like at all. Didn't like it in Peter Molyneaux, didn't like it in Richard Garriott, don't like it here.
Article and Patch updates, Dev's on Forums and whatnot, this is all REQUIRED. This is nothing special. They got a lot of money from people and they keep taking more. Obviously that wouldn't work if they were just quiet.
So all your points really tell me NOTHING about what the game will be. I have no answers how they want to tackle the inherent problems of a Sandbox environment that is supposed to be open but fair at the same time. They haven't told me how they want to tackle the economy, they haven't shown any actual combat, they haven't shown anyone flying ships, they haven't shown how onboard and in space interactions should occur. In short, they've shown pretty graphics so far and promised a HUGE universe.
TL;DR:
So far, it's all been talk and nothing to show and the talk has all been vague and theoretical, with very few straightforward solutions and answers apart from "we want to..." and "we plan to..." .
P.S.: Being critical and cautious about the development of this project does not make me a hater. I loved Wing Commander, I desperately want this to be successful and I backed the project because of that. That doesn't stop me from being very critical with what I am seeing.
Again, all you are telling me is that he is showing some neat graphics and doing a lot of talking. The Hangar Module is a joke. Yeah, it looks nice, but it tells you NOTHING about the game except how it -might- look at very specific points in the game.enex said:First thanks to responding to my post.I feel strongly that people have become super cautious in a defenseNKRevan said:We've seen all of this and more from other games. Past merit is nothing, zip, otherwise we would be flooded with great games.enex said:Yes I'm amused how are people so concerned and doubtful while they haven't spent
time on finding out basic information.You know the men behind the wheel actually
started a firm called Digital Anvil which was later on sold to Microsoft...and you
are saying "how they've racked up $24m before even giving us a direct indication of what their game actually is"
Very first trailer was "I'm the PC game" "And I'm the space sim".And Chris is someone who
made Wing commander.Now connect all dots together.
I encourage you to read couple of Chris R. articles and you will realize that he's been in business for
so long that he doesn't care about money, reputation is really all he got and he
aim to keep it.He's building game of his dream that is not being halt by petty
publisher wishes and that's strong idea that is carrying game and people forward.
If that won't be enough he's doing open development:Every friday is stream - showcasing
dev members, answering questions from fans, showing their offices, talking about their
work, having interviews...
Then you have articles on patch updates, then you have forum where's section which
servers for asking question directly to specific people in development group from
audio engineer to lead designer to 3D designer.Developers are often on forums, on
chat really being active with people...
I read a lot from Chris Roberts and quite frankly, very often he comes off as pretentious and arrogant. From someone who hasn't made a game in a long long time, that is something I don't like at all. Didn't like it in Peter Molyneaux, didn't like it in Richard Garriott, don't like it here.
Article and Patch updates, Dev's on Forums and whatnot, this is all REQUIRED. This is nothing special. They got a lot of money from people and they keep taking more. Obviously that wouldn't work if they were just quiet.
So all your points really tell me NOTHING about what the game will be. I have no answers how they want to tackle the inherent problems of a Sandbox environment that is supposed to be open but fair at the same time. They haven't told me how they want to tackle the economy, they haven't shown any actual combat, they haven't shown anyone flying ships, they haven't shown how onboard and in space interactions should occur. In short, they've shown pretty graphics so far and promised a HUGE universe.
TL;DR:
So far, it's all been talk and nothing to show and the talk has all been vague and theoretical, with very few straightforward solutions and answers apart from "we want to..." and "we plan to..." .
P.S.: Being critical and cautious about the development of this project does not make me a hater. I loved Wing Commander, I desperately want this to be successful and I backed the project because of that. That doesn't stop me from being very critical with what I am seeing.
of shareholders interest of big publishers.But this is different breed.
I will try to explain why I see this development as solid.Star citizen could be developed closed and in 2 years
we would get finished product.But no they are opening interative developement so when they finish eg: ship they
push it in update and if you bought it you can admire it in your hanger.Chris said that this early he wouldn't
show build to publisher yet we can.Next it's his years - he's not in for money, he said multiple times that
as developer all you got in reputation and he aim to keep it as best he can.He aim to build the game he loves
with all his heart and he said it over and over again over past year so what is chance he's repulsive liar
or passionate game developer?
Economy
http://www.youtube.com/watch?v=r0qXEAqYIH8
While I threw some money the game early on, I have to admit that I've always been rather sceptical that the rather grand promises about the graphics would ever actually be realised. But the more news I see come out, the more convinced I am that he might actually mange to pull it off. For the graphics at least. Whether the actual gameplay turns out as good remains to be seen.Andy Chalk said:but what makes it really remarkable is that it was rendered by the game engine in real-time at 4K resolution.
I'm pretty sure those images were, in fact, generated by a computer. It was produced by the game engine rather than as a pre-rendered cinematic, but it's still very much CGI.Ronin Toshiro said:Just to point out every single trailer is NOT CGI
No it's not CGI, the cut-scenes that Final Fantasy (and others) produce is CGI. What you are seeing there is all in-engine however the guy that makes these video's adds in certain special effects like bloom lighting to make it look a bit special. You will not see it like the video's while you are playing the game.Kahani said:While I threw some money the game early on, I have to admit that I've always been rather sceptical that the rather grand promises about the graphics would ever actually be realised. But the more news I see come out, the more convinced I am that he might actually mange to pull it off. For the graphics at least. Whether the actual gameplay turns out as good remains to be seen.Andy Chalk said:but what makes it really remarkable is that it was rendered by the game engine in real-time at 4K resolution.
I'm pretty sure those images were, in fact, generated by a computer. It was produced by the game engine rather than as a pre-rendered cinematic, but it's still very much CGI.Ronin Toshiro said:Just to point out every single trailer is NOT CGI
Yes, it is CGI. Words mean things. Using words to mean things that they don't actually mean is stupid and extremely unhelpful if you want to be understood. CGI means Computer Generated Imagery, as opposed to alternatives such as hand-drawn animation or filming real objects. The imagery in the Star Citzen video was generated by a computer. This is not a complicated thing to understand.Corralis said:No it's not CGI, the cut-scenes that Final Fantasy (and others) produce is CGI. What you are seeing there is all in-engine however the guy that makes these video's adds in certain special effects like bloom lighting to make it look a bit special. You will not see it like the video's while you are playing the game.
Nice to see another person who knows what words mean. The avatar suits the post.Kahani said:Yes, it is CGI. Words mean things. Using words to mean things that they don't actually mean is stupid and extremely unhelpful if you want to be understood. CGI means Computer Generated Imagery, as opposed to alternatives such as hand-drawn animation or filming real objects. The imagery in the Star Citzen video was generated by a computer. This is not a complicated thing to understand.Corralis said:No it's not CGI, the cut-scenes that Final Fantasy (and others) produce is CGI. What you are seeing there is all in-engine however the guy that makes these video's adds in certain special effects like bloom lighting to make it look a bit special. You will not see it like the video's while you are playing the game.
magter3001 said:Ooooh, I would pay money to help test that.kael013 said:It's still in pre-pre Alpha. They're going to be releasing a dogfighting module sometime soon to help test combat out, so you know they're trying to actually balance this game up.Ranorak said:Still, the CGI was nice (though that missile evading thing took a bit too long).
Also your avatar is awesome, I used to play so much of that game even though the name now escapes me.
OK so by that reckoning then every computer game we play is entirely made in CGI? Nah CGI directly refers to the cutscenes in games regardless of what the words actually mean. Back in the early days of gaming it was referred as FMV or Full Motion Video but that term seems to have been replaced by CGI cause we don't use real actors in computer games anymore. I get what you mean but it's just that the term CGI is not used to describe in-engine scenes, at least not as I understand it anyway.Kahani said:Yes, it is CGI. Words mean things. Using words to mean things that they don't actually mean is stupid and extremely unhelpful if you want to be understood. CGI means Computer Generated Imagery, as opposed to alternatives such as hand-drawn animation or filming real objects. The imagery in the Star Citzen video was generated by a computer. This is not a complicated thing to understand.Corralis said:No it's not CGI, the cut-scenes that Final Fantasy (and others) produce is CGI. What you are seeing there is all in-engine however the guy that makes these video's adds in certain special effects like bloom lighting to make it look a bit special. You will not see it like the video's while you are playing the game.
Your understanding is faulty. Both prerendered and realtime rendered (in-game) scenes are CGI.Corralis said:I get what you mean but it's just that the term CGI is not used to describe in-engine scenes, at least not as I understand it anyway.
Yes. Obviously.Corralis said:OK so by that reckoning then every computer game we play is entirely made in CGI?
No. The term to refer to cut-scenes in games is "cut-scenes", or more generally "cinematics". Those cinematics are usually CGI, for obvious reasons, but do sometimes use live action or other methods instead.Nah CGI directly refers to the cutscenes in games regardless of what the words actually mean.
Close. But more accurately, the term CGI is not normally used to describe anything to do with video games at all. It's a term from the film industry, and isn't used to talk about video games because, as already explained, it's completely redundant. If you want to distinguish between things like pre-rendered and in-engine, you use terms that actually distinguish between them (I recommend "pre-rendered" and "in-engine", for reasons that are hopefully obvious), not one that explicitly includes both by definition and, importantly, which is understood by everyone to include both. Hence the answer to the first part of your post - every computer game we play is entirely CGI, which is why no-one uses the term to talk about computer games. This isn't arguing about a commonly used term in an evolving language, it's usage of a term that I've never seen before and probably never will again because it simply doesn't make the slightest bit of sense.I get what you mean but it's just that the term CGI is not used to describe in-engine scenes, at least not as I understand it anyway.
Even if it flops, I doubt it will bury the genre. There are quite a few [http://en.wikipedia.org/wiki/List_of_space_flight_simulator_games#Space_flight_simulator_games_under_development] other space sims around. Even if it's a success the genre will never be as big as it once was, but as long as they don't all end up as failures I don't think it will kill the genre.1337mokro said:Biggest thing to happen to space games since the joystick was invented or Biggest possible disaster waiting to happen that buries the genre for another 10 years.