Star Citizen Hits $35 Million in Crowdfunding

screecwe

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Baresark said:
They should stop doing that and just make the game. Turn it to making the best game you can with your current roadmap, and if you have money after that, then use it to add shit to the game.... but stop taking people's money to just infinitely stretching the development time. I mean, every so often these article pop up... and it just sounds like a scam.
When they reached fully funded (23 million) they did a poll to determine if the community wanted them to continue funding. 88% of the community voted to continue.
https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million

That's why it has kept going.
 

enex

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To all non believers and doubt invokers : D

Chris Roberts: Giving thanks:

Today is Thanksgiving Day in the USA. Traditionally, it?s a day where family comes together and gives thanks for what they have. While Star Citizen doesn?t belong to any particular country, I do feel like the Star Citizen community is an extended family and I thought today would be a perfect day for me to express the thanks of myself and everyone at Cloud Imperium Games to every one of you for believing in us.

Over this past year, I?ve constantly been amazed at the enthusiasm and support we received. The monetary side, while headline grabbing, is only one component. I?m amazed at the participation of a growing community; the ideas, the debates, the fan fiction and art, the gifts for the team, the growing number of groups and alliances, the friends made and the sheer investment every one of you have in the universe of Star Citizen. The energy and excitement of the community has been the biggest surprise and the most rewarding part of building a game this way. After experiencing this, I don?t know how I could ever go back to the old way of making games.

As the community has grown and as our total funds raised for development has escalated beyond all expectation, we?ve become higher profile in the general gaming press.

Some of the increased visibility is good. People are waking up to the fact that Space Sims and PCs are not a dead genre or platform, people are seeing the benefits of involving your community early and sharing your work and gamers are realizing the power they have to choose what they want to play rather than accept predictable sequels offered by big publishers wanting to play it safe.

But this extra visibility has also brought the inevitable doubters or people that just hate to see something out of the ordinary succeed. ?It?s a scam!? ?It can?t live up the hype!? ?I?ll laugh when it fails and everyone is disappointed!?

With the headlines will come inevitable haters. They can?t COMPREHEND why a game like Star Citizen could capture the imagination, why so many people would enthusiastically support something long before it?s a sure thing. Sometimes I wonder this myself.

But when I think about it, one answer comes to me.

We?re all following a dream with Star Citizen.

That?s because Star Citizen isn?t a game in a normal sense of the word. It?s not a finite experience that you will play for a week and put down. Star Citizen is the promise of endless adventure in the openness of space. We all don?t have the same exact dream. Some of us want to explore uncharted stars, some of us want to build a trading empire, some of us want to make our name as a fearless bounty hunter or mercenary or some want to pray on easy targets as a notorious pirate. The spaceship sitting in our hangars represents that promise of adventure, the ability to blast off into space to make our fortune and a name for ourselves. We all in some way are following our childhood dreams when we looked up to the stars and wondered what it would be like traveling among them.

This dream drives everyone at CIG and I?m pretty sure it?s why so many of you have embraced Star Citizen with such enthusiasm.

We are not building Star Citizen to turn a quick profit, or satisfy shareholders at some big Publisher, we?re building Star Citizen because we want to make this dream a reality. One that you are helping become a reality with your incredible support. People may say how can you do all this? How can you build such a wildly ambitious game?

We?re in this for the long run. Because of your incredible support, we are already the biggest budgeted Space Sim in history, giving us the freedom to hire the best of the best and to take the time to do things right. However I?m not foolish enough to think everything will always go perfectly on Star Citizen. We will occasionally stumble. Not everything will go according to plan. And we definitely won?t be able to build a game that matches everyone?s personal vision of the game. That?s impossible with so many people!

But I?m confident that with this team and the support of everyone in the growing Star Citizen community we will deliver a game that will make the majority of you happy and create a universe that all of us will spend many years to come creating our own stories. A universe that will never be static, but always improving and expanding. I am more committed to this than ever and the team and I won?t be satisfied with anything less.

So today, the team and I give thanks to all of you for being such an amazing community and giving us your trust. We won?t let you down!

? Chris Roberts

https://robertsspaceindustries.com/comm-link/transmission/13408-Giving-Thanks
 

EmilShmiengura

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"Triple A" market analyst - space sims are over. Major case of egg on face there. Not unlike the case of horror games, but this one is so bloody obvious.
 

NKRevan

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enex said:
To all non believers and doubt invokers : D

Chris Roberts: Giving thanks:



? Chris Roberts

https://robertsspaceindustries.com/comm-link/transmission/13408-Giving-Thanks
He knows his game won't be as good as his fans want it to be. Because it can't be.

And I'm not calling scam. I am not calling him a liar or anything like that. But the amount of hype surrounding this game and the amount of praise it is already getting WITHOUT anything being playable (far from it apparently), just simply guarantees that people will be disappointed.

Hope it'll be good enough for people to stay interested for it to grow over time. I still predict a launch day disaster for this one.

Hoping it can survive it and turn into a good, solid space-sim in the long run.
 

Rufus Shinra

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MinionJoe said:
Chris Roberts said:
With the headlines will come inevitable haters. They can?t COMPREHEND why a game like Star Citizen could capture the imagination, why so many people would enthusiastically support something long before it?s a sure thing. Sometimes I wonder this myself.
The answer is HOPE, Mr. Roberts. Hope is a powerful motivator. It's how churches have stayed in business for thousands of years.

We?re all following a dream with Star Citizen.
And that's all Star Citizen is: a dream. Because people hope that dream will become reality, they've thrown millions of dollars at it.

Roberts Space Industries really should register as a religious organization. That way they won't be taxed for all the hope they've been selling.
Politicians sell dumber things, gather more money and in the end screw you up more actively than a game developer could ever do. So you see, I can also get some idiotic comparison here. Except that unlike a religious organization, the nature of the promise doesn't preclude you from criticizing or nitpicking or asking for actual, deliverable proof of what's going on. ;-)
 

tmande2nd

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If this game flops prepare for the biggest insane rage ever seen from gamers.


Mass Effect 3's ending and Tali's face fiasco will be NOTHING compared to this.
 

Gilbert Estrada

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MinionJoe said:
Rufus Shinra said:
Politicians sell dumber things, gather more money and in the end screw you up more actively than a game developer could ever do. So you see, I can also get some idiotic comparison here. Except that unlike a religious organization, the nature of the promise doesn't preclude you from criticizing or nitpicking or asking for actual, deliverable proof of what's going on. ;-)
One, the only things politicians sell are themselves. And even then, they usually only sell themselves to multi-million dollar organizations that employ their own lobbyists.

Two, Chris Roberts is not an elected official and has no control over the laws that govern society. If he were, there'd be a lot more oversight on the $38 million that he's collected.

Three, I was unaware that religious organizations were above criticism, nitpicking, and requests for proof of the existence of whatever they're peddling. I'd hate to think that anyone would pledge 10% of their gross earnings without some solid proof that their salvation will be delivered as advertised.
Oh hey, you're back. Have you given up pretending to not have a personal beef with Chris Roberts and the SC supporters? Or is this still a crusade against Kickstarter in general and their insidious "interest-free loans"?

Just in case you 'forgot' your earlier statements:
http://www.escapistmagazine.com/forums/jump/7.837017.20518848
http://www.escapistmagazine.com/forums/jump/7.837017.20521596
 

Andrew_C

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I really don't understand the way people keep throwing money at Star Citizen. I'm with MinionJoe here, there is an almost religious aspect to the way people will spend ridiculous sums of real money on virtual golf carts & fish tanks. And all for a game that has just announced that the Dogfighting Module will be delayed.

It looks like it will be a good game when it arrives, but so far we don't have as much of it as of Elite: Dangerous, which flew under the radar for a year, and just delivered a solid looking Alpha.
 

Gilbert Estrada

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MinionJoe said:
Gilbert Estrada said:
Oh hey, you're back. Have you given up pretending to not have a personal beef with Chris Roberts and the SC supporters? Or is this still a crusade against Kickstarter in general and their insidious "interest-free loans"?

Just in case you 'forgot' your earlier statements:
http://www.escapistmagazine.com/forums/jump/7.837017.20518848
http://www.escapistmagazine.com/forums/jump/7.837017.20521596
No, I'm taking the Chris Roberts is the false messiah slant this week. :)

Glad to see some people are paying attention though. It's why I like this community.

If I may ask, have you made your weekly tithe to the Roberts Space Church? They won't design any more $50,000 virtual spaceships if you don't! ;)
Nope, I'm a deacon so I don't have to tithe any more. See you in the next thread! :)
 

screecwe

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Andrew_C said:
I really don't understand the way people keep throwing money at Star Citizen. I'm with MinionJoe here, there is an almost religious aspect to the way people will spend ridiculous sums of real money on virtual golf carts & fish tanks. And all for a game that has just announced that the Dogfighting Module will be delayed.

It looks like it will be a good game when it arrives, but so far we don't have as much of it as of Elite: Dangerous, which flew under the radar for a year, and just delivered a solid looking Alpha.
A dollar for an in game fish is a "ridiculous amount"? I'm betting you're one of those people that washes their plastic forks/spoons and reuses them for years.
 

Andrew_C

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screecwe said:
A dollar for an in game fish is a "ridiculous amount"? I'm betting you're one of those people that washes their plastic forks/spoons and reuses them for years.
Yes it is a ridiculous amount for 1 virtual fish. And as a matter of fact I do reuse plastic cutlery, it's perfectly reusable and it's just one of many small things you can do to reduce the amount of waste in Western Civilization. But as long as there are people who will pay money for virtual fish ....
 

screecwe

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Oct 30, 2013
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Andrew_C said:
screecwe said:
A dollar for an in game fish is a "ridiculous amount"? I'm betting you're one of those people that washes their plastic forks/spoons and reuses them for years.
Yes it is a ridiculous amount for 1 virtual fish. And as a matter of fact I do reuse plastic cutlery, it's perfectly reusable and it's just one of many small things you can do to reduce the amount of waste in Western Civilization. But as long as there are people who will pay money for virtual fish ....
Then make it clear that any amount of money for virtual items, in your opinion, is "ridiculous". They charge money for those things because there is a market for them. Just because you think it's stupid, doesn't mean others do. And that money spent on virtual fish, offsets their costs so they can continue to keep the servers running for as long as possible.
 

Andrew_C

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screecwe said:
Then make it clear that any amount of money for virtual items, in your opinion, is "ridiculous". They charge money for those things because there is a market for them. Just because you think it's stupid, doesn't mean others do. And that money spent on virtual fish, offsets their costs so they can continue to keep the servers running for as long as possible.
I'm pretty sure I made my opinion clear in my original post

Andrew_C said:
there is an almost religious aspect to the way people will spend ridiculous sums of real money on virtual golf carts & fish tanks
 

Arakasi

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Andy Chalk said:
I look forward to the day when I can write "Star Citizen is done!" but until that magic moment arrives I'll have to be content with noting the seemingly endless piles of money the game has been able to attract through crowdfunding.
Done? It'll never be 'done' in a manner of speaking. I guess it will have its release and have its features polished and ready to go, but Chris (I keep accidentally typing 'Christ') Roberts has stated that he wants people to be able to make Star Citizen their career, and I do hope that dream comes to fruition.
 

Noscapeist

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"I look forward to the day when I can write "Star Citizen is done!" but until that magic moment arrives I'll have to be content with noting the seemingly endless piles of money the game has been able to attract through crowd funding."

Or, you know, you could be a Game Journalist and perhaps report on the games development updates, instead of simply copy pasting about each million made. Its not CIG that's focused on the money, its you.

I Realize reporting on the development process takes a bit more work than just copying the same headline every other site posts.