Star Citizen is Officially "Go"

RoonMian

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A Satanic Panda said:
But now the bad news. Am I the only one here who thinks this will be a pay to win game? Weekly DLC, money bought star-craft (up to $55 for some craft), (I assume) money bought upgrades through a credits system.

And only 50 star systems to start? With new systems added weekly for cash? Dafaq? We can't have a randomly generated universe? Civilization can do that. Minecraft can do that (on a huge scale), Sin of a Solar Empire can do that. Considering the intentions of the developer, that would be second to none for Star Citizen.
Magichead said:
I wondered how long it would take for someone to get around to exploiting, rather than fulfilling, the desire among PC gamers for the return of some of the more classic genres of the platform; it seems I have my answer.

DLC was supposed to be a bona fide replacement for the old expansion pack system, and instead it's become a way for publishers and developers to charge people for content that should have been part of the original title, and what's really depressing is that some people are apparently totally happy being ripped off, which is a real shame for those of us who can't afford to be.
Could you two please tell me where you got your information? Please, just a link to the source stating that players will have to buy ships with real money, that the weekly content updates will have to be bought with real money, that access to new star systems will have to be bought with real money etc. and anything else indicating that people are going to be "ripped off". Because their website says:
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can't be acquired through honest (and fun!) gameplay.
... which sounds to me like pretty much the opposite.

And about the randomly generated universe... What the hell are you talking about? Online you will either play the campaign in co-op mode, play on "a permanent, persistent world similar to those found in MMOs" - where a randomly generated universe doesn't make sense because it's persistent - or you will play on private servers where you can mod anything you want, including a pretzel-shaped galaxy if you like.

Why are you just making up stuff like that, trying to create a panic of "pay to win" and "being ripped off"? You seem to either have no clue what you are talking about or deliberately writing the exact opposite of what Star Citizen announces on their own website.
 
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I'm a proud backer of this one and am glad it hit its goal. Very much looking forward to a return to niche, high-end PC games rather than the homogenised, console garbage PC gamers get as scraps if we're lucky.

I just hope Nexus 2 gets funded as well, though it's looking highly doubtful. Can't understand why, The Jupiter Incident was one of the best games I've ever played.
 

Reaper195

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We will finally be getting what Freelancer was supposed to be, and a game like Freelancer (Which, to me, was the last decent space sim).
 

VanQ

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Oct 23, 2009
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Oh, fuck yes. I haven't even gotten around to backing this yet. One look at the trailer and they had my money. This is a game built by people that love PC space sims for people that love PC space sims.
Thank god the publishers are no longer a necessary force in the industry, I don't think a game like this would ever have seen the light of day again if they were. I'm still not 100% behind the whole crowd funding thing but if this delivers I will defend it to the death.
 

Soveru

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A Satanic Panda said:
octafish said:
Me55enger said:
We few, we happy few.
Saitek would be pretty happy too.

Maybe I should upgrade to a full HOTAS setup for this...
I've had that very system in their video for years. I love it.

But now the bad news. Am I the only one here who thinks this will be a pay to win game? Weekly DLC, money bought star-craft (up to $55 for some craft), (I assume) money bought upgrades through a credits system.

And only 50 star systems to start? With new systems added weekly for cash? Dafaq? We can't have a randomly generated universe? Civilization can do that. Minecraft can do that (on a huge scale), Sin of a Solar Empire can do that. Considering the intentions of the developer, that would be second to none for Star Citizen.

Please, PLEASE someone tell me otherwise.

I would rather have just a few systems, each with their own vibrant personality that differentiates them from the next. It's nice to have 800 systems but if they're all the same, it gets pretty boring after a while.
Using Darkstar One as an example, each system was a station with the sun and planet in the same place every time with the occasional asteroid field or pirate base
 

6urk17s

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mdqp said:
Can I ask you guys if this game should be similar to the X series? I played X2 and X3 so far, and I liked them, so I wondered if the released info/plans on this game could allow for a comparison, and if the focus will be more on space battles or the economy (commerce, piracy) aspect of the game.
Well, considering that its same guy who worked on Freelancer, many aspects could be quite similar to that. It could potentially be what he envision Freelancer to be in first place.
 

mdqp

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6urk17s said:
Well, considering that its same guy who worked on Freelancer, many aspects could be quite similar to that. It could potentially be what he envision Freelancer to be in first place.
Sounds really interesting, I guess I'll end up following yet another game's development, then. :)
 

RandV80

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RoonMian said:
Could you two please tell me where you got your information? Please, just a link to the source stating that players will have to buy ships with real money, that the weekly content updates will have to be bought with real money, that access to new star systems will have to be bought with real money etc. and anything else indicating that people are going to be "ripped off". Because their website says:

To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can't be acquired through honest (and fun!) gameplay.
... which sounds to me like pretty much the opposite.
They're pretty much doom & glooming it like you're suggesting.

I forget where but it was announced how they planned on implementing this. There will be no DLC, but you can purchase additional in game currency using real money. To prevent this from becoming 'pay to win' type experience they plan on limiting how much real money you can spend every... month? I think they said month. It remains to be seen exactly how they will improvise but it's a pretty good compromise.
 

A Satanic Panda

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FelixG said:
So...we are making shit up now?

Oh oh I heard the next call of duty is going to sell you each part of the gun for 70 dollars so you cant play the singleplayer game until you spend hundreds of dollars on gun parts that may or may not be interchangable!
RoonMian said:
Could you two please tell me where you got your information? Please, just a link to the source stating that players will have to buy ships with real money, that the weekly content updates will have to be bought with real money, that access to new star systems will have to be bought with real money etc. and anything else indicating that people are going to be "ripped off". Because their website says:
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can't be acquired through honest (and fun!) gameplay.
... which sounds to me like pretty much the opposite.

And about the randomly generated universe... What the hell are you talking about? Online you will either play the campaign in co-op mode, play on "a permanent, persistent world similar to those found in MMOs" - where a randomly generated universe doesn't make sense because it's persistent - or you will play on private servers where you can mod anything you want, including a pretzel-shaped galaxy if you like.

Why are you just making up stuff like that, trying to create a panic of "pay to win" and "being ripped off"? You seem to either have no clue what you are talking about or deliberately writing the exact opposite of what Star Citizen announces on their own website.
Did you guys even read their website? Visit their forums? Watch the developer's video?

Upon completion of your tour you'll re-enter the persistent Star Citizen universe with some credits in your pocket and Citizenship to help you make your way. But in the universe of Star Citizen when one conflict ends, another is just around the corner. You'll have opportunity to spend more time with your squadron mates as additional Campaigns are released as part of the content update plan.
They're saying single-player is only limited to what they release. What is their content update plan?

We will have a team of people adding content on a weekly or bi-weekly basis,
And on the ships costing money:

Our modding tools will allow players to design new ships for both submission to the persistent RSI ship dealer network or to build custom ships and items for the self-hosted multiplayer mode.
Which he explains the Kickstarter video can make money for the creators of the ships and the studio.

But the cardinal rule regarding "in-game purchases" is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
How? I wish they would actually explain how that is even feasible. Otherwise this is just sounding like a graphical upgrade of EVE.

I'm not sure if the weekly DLC will cost money or not. But it seems they're already hell-bent on making a profit from this game so I'd imagine they would charge. And I want the huge randomly generated universe because I like the feeling Minecraft gave when I first started playing I just walked, and walked, and walked. That I can look at a distant star in the sky box and say, "Yeah, I can go there."

The modding aspect and privet multi-player may save the game for me, but I am definitely waiting for it to come out before I put money down on it.

Source: [link]http://www.robertsspaceindustries.com/star-citizen/[/link]
 

RoonMian

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A Satanic Panda said:
None of your quotes actually contain what you claim. I don't even know how to argue your claims because you're just not making any sense.
 

gardian06

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RoonMian said:
A Satanic Panda said:
None of your quotes actually contain what you claim. I don't even know how to argue your claims because you're just not making any sense.
here I will help: Ahem
A Satanic Panda said:
Star Citizen Kickstarter FAQ said:
Is Star Citizen ?free to play?? A subscription game?

To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can?t be acquired through honest (and fun!) gameplay.
Last updated: Friday Oct 19, 12:08am EDT
meaning that even if an item were to be sold in game for real money that item could also be purchased through in game currency which can be earned through gameplay, so no this is not a graphical update to EVE, and actually seems to be staring EVE dead in the eyes, and saying "why do you charge money for this"

Did you read those things, or watch those things because this is seeming more freemium then anything?
 

RoonMian

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gardian06 said:
RoonMian said:
A Satanic Panda said:
None of your quotes actually contain what you claim. I don't even know how to argue your claims because you're just not making any sense.
here I will help: Ahem
Yeah, I already quoted that bit. Exactly that piece of text from their draft FAQ. Didn't work the first time.
 

gardian06

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RoonMian said:
gardian06 said:
RoonMian said:
A Satanic Panda said:
None of your quotes actually contain what you claim. I don't even know how to argue your claims because you're just not making any sense.
here I will help: Ahem
Yeah, I already quoted that bit. Exactly that piece of text from their draft FAQ. Didn't work the first time.
adding additional credibility by also including the location the information can be found the date of which it was accurate, and giving the context as to why that information was stated originally.
I do kind of wish that if people would quote things from other cites they would include things like:
what part of the site it came from, and what the original context the information was given in. some may consider it academic rigor, but it does lend value, and validity. instead of "hey here is what could be random group of words that could be related, but you have to read potentially 3 sources to figure out where it's from" which is exactly the reason why it is so difficult to converse about the information "A Satanic Panda" gave because it just seems to be randomly extracted text.