Star Citizen Too Much Game for Consoles to "Handle"

Gnmish

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Guys, the game isn't officially due out until 2015, possibly later until they declare it out of beta, and they are planning on releasing content for as many years as the community will support (ie. 10 years ala WoW).

The hardware requirements for the game are mid to high level for a PC today, by this time next year it will be mid level, by 2016 a mid-low end PC (<$1000) will be able to run it no problems at all.

Chris Roberts and his team are building a game that will actually last for several years, rather than a completely disposable game that will be replaced by the typical console spunk-gragle-wee-wee XXVI in 12 months time.
 

Arnoxthe1

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Dec 25, 2010
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Oh great, yet another game falling victim to high PC requirements. Sometimes, I really hate PC gaming...
 

lacktheknack

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Rozalia1 said:
A good joke, but a falsity one way or another most likely. Either they do well enough that Sony (because I don't think Microsoft has a hope of conforming to demands) bends over backwards to get them on side...or they do bad enough that they than have to exploit every revenue stream possible.

So considering a business would be foolish to be such large marks themselves, I'm taking this as them cutting yet another heel promo to get marks to buy the story before they debut on console.
I suppose that makes them the Fandango...sorry I mean Fahhhnn-dahhhnnn-goooo of the gaming industry
Wat?

The only way Sony could get them "on side" is to release a new console (dem system requirements), and if they do badly, they've already raised all the cash needed to build the damn thing, so they enter the market with a profit already...

...literally nothing you said makes sense.
 

WouldYouKindly

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That's probably a lie. Even the most demanding PC game could be made to run on the new consoles. It would take some compromises though.

Now, these games have ludicrously complicated control schemes. If they don't feel they could cram all necessary functions into the limited buttons on a controller, I could understand that.
 

lacktheknack

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WouldYouKindly said:
That's probably a lie. Even the most demanding PC game could be made to run on the new consoles. It would take some compromises though.

Now, these games have ludicrously complicated control schemes. If they don't feel they could cram all necessary functions into the limited buttons on a controller, I could understand that.
Seeing how the min specs are ridiculously well above current console standards (12 GB?!?! Really?), it's actually pretty likely they're telling the truth.

You wouldn't try to put Bioshock on a Nintendo 64 "with compromises". The engine is just too advanced to support something that far back.

EDIT: Bad example used, fixed.
 

Floppertje

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Arnoxthe1 said:
Oh great, yet another game falling victim to high PC requirements. Sometimes, I really hate PC gaming...
How is this 'falling victim'? What happened was they said 'hey guys, we want to make this game, this is what it's going to be like, it's going to look really good and it's going to be pretty heavy on your pc's. give us your money if you want us to make it.'
nobody is forcing you to pay for it if you can't run it and you're not missing anything you would've had if the project hadn't been started at all.
 

Redlin5_v1legacy

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That reminds me, I need to look at upgrading my rig again. :)

I think Star Citizen's instancing system is gonna be complex enough as is without worrying about further console constraints. Not saying that Star Citizen couldn't be on consoles in any form but Chris Roberts is not the kind of guy to water down his product just to expand his market. It will not be on consoles because from the very start it was intended to be a PC game. Besides, the backers are SC's investors and they invested in a PC game.

It would be an unending shitstorm in the RSI forums if a console version was announced because with that comes the knowledge that time (and therefore the donated money) would be going into making the game compatible with a platform the vast majority of those who bought into Star Citizen don't hold in high regard.
 

Rellik San

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Yeah my PC is no slouch in the specs department and I'm struggling to run Star Citizen at any frame rate, they really need to implement an actual graphics options menu, especially as it's a cryengine game.

It wants to capitalise on my rigs power without letting me customise my experience, so it's playing to the strength of my PC whilst also highlighting everything they say is wrong with consoles at the moment and that ain't cool
 

Elfgore

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Dec 6, 2010
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Well no shit. I'd be lucky to pull it off on medium on a year old gaming laptop, even with liquid cooling. Since next gen-consoles are already out-dated, this news comes as no shock. I do think the guy who said consoles are "lesser" and they would have to "dumb it down" is an asshole that's need to get off his high horse. Consoles are technically inferior in technology, but in no way lesser.
 

Chairman Miaow

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KingsGambit said:
MrHide-Patten said:
Move over Crysis theres a new melter of systems incoming. More power to the PC players, but y'know, console scrub, so that counts me out personally. This must be how Wii-U owners feel... all the time.
Hey, what's wrong with you? You have grace, manners and kind words. You know this is an Internet gaming forum, right? Haven't even made an effort to start a flame war.
Other than the whole insulting Wii-U owners bit...
 

MrDumpkins

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MrHide-Patten said:
Move over Crysis theres a new melter of systems incoming. More power to the PC players, but y'know, console scrub, so that counts me out personally. This must be how Wii-U owners feel... all the time.
I'm sure this game will run on plenty of decent PCs, especially when this game is released. You'll have the chance to play it someday :)
 

Ishigami

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CR does a good job exploiting the shit out of his fans. Seriously it is an amazing lecture on how to convince the target audience to part ways with huge amount of money at their very own will and be adored for it.
Give them the option to and seduce them with shiny stuff, while also striking their delusions and appealing to their nostalgia with yet to be proven promises.
The average pledge o SC is what atm? About 100$? ? Roughly 2 times what any ?normal? person would pay for a regular PC game.
SC is overfunded by its very own set goals yet its funding campaign drags on. Once a new shiny toy hits the store the crowed guess nuts.
I wonder how much money the average pledger will have burned on SC until it finally hits shelves.
Additionally there is no control on the quality, progress or funds except CR and he is not responsible to anyone but to himself.
I think we got here a stellar setup for either a piece of art or a disaster.

If you ask me currently it?s the later. AC is an unenjoyable mess. This half-?Newtonian? flight model makes for horrible game play thus far.
For something that ?truly PC? there is an awful lack of option regarding everything.
And just to spit in the face of this news: SLI isn?t even working properly at this time, it results in horrible visual artefacts.
So yea call me unimpressed of this ?new world order?. Going to play Destiny on my PS4 on Thursday? Not the latest tech but actually fun.
 

SonOfVoorhees

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Aug 3, 2011
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Thats fine if a console can handle, and some games are better played on PC - like strategy games for instance. But this developer should be a bit more humble since they had to go cap in hand to gamers and beg for cash. Anyway, as a PC and console gamer i really couldnt see Star Citizen on the console even if it could handle it.

Thing about these PC gamers mocking console gamers as they cant get Star Citizen. How many PC gamers have bitched about not getting versions of console games? I really have no idea why PC/Console gamers cant just join up in their love of gamers and help each other out. I remember a blog about a petition to get GTA5 on PC (yes, i know PC are getting it now) and i commented that if the PC gamers didnt keep trolling then you would have thousands of console gamers happily signing that petition.

But people need to accept that some games will never be on other platforms regardless if that platform can handle it. I remember playing Command and Conquer on console - its a bloody nightmare to control compared to on the PC.
 

GangstaPony

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Boy these guys sure have some giant sticks up their asses don't they? They are so god-damn smug about this and must love being so elitist about something as trivial as video games. Fine, keep your silly space games if that makes you feel superior just because a subset of humanity won't get to play them because they chose the simplicity of consoles. I like Nintendo's philosophy of brining joy and fun to the world as opposed to the graphical penis measuring contest that seems to be so prevalent in PC land. More and more people are concerned with how stuff looks than whether they got any fun out of it. I hope all that RAM and FLOP's are enough to fill the hole in your black heart Chris Roberts.
 

GangstaPony

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Boy these guys sure have some giant sticks up their asses don't they? They are so god-damn smug about this and must love being so elitist about something as trivial as video games. Fine, keep your silly space games if that makes you feel superior just because a subset of humanity won't get to play them because they chose the simplicity of consoles. I like Nintendo's philosophy of brining joy and fun to the world as opposed to the graphical penis measuring contest that seems to be so prevalent in PC land. More and more people are concerned with how stuff looks than whether they got any fun out of it. I hope all that RAM and FLOP's are enough to fill the hole in your black heart Chris Roberts.
 
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Floppertje said:
It all comes down to trust. yeah, they probably COULD find a way to hide the money, but I (and the majority of backers) believe they don't WANT to. I'm believe they genuinely want to make the game as good as possible and not fuck over their customers. If that's what they wanted to do, why wouldn't they just go with a major publisher?
The exclusivity isn't about alienating anyone, it's like they say: the game won't run on consoles. It's not that we don't want anyone without a top-end pc to be able to play it, it's that we want it to be incredibly good and a side effect of that is that consoles can't run it. Also, I think one of their problems was that consoles are too restrictive for what CIG wants to do.
You've said in two paragraphs what I've been trying to for multiple posts :)

josemlopes said:
I dont really agree that its much game to handle, tone down some stuff and make console specific HUDs and menus and there, its the console version.

Not saying that keeping it exclusive for PC is bad (I really prefer that they focus on making the game be as good as it can in on system instead of trying to make a PC game with stuff meant for consoles) but to say that a console version is impossible doesnt seem true to me as the thing that seems to keep them from reaching it is too much work or having to re-work specific things for each version (having a very specific control system for PC and then the other one for gamepads, something like Warthunder, and then the same with the HUD and menus).

In terms of visuals its just toning down a lot of stuff unless the engine is pure crap.
I think at that point it's an entirely different game. Even if you entirely excuse the fact that the crowdfunded money to date is meant to pay for a PC game (ie. not for the development of a console port, though there's nothing to stop such a thing in the future perhaps from profits raised by game sales post-release), and you excuse that there are no plans to do so, as others, the OP and the dev themselves have said the game currently being developed couldn't run on the latest consoles.

Consider Ryse, a Crytek game (a company at least previously renowned for making good looking games), a current gen game and XBone exclusive. This article [http://wccftech.com/ryse-polygon-count-comparision-aaa-titles-crysis-star-citizen/] describes that the main character is (the writer believes) rendered in 80k polygons, the most of any game to date. That isn't entirely unqualified however since he'll almost never be drawn with 80k polygons since the Cry Engine will usually render it much lower for performance. Also, it makes no mention of the rest of the world which likely will have been made lower to compensate, and the NPCs who will lack the same detail. From the article "Of course with Cry Engines Active Culling System, the actual polys being rendered at any given frame will be considerably less." Ryse also runs at 900p/30FPS. I run everything at 1080p/60FPS.

I think Forza 4 had many 1million polygon car models (not certain on opponent cars or only player cars) as well as car interiors which is a massive addition, but likely it's compensated for by lower quality tracks/scenery, etc.

SC will have 100k poly characters (all characters), 300k small ships all the way up to 7 million poly cruisers. I don't think even my factory overclocked GTX780 could do render that with max everything, and my card is more powerful than all three current gen consoles combined (and cost more than 1.5x any one one of them). The models will be the most of any commercial video game ever.

The models are too detailed, the textures too high res, the game will have more functions than can be mapped to a 10 button joypad (even including D-Pad and clicky thumbsticks) and likely the physics will grind them to a halt, without even factoring in the size of any given "map" or number of objects/players rendered at once. It would need to be cut down in every department and the engine backend rewritten to support different hardware, new server farms for each hardware platform, etc. About the only thing such a console port would have in common with the original would be the name and genre, otherwise it's practically an entirely new game.

Ultimately it is a niche title and may not appeal to many console gamers either. If there was real demand for space sims, someone would be creating one. Consider that most PC RTS games never come to console either, games like Civ5, Starcraft 2 or MOBAs like DotA2, LoL, MMOs like WoW, etc. It's a different kind of game not designed for the hardware or interface.
 

Floppertje

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GangstaPony said:
Boy these guys sure have some giant sticks up their asses don't they? They are so god-damn smug about this and must love being so elitist about something as trivial as video games. Fine, keep your silly space games if that makes you feel superior just because a subset of humanity won't get to play them because they chose the simplicity of consoles. I like Nintendo's philosophy of brining joy and fun to the world as opposed to the graphical penis measuring contest that seems to be so prevalent in PC land. More and more people are concerned with how stuff looks than whether they got any fun out of it. I hope all that RAM and FLOP's are enough to fill the hole in your black heart Chris Roberts.
So... what exactly did they say that's so smug? that consoles won't be able to run the game? that's not smugness, that's stating a fact. You want to talk elitism and black hearts? ubisoft and EA are all about the consoles. Chris Roberts is one of the most friendly, down to earth dev's I've seen. just because you can't play it doesn't mean they're out to get you.